From 7b95465d47af0c1e74f1d2e4c76fdb7a9b6e960c Mon Sep 17 00:00:00 2001 From: Justin Worthe Date: Thu, 31 May 2018 21:00:22 +0200 Subject: Clippy suggested changes --- src/engine/mod.rs | 23 +++++++++-------------- 1 file changed, 9 insertions(+), 14 deletions(-) (limited to 'src/engine/mod.rs') diff --git a/src/engine/mod.rs b/src/engine/mod.rs index 6626c0d..e9cafa4 100644 --- a/src/engine/mod.rs +++ b/src/engine/mod.rs @@ -84,16 +84,10 @@ impl GameState { ); GameState { status: GameStatus::Continue, - player: player, - opponent: opponent, - player_unconstructed_buildings: player_unconstructed_buildings, - player_buildings: player_buildings, - unoccupied_player_cells: unoccupied_player_cells, - opponent_unconstructed_buildings: opponent_unconstructed_buildings, - opponent_buildings: opponent_buildings, - unoccupied_opponent_cells: unoccupied_opponent_cells, - player_missiles: player_missiles, - opponent_missiles: opponent_missiles + player, opponent, + player_unconstructed_buildings, player_buildings, unoccupied_player_cells, + opponent_unconstructed_buildings, opponent_buildings, unoccupied_opponent_cells, + player_missiles, opponent_missiles } } @@ -210,6 +204,7 @@ impl GameState { }, Some(point) => { missile.pos = point; + // TODO latest game engine may be checking building health here for hit in opponent_buildings.iter_mut().filter(|b| b.pos == point) { let damage = cmp::min(missile.damage, hit.health); hit.health -= damage; @@ -292,8 +287,8 @@ impl GameStatus { impl Player { pub fn new(energy: u16, health: u8, settings: &GameSettings, buildings: &[Building]) -> Player { Player { - energy: energy, - health: health, + energy, + health, energy_generated: settings.energy_income + buildings.iter().map(|b| b.energy_generated_per_turn).sum::() } } @@ -319,7 +314,7 @@ impl Player { impl UnconstructedBuilding { pub fn new(pos: Point, blueprint: &BuildingSettings) -> UnconstructedBuilding { UnconstructedBuilding { - pos: pos, + pos, health: blueprint.health, construction_time_left: blueprint.construction_time, weapon_damage: blueprint.weapon_damage, @@ -349,7 +344,7 @@ impl UnconstructedBuilding { impl Building { pub fn new(pos: Point, blueprint: &BuildingSettings) -> Building { Building { - pos: pos, + pos, health: blueprint.health, weapon_damage: blueprint.weapon_damage, weapon_speed: blueprint.weapon_speed, -- cgit v1.2.3