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+use rpds::rbt_set;
+use rpds::vector::Vector;
+use rpds::RedBlackTreeMap;
+use rpds::RedBlackTreeSet;
+use std::io;
+use std::io::prelude::*;
+use std::iter;
+use std::iter::FromIterator;
+use std::process;
+use structopt::StructOpt;
+
+#[derive(Debug, StructOpt)]
+#[structopt(name = "Day 18: Many-Worlds Interpretation")]
+/// Finds the shortest path through a maze with keys
+///
+/// See https://adventofcode.com/2019/day/18 for details.
+struct Opt {}
+
+fn main() {
+ let stdin = io::stdin();
+ let _opt = Opt::from_args();
+
+ let maze: Maze = stdin
+ .lock()
+ .lines()
+ .map(|x| exit_on_failed_assertion(x, "Error reading input"))
+ .collect();
+
+ println!("{}", maze.shortest_route());
+}
+
+fn exit_on_failed_assertion<A, E: std::error::Error>(data: Result<A, E>, message: &str) -> A {
+ match data {
+ Ok(data) => data,
+ Err(e) => {
+ eprintln!("{}: {}", message, e);
+ process::exit(1);
+ }
+ }
+}
+
+struct Maze {
+ blocks: Vec<Vec<char>>,
+ start: BoardState,
+ keys: KeySet,
+}
+
+impl FromIterator<String> for Maze {
+ fn from_iter<T: IntoIterator<Item = String>>(iter: T) -> Self {
+ Maze::from_blocks(
+ iter.into_iter()
+ .map(|line| line.chars().collect())
+ .collect(),
+ )
+ }
+}
+
+impl Maze {
+ fn from_blocks(blocks: Vec<Vec<char>>) -> Maze {
+ Maze {
+ start: BoardState {
+ robots: blocks
+ .iter()
+ .enumerate()
+ .flat_map(|(y, line)| {
+ line.iter()
+ .enumerate()
+ .filter(|(_x, ch)| **ch == '@')
+ .map(move |(x, _ch)| Location { x, y })
+ })
+ .collect(),
+ keys: KeySet::default(),
+ },
+ keys: blocks
+ .iter()
+ .flat_map(|line| line.iter())
+ .fold(KeySet::default(), |acc, next| acc.add_key(*next)),
+ blocks,
+ }
+ }
+
+ fn block_at(&self, location: &Location) -> Option<char> {
+ self.blocks
+ .get(location.y)
+ .and_then(|line| line.get(location.x))
+ .cloned()
+ }
+
+ fn shortest_route(&self) -> usize {
+ iter::successors(
+ Some((
+ ExploredStates::default().insert(&self.start),
+ rbt_set![self.start.clone()],
+ )),
+ |(explored, locations)| {
+ Some(Maze::next_depth_states(
+ explored.clone(),
+ self.next_locations(locations, explored),
+ ))
+ },
+ )
+ // .inspect(|(explored, states)| eprintln!("{:?}", states))
+ .take_while(|(_explored, states)| states.size() > 0)
+ .enumerate()
+ .find(|(_i, (_explored, states))| states.iter().any(|state| state.keys == self.keys))
+ .unwrap()
+ .0
+ }
+
+ fn next_depth_states(
+ explored: ExploredStates,
+ locations: RedBlackTreeSet<BoardState>,
+ ) -> (ExploredStates, RedBlackTreeSet<BoardState>) {
+ (
+ locations
+ .iter()
+ .fold(explored, |acc, next| acc.insert(next)),
+ locations,
+ )
+ }
+
+ fn next_locations(
+ &self,
+ locations: &RedBlackTreeSet<BoardState>,
+ explored: &ExploredStates,
+ ) -> RedBlackTreeSet<BoardState> {
+ locations
+ .iter()
+ .flat_map(|current| {
+ (0..current.robots.len()).flat_map(move |i_robot| {
+ [(-1, 0), (1, 0), (0, -1), (0, 1)]
+ .iter()
+ .map(move |(dx, dy)| current.next(i_robot, *dx, *dy))
+ .map(move |(state, new_location)| {
+ self.block_at(&new_location)
+ .map(|c| state.with_key(c))
+ .unwrap_or(state)
+ })
+ })
+ })
+ .filter(|state| self.is_open(state))
+ .filter(|state| !explored.contains(state))
+ .collect()
+ }
+
+ fn is_open(&self, state: &BoardState) -> bool {
+ state.robots.iter().all(|location| {
+ self.block_at(location)
+ .map(|c| Maze::char_is_open(c, state.keys))
+ .unwrap_or(false)
+ })
+ }
+
+ fn char_is_open(c: char, keys: KeySet) -> bool {
+ c != '#' && !keys.door_is_locked(c)
+ }
+}
+
+#[derive(Default, Debug, Clone)]
+struct ExploredStates {
+ for_key: RedBlackTreeMap<KeySet, ExploredStatesForKey>,
+}
+
+#[derive(Default, Debug, Clone)]
+struct ExploredStatesForKey {
+ robots: Vector<RedBlackTreeSet<Location>>,
+}
+
+impl ExploredStates {
+ fn insert(&self, new: &BoardState) -> ExploredStates {
+ ExploredStates {
+ for_key: self.for_key.insert(
+ new.keys.clone(),
+ self.for_key
+ .get(&new.keys)
+ .map(|current| ExploredStatesForKey {
+ robots: current
+ .robots
+ .iter()
+ .zip(new.robots.iter())
+ .map(|(current_explored, robot)| current_explored.insert(robot.clone()))
+ .collect(),
+ })
+ .unwrap_or_else(|| ExploredStatesForKey {
+ robots: new
+ .robots
+ .iter()
+ .map(|robot| RedBlackTreeSet::new().insert(robot.clone()))
+ .collect(),
+ }),
+ ),
+ }
+ }
+
+ fn contains(&self, state: &BoardState) -> bool {
+ self.for_key
+ .get(&state.keys)
+ .filter(|for_key| {
+ state
+ .robots
+ .iter()
+ .zip(for_key.robots.iter())
+ .all(|(r_state, r_explored)| r_explored.contains(r_state))
+ })
+ .is_some()
+ }
+}
+
+#[derive(Default, Debug, Clone, PartialEq, Eq, PartialOrd, Ord)]
+struct BoardState {
+ robots: Vector<Location>,
+ keys: KeySet,
+}
+
+impl BoardState {
+ fn next(&self, i_robot: usize, dx: isize, dy: isize) -> (BoardState, Location) {
+ (
+ BoardState {
+ robots: self
+ .robots
+ .set(i_robot, self.robots[i_robot].next(dx, dy))
+ .unwrap(),
+ ..self.clone()
+ },
+ self.robots[i_robot].next(dx, dy),
+ )
+ }
+
+ fn with_key(&self, c: char) -> BoardState {
+ BoardState {
+ keys: self.keys.add_key(c),
+ ..self.clone()
+ }
+ }
+}
+
+#[derive(Default, Debug, Clone, PartialEq, Eq, PartialOrd, Ord)]
+struct Location {
+ x: usize,
+ y: usize,
+}
+
+impl Location {
+ fn next(&self, dx: isize, dy: isize) -> Location {
+ Location {
+ x: (self.x as isize + dx) as usize,
+ y: (self.y as isize + dy) as usize,
+ }
+ }
+}
+
+#[derive(Default, Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord)]
+struct KeySet {
+ bitset: u32,
+}
+
+impl KeySet {
+ fn add_key(self, key: char) -> KeySet {
+ KeySet {
+ bitset: self.bitset | KeySet::key_to_bitset(key),
+ }
+ }
+
+ fn door_is_locked(self, door: char) -> bool {
+ KeySet::door_to_bitset(door) & (!self.bitset) > 0
+ }
+
+ fn key_to_bitset(key: char) -> u32 {
+ if key.is_ascii_alphabetic() && key.is_ascii_lowercase() {
+ 1 << (key as u8 - b'a')
+ } else {
+ 0
+ }
+ }
+
+ fn door_to_bitset(door: char) -> u32 {
+ if door.is_ascii_alphabetic() && door.is_ascii_uppercase() {
+ 1 << (door as u8 - b'A')
+ } else {
+ 0
+ }
+ }
+}
+
+#[test]
+fn doors_are_locked_without_key() {
+ assert_eq!(true, KeySet::default().door_is_locked('A'))
+}
+
+#[test]
+fn doors_are_unlocked_with_key() {
+ assert_eq!(false, KeySet::default().add_key('a').door_is_locked('A'))
+}
+
+#[test]
+fn example_1() {
+ let maze: Maze = r"
+#########
+#b.A.@.a#
+#########
+"
+ .split('\n')
+ .map(|s| s.to_string())
+ .collect();
+
+ assert_eq!(maze.shortest_route(), 8);
+}
+
+#[test]
+fn example_2() {
+ let maze: Maze = r"
+#################
+#i.G..c...e..H.p#
+########.########
+#j.A..b...f..D.o#
+########@########
+#k.E..a...g..B.n#
+########.########
+#l.F..d...h..C.m#
+#################
+"
+ .split('\n')
+ .map(|s| s.to_string())
+ .collect();
+
+ assert_eq!(maze.shortest_route(), 136);
+}
+
+#[test]
+fn example_3() {
+ let maze: Maze = r"
+#############
+#DcBa.#.GhKl#
+#.###@#@#I###
+#e#d#####j#k#
+###C#@#@###J#
+#fEbA.#.FgHi#
+#############
+"
+ .split('\n')
+ .map(|s| s.to_string())
+ .collect();
+
+ assert_eq!(maze.shortest_route(), 32);
+}
+
+#[test]
+fn example_4() {
+ let maze: Maze = r"
+#############
+#g#f.D#..h#l#
+#F###e#E###.#
+#dCba@#@BcIJ#
+#############
+#nK.L@#@G...#
+#M###N#H###.#
+#o#m..#i#jk.#
+#############
+"
+ .split('\n')
+ .map(|s| s.to_string())
+ .collect();
+
+ assert_eq!(maze.shortest_route(), 74);
+}