From dafb9cf03cc5e8ad0a2b2d1857bb635d237f47b0 Mon Sep 17 00:00:00 2001 From: Justin Worthe Date: Sat, 1 Sep 2018 22:01:28 +0200 Subject: Corrected which player's attack towers to consider --- src/strategy/monte_carlo.rs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/strategy') diff --git a/src/strategy/monte_carlo.rs b/src/strategy/monte_carlo.rs index 1e4483b..347af96 100644 --- a/src/strategy/monte_carlo.rs +++ b/src/strategy/monte_carlo.rs @@ -249,7 +249,8 @@ fn random_move(player: &Player, opponent: &Player, rng: &mut R) -> Comma let weight = if player.energy < MISSILE_PRICE || player.occupied & point.to_either_bitfield() != 0 { 0 } else { - 8 + opponent.count_energy_towers_in_row(point.y()) - opponent.count_attack_towers_in_row(point.y()) + // TODO: take into account opponent attacks and defence in row? + 8 + opponent.count_energy_towers_in_row(point.y()) - player.count_attack_towers_in_row(point.y()) }; cumulative_distribution += weight; @@ -272,7 +273,7 @@ fn random_move(player: &Player, opponent: &Player, rng: &mut R) -> Comma cdf[i] = cumulative_distribution; } - assert_eq!(MOVES.len(), t_base + NUMBER_OF_MAP_POSITIONS); + debug_assert_eq!(MOVES.len(), t_base + NUMBER_OF_MAP_POSITIONS); if cumulative_distribution == 0 { return Command::Nothing; @@ -280,7 +281,6 @@ fn random_move(player: &Player, opponent: &Player, rng: &mut R) -> Comma let choice = rng.gen_range(0, cumulative_distribution); - // find maximum index where choice <= cdf[index] // TODO can this be a more efficient lookup? let index = cdf.iter().position(|&c| c > choice).expect("Random number has exceeded cumulative distribution"); -- cgit v1.2.3