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use geometry::*;
use hitbox::*;
#[derive(Debug, Clone)]
pub struct Bug {
pub pos: Vec2d,
pub rotation: f64,
pub velocity: Vec2d,
pub alive: bool
}
const SPEED: f64 = 175.;
impl Bug {
pub fn new(x: f64, y: f64) -> Bug {
let pos = Vec2d::new(x, y);
let pos_unit = pos.unit();
Bug {
pos,
rotation: (-pos).angle(),
velocity: -pos_unit * SPEED,
alive: true
}
}
pub fn advance(&mut self, seconds: f64) {
self.pos = self.pos + self.velocity * seconds;
}
pub fn hitbox(&self) -> Hitbox {
Hitbox::Circle(CircleHitbox{
pos: self.pos, radius: 75.
})
}
}
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