extern crate gate; use gate::{App, Audio}; use gate::app_info::AppInfo; use gate::input::*; use gate::renderer::{Renderer, Affine}; extern crate rand; use rand::distributions::IndependentSample; use rand::Isaac64Rng; use std::f64::consts::PI; use std::f64::consts::FRAC_PI_2; mod asset_id { include!(concat!(env!("OUT_DIR"), "/asset_id.rs")); } use asset_id::*; mod geometry; use geometry::*; mod hitbox; use hitbox::*; mod entities; use entities::bug::Bug; use entities::home::Home; struct BugBasherGame { rng: Isaac64Rng, bugs: Vec, home: Home, points: i64, lives: i64, game_over: bool, time_to_next_bug: f64, total_time: f64, cursor_pos: Vec2d } impl App for BugBasherGame { fn start(&mut self, _audio: &mut Audio) { } fn advance(&mut self, seconds: f64, _audio: &mut Audio) -> bool { if !self.game_over { self.bugs.retain(|b| b.alive); for bug in self.bugs.iter_mut() { bug.advance(seconds); if self.home.touches_circle(bug) { bug.alive = false; self.lives -= 1; } } self.home.advance(seconds); if self.lives <= 0 { self.game_over = true; } self.time_to_next_bug -= seconds; self.total_time += seconds; if self.time_to_next_bug <= 0. { let mean = if self.total_time < 30. { f64::max(4. - (self.total_time as f64 * 0.2), 1.) } else if self.total_time < 60. { f64::max(1. - ((self.total_time as f64 - 30.) * 0.05), 0.5) } else if self.total_time < 90. { f64::max(0.5 - ((self.total_time as f64 - 60.) * 0.05), 0.3) } else { f64::max(0.3 - ((self.total_time as f64 - 90.) * 0.005), 0.2) }; let sd = mean / 3.; let time_dist = rand::distributions::Normal::new(mean, sd); self.time_to_next_bug = time_dist.ind_sample(&mut self.rng); let angle_dist = rand::distributions::Range::new(0., 2.*PI); let angle = angle_dist.ind_sample(&mut self.rng); self.bugs.push(Bug::new( angle.cos()*1000., angle.sin()*1000. )); } } true } fn input(&mut self, evt: InputEvent, _audio: &mut Audio) -> bool { match evt { InputEvent::MousePressed(MouseButton::Left, x, y) => { for bug in self.bugs.iter_mut().filter(|bug| bug.touches_point(Vec2d { x, y })) { if !self.game_over && bug.alive == true { self.points += 1; } bug.alive = false; } }, InputEvent::MouseMotion(x, y) => { self.cursor_pos = Vec2d::new(x,y); }, InputEvent::KeyPressed(KeyCode::Return) => { self.reset(); }, _ => {} } true } fn render(&mut self, renderer: &mut Renderer) { let (app_width, app_height) = (renderer.app_width(), renderer.app_height()); renderer.clear((255,255,255)); { let points_str = format!("{}", self.points); let lives_str = format!("{}", self.lives); BugBasherGame::print_string(renderer, &points_str, Alignment::Left, - app_width / 2. + 50., app_height / 2. - 50.); BugBasherGame::print_string(renderer, &lives_str, Alignment::Right, app_width / 2. - 50., app_height / 2. - 50.); } { let mut renderer = renderer.sprite_mode(); renderer.draw( &Affine::translate(self.home.pos.x, self.home.pos.y), self.home.sprite ); for bug in &self.bugs { let affine = if bug.rotation <= FRAC_PI_2 && bug.rotation >= -FRAC_PI_2 { Affine::translate(bug.pos.x, bug.pos.y).pre_rotate(bug.rotation) } else { Affine::translate(bug.pos.x, bug.pos.y).pre_rotate(bug.rotation).pre_scale_axes(1., -1.) }; renderer.draw( &affine, SpriteId::Pom ); } } if self.game_over { { let mut renderer = renderer.sprite_mode(); renderer.draw( &Affine::translate(0.,0.), SpriteId::Gameover ); } { let points_str = format!("{}", self.points); BugBasherGame::print_string(renderer, &points_str, Alignment::Center, 0., -25.); } } { let mut renderer = renderer.sprite_mode(); renderer.draw( &Affine::translate(self.cursor_pos.x, self.cursor_pos.y), SpriteId::Cursor ); } } } enum Alignment { Left, Right, Center } impl BugBasherGame { fn new() -> BugBasherGame { let mut game = BugBasherGame { rng: Isaac64Rng::new_unseeded(), home: Home::new(0., 0.), bugs: Vec::with_capacity(1000), points: 0, lives: 0, game_over: true, time_to_next_bug: 0., total_time: 0., cursor_pos: Vec2d::new(0.,0.) }; game.reset(); game } fn reset(&mut self) { self.bugs = Vec::with_capacity(1000); self.points = 0; self.lives = 3; self.game_over = false; self.time_to_next_bug = 0.; self.total_time = 0.; } fn print_string(renderer: &mut Renderer, string: &str, alignment: Alignment, x: f64, y: f64) { let letter_spacing = 45.; let left = match alignment { Alignment::Left => x, Alignment::Right => x - string.len() as f64 * letter_spacing, Alignment::Center => x - string.len() as f64 * letter_spacing / 2. }; let mut renderer = renderer.tiled_mode(-left, -y); for (i, c) in string.chars().enumerate() { let affine = Affine::translate(i as f64 * letter_spacing, 0.); let tile = match c { '-' => TileId::NumberFontR0C0, '0' => TileId::NumberFontR0C1, '1' => TileId::NumberFontR0C2, '2' => TileId::NumberFontR0C3, '3' => TileId::NumberFontR0C4, '4' => TileId::NumberFontR0C5, '5' => TileId::NumberFontR0C6, '6' => TileId::NumberFontR0C7, '7' => TileId::NumberFontR0C8, '8' => TileId::NumberFontR0C9, '9' => TileId::NumberFontR0C10, _ => TileId::NumberFontR0C0, }; renderer.draw(&affine, tile); }; } } fn main() { let info = AppInfo::with_app_height(1000.).title("Bug Basher").build(); gate::run(info, BugBasherGame::new()); }