From 28af1786f35801c375a870b9bfbbfe3640aa872d Mon Sep 17 00:00:00 2001 From: Justin Worthe Date: Sat, 30 Jun 2018 15:09:25 +0200 Subject: Initial stab at putting game engine behind a trait --- src/main.rs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/main.rs') diff --git a/src/main.rs b/src/main.rs index f3d9373..61e2e55 100644 --- a/src/main.rs +++ b/src/main.rs @@ -15,7 +15,7 @@ use std::fs::File; use std::io::prelude::*; use std::process; -fn choose_move(settings: &engine::settings::GameSettings, state: &engine::GameState, start_time: &PreciseTime) -> Command { +fn choose_move(settings: &engine::settings::GameSettings, state: &GS, start_time: &PreciseTime) -> Command { #[cfg(not(feature = "reduced-time"))] #[cfg(not(feature = "extended-time"))] let max_time = Duration::milliseconds(1950); -- cgit v1.2.3