From 088f0aeb23789ace5e9b77e75d5c23f5442e4cdc Mon Sep 17 00:00:00 2001 From: Justin Worthe Date: Sat, 9 Jun 2018 10:27:29 +0200 Subject: Added pruning of buying energy buildings behind a feature flag --- src/strategy/mod.rs | 1 - src/strategy/monte_carlo.rs | 6 +++--- src/strategy/sample.rs | 40 ---------------------------------------- 3 files changed, 3 insertions(+), 44 deletions(-) delete mode 100644 src/strategy/sample.rs (limited to 'src/strategy') diff --git a/src/strategy/mod.rs b/src/strategy/mod.rs index 9630c48..5b6e779 100644 --- a/src/strategy/mod.rs +++ b/src/strategy/mod.rs @@ -1,2 +1 @@ -pub mod sample; pub mod monte_carlo; diff --git a/src/strategy/monte_carlo.rs b/src/strategy/monte_carlo.rs index c2f3561..0d813d3 100644 --- a/src/strategy/monte_carlo.rs +++ b/src/strategy/monte_carlo.rs @@ -75,12 +75,12 @@ fn simulate_to_endstate(command_score: &mut CommandScore, settings: &Gam } fn random_player_move(settings: &GameSettings, state: &GameState, rng: &mut R) -> Command { - let all_buildings = state.player_affordable_buildings(settings); + let all_buildings = state.player.sensible_buildings(settings); random_move(&state.unoccupied_player_cells, &all_buildings, rng) } fn random_opponent_move(settings: &GameSettings, state: &GameState, rng: &mut R) -> Command { - let all_buildings = state.opponent_affordable_buildings(settings); + let all_buildings = state.opponent.sensible_buildings(settings); random_move(&state.unoccupied_opponent_cells, &all_buildings, rng) } @@ -151,7 +151,7 @@ impl CommandScore { } fn init_command_scores(settings: &GameSettings, state: &GameState) -> Vec { - let all_buildings = state.player_affordable_buildings(settings); + let all_buildings = state.player.sensible_buildings(settings); let mut commands = Vec::with_capacity(state.unoccupied_player_cells.len()*all_buildings.len()+1); commands.push(CommandScore::new(Command::Nothing)); diff --git a/src/strategy/sample.rs b/src/strategy/sample.rs deleted file mode 100644 index 370df2f..0000000 --- a/src/strategy/sample.rs +++ /dev/null @@ -1,40 +0,0 @@ -use engine; -use engine::command::*; - -use rand::{thread_rng, Rng}; - -pub fn choose_move(settings: &engine::settings::GameSettings, state: &engine::GameState) -> Command { - let mut rng = thread_rng(); - - if state.player.can_afford_defence_buildings(settings) { - for y in 0..settings.size.y { - if is_under_attack(state, y) { - let p_options = state.unoccupied_player_cells_in_row(y); - if let Some(&p) = rng.choose(&p_options) { - return Command::Build(p, BuildingType::Defence); - } - } - } - } - - if state.player.can_afford_all_buildings(settings) { - let option = rng.choose(&state.unoccupied_player_cells); - let buildings = [BuildingType::Attack, BuildingType::Defence, BuildingType::Energy]; - let building = rng.choose(&buildings); - match (option, building) { - (Some(&p), Some(&building)) => Command::Build(p, building), - _ => Command::Nothing - } - } - else { - Command::Nothing - } -} - -fn is_under_attack(state: &engine::GameState, y: u8) -> bool { - let attack = state.opponent_buildings.iter() - .any(|b| b.pos.y == y && b.weapon_damage > 0); - let defences = state.player_buildings.iter() - .any(|b| b.pos.y == y && b.health > 5); - attack && !defences -} -- cgit v1.2.3