From 26aefe70fa11f209726e5b8a15bd05303726396e Mon Sep 17 00:00:00 2001 From: Justin Worthe Date: Sun, 1 Jul 2018 18:06:05 +0200 Subject: Set up (failing) property test for working of new game state Unfortunately, for this test to work, I still need to implement the function that reads the game state and goes from one to the other. --- src/strategy/monte_carlo.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/strategy') diff --git a/src/strategy/monte_carlo.rs b/src/strategy/monte_carlo.rs index dae74bc..19e663d 100644 --- a/src/strategy/monte_carlo.rs +++ b/src/strategy/monte_carlo.rs @@ -185,7 +185,7 @@ fn sensible_buildings(settings: &GameSettings, player: &Player, has_max_teslas: for b in BuildingType::all().iter() { let building_setting = settings.building_settings(*b); let affordable = building_setting.price <= player.energy; - let is_tesla = b == BuildingType::Tesla; + let is_tesla = *b == BuildingType::Tesla; if affordable && (!is_tesla || !has_max_teslas) { result.push(*b); } -- cgit v1.2.3