summaryrefslogtreecommitdiff
path: root/2017-battleships/src/actions.rs
diff options
context:
space:
mode:
Diffstat (limited to '2017-battleships/src/actions.rs')
-rw-r--r--2017-battleships/src/actions.rs90
1 files changed, 90 insertions, 0 deletions
diff --git a/2017-battleships/src/actions.rs b/2017-battleships/src/actions.rs
new file mode 100644
index 0000000..cf0059a
--- /dev/null
+++ b/2017-battleships/src/actions.rs
@@ -0,0 +1,90 @@
+use math::*;
+use ships::*;
+
+use std::fmt;
+
+use std::collections::HashSet;
+
+#[derive(Clone, PartialEq, Eq, Debug, Serialize, Deserialize)]
+pub enum Action {
+ PlaceShips(Vec<ShipPlacement>),
+ Shoot(Weapon, Point)
+}
+
+impl fmt::Display for Action {
+ fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
+ match self {
+ &Action::Shoot(w, p) => writeln!(f, "{},{},{}", w, p.x, p.y),
+ &Action::PlaceShips(ref ships) => ships.iter().map(|ref ship| {
+ writeln!(f, "{} {} {} {}", ship.ship_type, ship.point.x, ship.point.y, ship.direction)
+ }).fold(Ok(()), |acc, next| acc.and(next))
+ }
+ }
+}
+
+#[derive(Clone, PartialEq, Eq, Debug, Serialize, Deserialize)]
+pub struct ShipPlacement {
+ ship_type: Ship,
+ point: Point,
+ direction: Direction
+}
+
+impl ShipPlacement {
+ pub fn new(ship_type: Ship, point: Point, direction: Direction) -> ShipPlacement {
+ ShipPlacement {
+ ship_type: ship_type,
+ point: point,
+ direction: direction
+ }
+ }
+
+ pub fn valid(&self, map_size: u16) -> bool {
+ let start = self.point;
+ let end = start.move_point(self.direction, self.ship_type.length() as i32, map_size);
+ start.x < map_size && start.y < map_size && end.is_some()
+ }
+ pub fn valid_placements(placements: &Vec<ShipPlacement>, map_size: u16) -> bool {
+ let mut occupied = HashSet::new();
+
+ let individuals_valid = placements.iter().all(|p| p.valid(map_size));
+
+ let mut no_overlaps = true;
+ for placement in placements {
+ for i in 0..placement.ship_type.length() as i32 {
+ match placement.point.move_point(placement.direction, i, map_size) {
+ Some(block) => {
+ no_overlaps = no_overlaps && !occupied.contains(&block);
+ occupied.insert(block);
+ },
+ None => {
+ //invalid case here is handled above
+ }
+ }
+ }
+
+ //block out the area around the current ship to prevent adjacent ships
+ for i in 0..placement.ship_type.length() as i32 {
+ match placement.point.move_point(placement.direction, i, map_size) {
+ Some(current_block) => {
+ if let Some(p) = current_block.move_point(Direction::North, 1, map_size) {
+ occupied.insert(p);
+ }
+ if let Some(p) = current_block.move_point(Direction::South, 1, map_size) {
+ occupied.insert(p);
+ }
+ if let Some(p) = current_block.move_point(Direction::East, 1, map_size) {
+ occupied.insert(p);
+ }
+ if let Some(p) = current_block.move_point(Direction::West, 1, map_size) {
+ occupied.insert(p);
+ }
+ },
+ None => {
+ //invalid case here is handled above
+ }
+ }
+ }
+ }
+ individuals_valid && no_overlaps
+ }
+}