From dcbd04dfdc6dd6dac88020d3a51f23fa5905c356 Mon Sep 17 00:00:00 2001 From: Justin Worthe Date: Tue, 14 May 2019 00:45:49 +0200 Subject: Filled in the rest of the MCTS Problem: The current random things isn't actually finding any victorious end states. This game easily meanders if it's played without purpose. --- src/bin/benchmark.rs | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 src/bin/benchmark.rs (limited to 'src/bin/benchmark.rs') diff --git a/src/bin/benchmark.rs b/src/bin/benchmark.rs new file mode 100644 index 0000000..794ba4e --- /dev/null +++ b/src/bin/benchmark.rs @@ -0,0 +1,22 @@ +use std::path::Path; + +use time::{Duration, PreciseTime}; + +use steam_powered_wyrm::strategy::choose_move; +use steam_powered_wyrm::json; +use steam_powered_wyrm::game; + +fn main() { + let max_time = Duration::milliseconds(950); + let start_time = PreciseTime::now(); + + match json::read_state_from_json_file(&Path::new(&format!("./tests/example-state.json"))) { + Ok(json_state) => { + let new_board = game::GameBoard::new(json_state); + let _ = choose_move(&new_board, &start_time, max_time); + }, + Err(e) => { + eprintln!("WARN: State file could not be parsed: {}", e); + } + }; +} -- cgit v1.2.3