// Copyright 2017-2018 Matthew D. Michelotti // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. extern crate gate_build; use std::path::Path; use std::env; use gate_build::AssetPacker; fn main() { let is_wasm = env::var("TARGET").map(|t| t.starts_with("wasm32")).unwrap_or(false); let out_dir = env::var("OUT_DIR").unwrap(); let gen_code_path = Path::new(&out_dir).join("asset_id.rs"); let assets_dir = if is_wasm { "html" } else { "assets" }; let mut packer = AssetPacker::new(Path::new(assets_dir)); packer.cargo_rerun_if_changed(); packer.sprites(Path::new("src_assets/sprites")); packer.music(Path::new("src_assets/music")); packer.sounds(Path::new("src_assets/sounds")); if is_wasm { packer.gen_javascript_and_html(); } packer.gen_asset_id_code(&gen_code_path); }