From 1da1c8d213ce710a9cafdd560d0d3d3c7fb74d70 Mon Sep 17 00:00:00 2001 From: Justin Worthe Date: Wed, 12 Aug 2015 23:18:56 +0200 Subject: Changing how gamestate is interpreted into network --- src/game_state.cpp | 87 ++++++++++++++++++++++++++++++++++++++---------------- 1 file changed, 61 insertions(+), 26 deletions(-) (limited to 'src/game_state.cpp') diff --git a/src/game_state.cpp b/src/game_state.cpp index e6deae7..a302bfc 100644 --- a/src/game_state.cpp +++ b/src/game_state.cpp @@ -60,8 +60,10 @@ int GameState::addEntity(int x, int y, char type) _shields.push_back(Shield(x,y)); return 1; case Spaceship::ENEMY_MAP_CHAR: + _enemySpaceship = std::unique_ptr(new Spaceship(x+1, y)); + return 3; case Spaceship::PLAYER_MAP_CHAR: - _spaceships.push_back(Spaceship(x+1,y)); + _playerSpaceship = std::unique_ptr(new Spaceship(x+1, y)); return 3; } return 1; @@ -85,51 +87,84 @@ void GameState::logState() { std::cout << "Shield" << shield.coords() << std::endl; } - for (auto spaceship : _spaceships) + if (_playerSpaceship) { - std::cout << "Spaceship" << spaceship.coords() << std::endl; + std::cout << "Player Spaceship" << _playerSpaceship->coords() << std::endl; + } + if (_enemySpaceship) + { + std::cout << "Enemy Spaceship" << _enemySpaceship->coords() << std::endl; } } -std::vector GameState::toBitArray() const +int getPyramidOffset(int bottomWidth, int x, int y, int resultIfLeft, int resultIfRight) { - std::vector result; - - std::vector alienNodes((GAME_AREA_LINES-2) * (GAME_WIDTH-2), false); - for (auto alien : _aliens) + int currentRowWidth = bottomWidth; + int currentRowOffset = 0; + for (int i=0; i bulletNodes((GAME_AREA_LINES-2) * (GAME_WIDTH-2), false); - for (auto bullet : _bullets) + if (x > currentRowWidth/2) + { + return resultIfRight; + } + else if (x < -currentRowWidth/2) + { + return resultIfLeft; + } + else { - bulletNodes.at((bullet.y()-1)*(GAME_WIDTH-2)+(bullet.x()-1)) = true; + return currentRowOffset + currentRowWidth/2 + x; } - result.insert(result.end(), bulletNodes.begin(), bulletNodes.end()); +} - std::vector missileNodes((GAME_AREA_LINES-2) * (GAME_WIDTH-2), false); - for (auto missile : _missiles) +int getRectangularOffset(int width, int x, int y) +{ + int currentRowOffset = width*y; + return currentRowOffset + width/2 + x; +} + +std::vector GameState::toBitArray() const +{ + std::vector result(171); + + int alienOffset = 0; //Aliens are 0 to 100 + int bulletOffset = 101; //Bullets are 101 to 135 + int shieldOffset = 136; //Shields are 136 to 150 + int missileOffset = 151; //Missile info is 151 to 152 + int positionOffset = 153; //Position is 153 to 168 + int existingBuildingsOffset = 169; //Existing buildings is 169 to 170 + int canBuildOffset = 171; //Can build here is 171 + + int playerX = GAME_WIDTH/2; + int playerY = GAME_AREA_LINES-3; + if (_playerSpaceship) { - missileNodes.at((missile.y()-1)*(GAME_WIDTH-2)+(missile.x()-1)) = true; + playerX = _playerSpaceship->x(); } - result.insert(result.end(), missileNodes.begin(), missileNodes.end()); - std::vector shieldNodes(2 * (GAME_WIDTH-2), false); - for (auto shield : _shields) + + for (auto alien : _aliens) { - int row = shield.y() > GAME_AREA_LINES/2 ? 1 : 0; - shieldNodes.at(row*(GAME_WIDTH-2)+(shield.x()-1)) = true; + if (alien.y() >= playerY || alien.y() < playerY-9) + { + continue; + } + + result.at(alienOffset + getPyramidOffset(3, alien.x()-playerX, playerY-1-alien.y(), 99, 100)) = true; } - for (auto spaceship : _spaceships) + for (auto bullet : _bullets) { - std::bitset<5> spaceshipBits(spaceship.x()); - for (int i=0; i= playerY || bullet.y() < playerY-5 || bullet.x() > playerX+3 || bullet.x() < playerX-3) { - result.push_back(spaceshipBits[i]); + continue; } + + result.at(bulletOffset + getRectangularOffset(7, bullet.x()-playerX, playerY-1-bullet.y())) = true; } return result; -- cgit v1.2.3