use geometry::*; use hitbox::*; #[derive(Debug, Clone)] pub struct Home { pub pos: Vec2d } impl Home { pub fn new(x: f64, y: f64) -> Home { Home { pos: Vec2d { x: x, y: y } } } } impl CircleHitbox for Home { fn pos(&self) -> Vec2d { self.pos } fn radius(&self) -> f64 { 100. } }