From 8d5f075021d8459766493e115ddf7b5eb4e314a1 Mon Sep 17 00:00:00 2001 From: Justin Worthe Date: Sat, 30 Jun 2018 13:52:34 +0200 Subject: Pruned dead functions in the engine --- src/engine/mod.rs | 16 ---------------- 1 file changed, 16 deletions(-) (limited to 'src') diff --git a/src/engine/mod.rs b/src/engine/mod.rs index 8078ca9..588724a 100644 --- a/src/engine/mod.rs +++ b/src/engine/mod.rs @@ -331,10 +331,6 @@ impl GameState { }; } - pub fn unoccupied_player_cells_in_row(&self, y: u8) -> Vec { - self.unoccupied_player_cells.iter().filter(|p| p.y == y).cloned().collect() - } - fn unoccupied_cells(buildings: &[Building], unconstructed_buildings: &[UnconstructedBuilding], bl: Point, tr: Point) -> Vec { let mut result = Vec::with_capacity((tr.y-bl.y) as usize * (tr.x-bl.x) as usize); for y in bl.y..tr.y { @@ -348,18 +344,6 @@ impl GameState { result } - - pub fn occupied_player_cells(&self) -> Vec { - self.player_unconstructed_buildings.iter().map(|b| b.pos) - .chain(self.player_buildings.iter().map(|b| b.pos)) - .collect() - } - pub fn occupied_opponent_cells(&self) -> Vec { - self.opponent_unconstructed_buildings.iter().map(|b| b.pos) - .chain(self.opponent_buildings.iter().map(|b| b.pos)) - .collect() - } - pub fn count_player_teslas(&self) -> usize { self.player_unconstructed_buildings.iter().filter(|b| b.weapon_damage == 20).count() + self.player_buildings.iter().filter(|b| b.weapon_damage == 20).count() -- cgit v1.2.3