From 9f0838006905fd039c4e0d87a69338f33e75246d Mon Sep 17 00:00:00 2001 From: Justin Worthe Date: Sat, 9 Jun 2018 10:04:47 +0200 Subject: Added max building price to game settings --- src/input/json.rs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/input/json.rs') diff --git a/src/input/json.rs b/src/input/json.rs index 3a3fbf2..ed00984 100644 --- a/src/input/json.rs +++ b/src/input/json.rs @@ -110,13 +110,13 @@ struct MissileState { impl State { fn to_engine_settings(&self) -> engine::settings::GameSettings { - engine::settings::GameSettings { - size: engine::geometry::Point::new(self.game_details.map_width, self.game_details.map_height), - energy_income: self.game_details.round_income_energy, - energy: self.game_details.buildings_stats.energy.to_engine(), - defence: self.game_details.buildings_stats.defense.to_engine(), - attack: self.game_details.buildings_stats.attack.to_engine(), - } + engine::settings::GameSettings::new( + engine::geometry::Point::new(self.game_details.map_width, self.game_details.map_height), + self.game_details.round_income_energy, + self.game_details.buildings_stats.energy.to_engine(), + self.game_details.buildings_stats.defense.to_engine(), + self.game_details.buildings_stats.attack.to_engine(), + ) } fn to_engine(&self, settings: &engine::settings::GameSettings) -> engine::GameState { -- cgit v1.2.3