Fixed semicolon issues
authorJustin Worthe <justin.worthe@entelect.co.za>
Thu, 31 Jul 2014 15:23:39 +0000 (17:23 +0200)
committerJustin Worthe <justin.worthe@entelect.co.za>
Thu, 31 Jul 2014 15:23:39 +0000 (17:23 +0200)
Gruntfile.js
game/plugins/orientation.js
vendor/phaser.min.js

index 29e5d02..c08fca4 100644 (file)
@@ -58,7 +58,6 @@ module.exports = function (grunt) {
         files: [
           // includes files within path and its sub-directories
           { expand: true, src: ['assets/**'], dest: 'dist/' },
         files: [
           // includes files within path and its sub-directories
           { expand: true, src: ['assets/**'], dest: 'dist/' },
-          { expand: true, flatten: true, src: ['game/plugins/*.js'], dest: 'dist/js/plugins/' },
           { expand: true, flatten: true, src: ['vendor/*.js'], dest: 'dist/js/' },
           { expand: true, src: ['css/**'], dest: 'dist/' },
           { expand: true, src: ['index.html'], dest: 'dist/' }
           { expand: true, flatten: true, src: ['vendor/*.js'], dest: 'dist/js/' },
           { expand: true, src: ['css/**'], dest: 'dist/' },
           { expand: true, src: ['index.html'], dest: 'dist/' }
index 77ad9fc..af5a649 100644 (file)
@@ -13,26 +13,26 @@ var Orientation = function() {
 
        var threshhold = 15;
 
 
        var threshhold = 15;
 
-       var processOrientationEvent = function(event) {
-               if (event.gamma < -threshhold && previousEvent.gamma >= -threshhold) {
-                       this.onLeft.dispatch();
-               }
-               if (event.gamma > threshhold && previousEvent.gamma <= threshhold) {
-                       this.onRight.dispatch();
-               }
-               if (event.beta < -threshhold && previousEvent.beta >= -threshhold) {
-                       this.onUp.dispatch();
-               }
-               if (event.beta > threshhold && previousEvent.beta <= threshhold) {
-                       this.onDown.dispatch();
-               }
-
-
-               previousEvent = event;
+       if (window.DeviceOrientationEvent) {
+               window.addEventListener('deviceorientation', function(event) {
+                       if (event.gamma < -threshhold && previousEvent.gamma >= -threshhold) {
+                               this.onLeft.dispatch();
+                       }
+                       if (event.gamma > threshhold && previousEvent.gamma <= threshhold) {
+                               this.onRight.dispatch();
+                       }
+                       if (event.beta < -threshhold && previousEvent.beta >= -threshhold) {
+                               this.onUp.dispatch();
+                       }
+                       if (event.beta > threshhold && previousEvent.beta <= threshhold) {
+                               this.onDown.dispatch();
+                       }
+
+                       previousEvent.gamma = event.gamma;
+                       previousEvent.beta = event.beta;
+               });
        }
        }
-
-       window.addEventListener('deviceorientation', processOrientationEvent);
-}
+};
 
 
 module.exports = Orientation;
 
 
 module.exports = Orientation;
index acf9691..3a60e82 100644 (file)
@@ -22,4 +22,3 @@ return e.bodyA=a,e.bodyB=b,e.shapeA=c,e.shapeB=d,e.restitution=this.restitution,
 if(b.motionState===d.DYNAMIC&&!b.wantsToSleep)return!1}return!0},c.prototype.sleep=function(){for(var a=0;a<this.bodies.length;a++){var b=this.bodies[a];b.sleep()}return!0}},{"../objects/Body":31}],49:[function(a,b){function c(){this._nodePool=[],this._islandPool=[],this.equations=[],this.islands=[],this.nodes=[],this.queue=[]}var d=(a("../math/vec2"),a("./Island")),e=a("./IslandNode"),f=a("../objects/Body");b.exports=c,c.getUnvisitedNode=function(a){for(var b=a.length,c=0;c!==b;c++){var d=a[c];if(!d.visited&&d.body.motionState===f.DYNAMIC)return d}return!1},c.prototype.visit=function(a,b,c){b.push(a.body);for(var d=a.equations.length,e=0;e!==d;e++){var f=a.equations[e];-1===c.indexOf(f)&&c.push(f)}},c.prototype.bfs=function(a,b,d){var e=this.queue;for(e.length=0,e.push(a),a.visited=!0,this.visit(a,b,d);e.length;)for(var g,h=e.pop();g=c.getUnvisitedNode(h.neighbors);)g.visited=!0,this.visit(g,b,d),g.body.motionState===f.DYNAMIC&&e.push(g)},c.prototype.split=function(a){for(var b=a.bodies,f=this.nodes,g=this.equations;f.length;)this._nodePool.push(f.pop());for(var h=0;h!==b.length;h++)if(this._nodePool.length){var i=this._nodePool.pop();i.reset(),i.body=b[h],f.push(i)}else f.push(new e(b[h]));for(var j=0;j!==g.length;j++){var k=g[j],h=b.indexOf(k.bodyA),l=b.indexOf(k.bodyB),m=f[h],n=f[l];m.neighbors.push(n),n.neighbors.push(m),m.equations.push(k),n.equations.push(k)}for(var o=this.islands;o.length;){var p=o.pop();p.reset(),this._islandPool.push(p)}for(var q;q=c.getUnvisitedNode(f);){var p=this._islandPool.length?this._islandPool.pop():new d;this.bfs(q,p.bodies,p.equations),o.push(p)}return o}},{"../math/vec2":30,"../objects/Body":31,"./Island":48,"./IslandNode":50}],50:[function(a,b){function c(a){this.body=a,this.neighbors=[],this.equations=[],this.visited=!1}b.exports=c,c.prototype.reset=function(){this.equations.length=0,this.neighbors.length=0,this.visited=!1,this.body=null}},{}],51:[function(a,b){function c(a){r.apply(this),a=a||{},this.springs=[],this.bodies=[],this.disabledBodyCollisionPairs=[],this.solver=a.solver||new g,this.narrowphase=new G(this),this.islandManager=new J,this.gravity=j.fromValues(0,-9.78),a.gravity&&j.copy(this.gravity,a.gravity),this.frictionGravity=j.length(this.gravity)||10,this.useWorldGravityAsFrictionGravity=!0,this.useFrictionGravityOnZeroGravity=!0,this.doProfiling=a.doProfiling||!1,this.lastStepTime=0,this.broadphase=a.broadphase||new i,this.broadphase.setWorld(this),this.constraints=[],this.defaultMaterial=new v,this.defaultContactMaterial=new w(this.defaultMaterial,this.defaultMaterial),this.lastTimeStep=1/60,this.applySpringForces=!0,this.applyDamping=!0,this.applyGravity=!0,this.solveConstraints=!0,this.contactMaterials=[],this.time=0,this.stepping=!1,this.bodiesToBeRemoved=[],this.fixedStepTime=0,this.islandSplit="undefined"!=typeof a.islandSplit?!!a.islandSplit:!1,this.emitImpactEvent=!0,this._constraintIdCounter=0,this._bodyIdCounter=0,this.postStepEvent={type:"postStep"},this.addBodyEvent={type:"addBody",body:null},this.removeBodyEvent={type:"removeBody",body:null},this.addSpringEvent={type:"addSpring",spring:null},this.impactEvent={type:"impact",bodyA:null,bodyB:null,shapeA:null,shapeB:null,contactEquation:null},this.postBroadphaseEvent={type:"postBroadphase",pairs:null},this.enableBodySleeping=!1,this.enableIslandSleeping=!1,this.beginContactEvent={type:"beginContact",shapeA:null,shapeB:null,bodyA:null,bodyB:null,contactEquations:[]},this.endContactEvent={type:"endContact",shapeA:null,shapeB:null,bodyA:null,bodyB:null},this.preSolveEvent={type:"preSolve",contactEquations:null,frictionEquations:null},this.overlappingShapesLastState={keys:[]},this.overlappingShapesCurrentState={keys:[]},this.overlapKeeper=new I}function d(a){return a?[a[0],a[1]]:a}function e(a,b){for(var c in b)a[c]=b[c]}function f(a){return{id:a.id,materialA:a.materialA.id,materialB:a.materialB.id,friction:a.friction,restitution:a.restitution,stiffness:a.stiffness,relaxation:a.relaxation,frictionStiffness:a.frictionStiffness,frictionRelaxation:a.frictionRelaxation}}var g=a("../solver/GSSolver"),h=a("../solver/Solver"),i=a("../collision/NaiveBroadphase"),j=a("../math/vec2"),k=a("../shapes/Circle"),l=a("../shapes/Rectangle"),m=a("../shapes/Convex"),n=a("../shapes/Line"),o=a("../shapes/Plane"),p=a("../shapes/Capsule"),q=a("../shapes/Particle"),r=a("../events/EventEmitter"),s=a("../objects/Body"),t=a("../shapes/Shape"),u=a("../objects/Spring"),v=a("../material/Material"),w=a("../material/ContactMaterial"),x=a("../constraints/DistanceConstraint"),y=a("../constraints/Constraint"),z=a("../constraints/LockConstraint"),A=a("../constraints/RevoluteConstraint"),B=a("../constraints/PrismaticConstraint"),C=a("../constraints/GearConstraint"),D=a("../../package.json"),E=a("../collision/Broadphase"),F=a("../collision/SAPBroadphase"),G=a("../collision/Narrowphase"),H=a("../utils/Utils"),I=a("../utils/OverlapKeeper"),J=a("./IslandManager");if(b.exports=c,"undefined"==typeof performance&&(performance={}),!performance.now){var K=Date.now();performance.timing&&performance.timing.navigationStart&&(K=performance.timing.navigationStart),performance.now=function(){return Date.now()-K}}c.prototype=new Object(r.prototype),c.prototype.addConstraint=function(a){this.constraints.push(a)},c.prototype.addContactMaterial=function(a){this.contactMaterials.push(a)},c.prototype.removeContactMaterial=function(a){var b=this.contactMaterials.indexOf(a);-1!==b&&H.splice(this.contactMaterials,b,1)},c.prototype.getContactMaterial=function(a,b){for(var c=this.contactMaterials,d=0,e=c.length;d!==e;d++){var f=c[d];if(f.materialA===a&&f.materialB===b||f.materialA===b&&f.materialB===a)return f}return!1},c.prototype.removeConstraint=function(a){var b=this.constraints.indexOf(a);-1!==b&&H.splice(this.constraints,b,1)};var L=(j.create(),j.create(),j.create(),j.create(),j.create(),j.create(),j.create()),M=j.fromValues(0,0),N=j.fromValues(0,0),O=(j.fromValues(0,0),j.fromValues(0,0));c.prototype.step=function(a,b,c){if(c=c||10,b=b||0,0===b)this.internalStep(a),this.time+=a;else{var d=Math.floor((this.time+b)/a)-Math.floor(this.time/a);d=Math.min(d,c);for(var e=0;e!==d;e++)this.internalStep(a);this.time+=b;for(var f=this.time%a,g=f/a,h=0;h!==this.bodies.length;h++){var i=this.bodies[h];i.motionState!==s.STATIC&&i.sleepState!==s.SLEEPING?(j.sub(O,i.position,i.previousPosition),j.scale(O,O,g),j.add(i.interpolatedPosition,i.position,O),i.interpolatedAngle=i.angle+(i.angle-i.previousAngle)*g):(j.copy(i.interpolatedPosition,i.position),i.interpolatedAngle=i.angle)}}};var P=[];c.prototype.internalStep=function(a){this.stepping=!0;var b,d,e=this,f=this.doProfiling,g=this.springs.length,h=this.springs,i=this.bodies,k=this.gravity,l=this.solver,m=this.bodies.length,n=this.broadphase,o=this.narrowphase,p=this.constraints,q=L,r=(j.scale,j.add),t=(j.rotate,this.islandManager);if(this.lastTimeStep=a,f&&(b=performance.now()),this.useWorldGravityAsFrictionGravity){var u=j.length(this.gravity);0===u&&this.useFrictionGravityOnZeroGravity||(this.frictionGravity=u)}if(this.applyGravity)for(var v=0;v!==m;v++){var w=i[v],x=w.force;w.motionState===s.DYNAMIC&&w.sleepState!==s.SLEEPING&&(j.scale(q,k,w.mass*w.gravityScale),r(x,x,q))}if(this.applySpringForces)for(var v=0;v!==g;v++){var y=h[v];y.applyForce()}if(this.applyDamping)for(var v=0;v!==m;v++){var w=i[v];w.motionState===s.DYNAMIC&&w.applyDamping(a)}for(var z=n.getCollisionPairs(this),A=this.disabledBodyCollisionPairs,v=A.length-2;v>=0;v-=2)for(var B=z.length-2;B>=0;B-=2)(A[v]===z[B]&&A[v+1]===z[B+1]||A[v+1]===z[B]&&A[v]===z[B+1])&&z.splice(B,2);var C=p.length;for(v=0;v!==C;v++){var D=p[v];if(!D.collideConnected)for(var B=z.length-2;B>=0;B-=2)(D.bodyA===z[B]&&D.bodyB===z[B+1]||D.bodyB===z[B]&&D.bodyA===z[B+1])&&z.splice(B,2)}this.postBroadphaseEvent.pairs=z,this.emit(this.postBroadphaseEvent),o.reset(this);for(var v=0,E=z.length;v!==E;v+=2)for(var F=z[v],G=z[v+1],I=0,J=F.shapes.length;I!==J;I++)for(var K=F.shapes[I],M=F.shapeOffsets[I],N=F.shapeAngles[I],O=0,Q=G.shapes.length;O!==Q;O++){var R=G.shapes[O],S=G.shapeOffsets[O],T=G.shapeAngles[O],U=this.defaultContactMaterial;if(K.material&&R.material){var V=this.getContactMaterial(K.material,R.material);V&&(U=V)}this.runNarrowphase(o,F,K,M,N,G,R,S,T,U,this.frictionGravity)}for(var v=0;v!==m;v++){var W=i[v];W._wakeUpAfterNarrowphase&&(W.wakeUp(),W._wakeUpAfterNarrowphase=!1)}if(this.has("endContact")){this.overlapKeeper.getEndOverlaps(P);for(var X=this.endContactEvent,O=P.length;O--;){var Y=P[O];X.shapeA=Y.shapeA,X.shapeB=Y.shapeB,X.bodyA=Y.bodyA,X.bodyB=Y.bodyA,this.emit(X)}}this.overlapKeeper.tick();var Z=this.preSolveEvent;Z.contactEquations=o.contactEquations,Z.frictionEquations=o.frictionEquations,this.emit(Z);var C=p.length;for(v=0;v!==C;v++)p[v].update();if(o.contactEquations.length||o.frictionEquations.length||p.length)if(this.islandSplit){for(t.equations.length=0,H.appendArray(t.equations,o.contactEquations),H.appendArray(t.equations,o.frictionEquations),v=0;v!==C;v++)H.appendArray(t.equations,p[v].equations);t.split(this);for(var v=0;v!==t.islands.length;v++){var $=t.islands[v];$.equations.length&&l.solveIsland(a,$)}}else{for(l.addEquations(o.contactEquations),l.addEquations(o.frictionEquations),v=0;v!==C;v++)l.addEquations(p[v].equations);this.solveConstraints&&l.solve(a,this),l.removeAllEquations()}for(var v=0;v!==m;v++){var W=i[v];W.sleepState!==s.SLEEPING&&W.motionState!==s.STATIC&&c.integrateBody(W,a)}for(var v=0;v!==m;v++)i[v].setZeroForce();if(f&&(d=performance.now(),e.lastStepTime=d-b),this.emitImpactEvent&&this.has("impact"))for(var _=this.impactEvent,v=0;v!==o.contactEquations.length;v++){var ab=o.contactEquations[v];ab.firstImpact&&(_.bodyA=ab.bodyA,_.bodyB=ab.bodyB,_.shapeA=ab.shapeA,_.shapeB=ab.shapeB,_.contactEquation=ab,this.emit(_))}if(this.enableBodySleeping)for(v=0;v!==m;v++)i[v].sleepTick(this.time,!1,a);else if(this.enableIslandSleeping&&this.islandSplit){for(v=0;v!==m;v++)i[v].sleepTick(this.time,!0,a);for(var v=0;v<this.islandManager.islands.length;v++){var $=this.islandManager.islands[v];$.wantsToSleep()&&$.sleep()}}if(this.stepping=!1,this.bodiesToBeRemoved.length){for(var v=0;v!==this.bodiesToBeRemoved.length;v++)this.removeBody(this.bodiesToBeRemoved[v]);this.bodiesToBeRemoved.length=0}this.emit(this.postStepEvent)};var Q=j.create(),R=j.create();c.integrateBody=function(a,b){var c=a.invMass,d=a.force,e=a.position,f=a.velocity;j.copy(a.previousPosition,a.position),a.previousAngle=a.angle,a.fixedRotation||(a.angularVelocity+=a.angularForce*a.invInertia*b,a.angle+=a.angularVelocity*b),j.scale(Q,d,b*c),j.add(f,Q,f),j.scale(R,f,b),j.add(e,e,R),a.aabbNeedsUpdate=!0},c.prototype.runNarrowphase=function(a,b,c,d,e,f,g,h,i,k,l){if(0!==(c.collisionGroup&g.collisionMask)&&0!==(g.collisionGroup&c.collisionMask)){j.rotate(M,d,b.angle),j.rotate(N,h,f.angle),j.add(M,M,b.position),j.add(N,N,f.position);var m=e+b.angle,n=i+f.angle;a.enableFriction=k.friction>0,a.frictionCoefficient=k.friction;var o;o=b.motionState===s.STATIC||b.motionState===s.KINEMATIC?f.mass:f.motionState===s.STATIC||f.motionState===s.KINEMATIC?b.mass:b.mass*f.mass/(b.mass+f.mass),a.slipForce=k.friction*l*o,a.restitution=k.restitution,a.surfaceVelocity=k.surfaceVelocity,a.frictionStiffness=k.frictionStiffness,a.frictionRelaxation=k.frictionRelaxation,a.stiffness=k.stiffness,a.relaxation=k.relaxation;var p=a[c.type|g.type],q=0;if(p){var r=c.sensor||g.sensor,t=a.frictionEquations.length;q=c.type<g.type?p.call(a,b,c,M,m,f,g,N,n,r):p.call(a,f,g,N,n,b,c,M,m,r);var u=a.frictionEquations.length-t;if(q){if(b.allowSleep&&b.motionState===s.DYNAMIC&&b.sleepState===s.SLEEPING&&f.sleepState===s.AWAKE&&f.motionState!==s.STATIC){var v=j.squaredLength(f.velocity)+Math.pow(f.angularVelocity,2),w=Math.pow(f.sleepSpeedLimit,2);v>=2*w&&(b._wakeUpAfterNarrowphase=!0)}if(f.allowSleep&&f.motionState===s.DYNAMIC&&f.sleepState===s.SLEEPING&&b.sleepState===s.AWAKE&&b.motionState!==s.STATIC){var x=j.squaredLength(b.velocity)+Math.pow(b.angularVelocity,2),y=Math.pow(b.sleepSpeedLimit,2);x>=2*y&&(f._wakeUpAfterNarrowphase=!0)}if(this.overlapKeeper.setOverlapping(b,c,f,g),this.has("beginContact")&&this.overlapKeeper.isNewOverlap(c,g)){var z=this.beginContactEvent;if(z.shapeA=c,z.shapeB=g,z.bodyA=b,z.bodyB=f,z.contactEquations.length=0,"number"==typeof q)for(var A=a.contactEquations.length-q;A<a.contactEquations.length;A++)z.contactEquations.push(a.contactEquations[A]);this.emit(z)}if("number"==typeof q&&u>1)for(var A=a.frictionEquations.length-u;A<a.frictionEquations.length;A++){var B=a.frictionEquations[A];B.setSlipForce(B.getSlipForce()/u)}}}}},c.prototype.addSpring=function(a){this.springs.push(a),this.addSpringEvent.spring=a,this.emit(this.addSpringEvent)},c.prototype.removeSpring=function(a){var b=this.springs.indexOf(a);-1===b&&H.splice(this.springs,b,1)},c.prototype.addBody=function(a){-1===this.bodies.indexOf(a)&&(this.bodies.push(a),a.world=this,this.addBodyEvent.body=a,this.emit(this.addBodyEvent))},c.prototype.removeBody=function(a){if(this.stepping)this.bodiesToBeRemoved.push(a);else{a.world=null;var b=this.bodies.indexOf(a);-1!==b&&(H.splice(this.bodies,b,1),this.removeBodyEvent.body=a,a.resetConstraintVelocity(),this.emit(this.removeBodyEvent))}},c.prototype.getBodyById=function(a){for(var b=this.bodies,c=0;c<b.length;c++){var d=b[c];if(d.id===a)return d}return!1},c.prototype.disableBodyCollision=function(a,b){this.disabledBodyCollisionPairs.push(a,b)},c.prototype.enableBodyCollision=function(a,b){for(var c=this.disabledBodyCollisionPairs,d=0;d<c.length;d+=2)if(c[d]===a&&c[d+1]===b||c[d+1]===a&&c[d]===b)return void c.splice(d,2)},c.prototype.toJSON=function(){var a=this,b={p2:D.version,bodies:[],springs:[],solver:{},gravity:d(a.gravity),broadphase:{},distanceConstraints:[],revoluteConstraints:[],prismaticConstraints:[],lockConstraints:[],gearConstraints:[],contactMaterials:[],materials:[],defaultContactMaterial:f(a.defaultContactMaterial),islandSplit:a.islandSplit,enableIslandSleeping:a.enableIslandSleeping,enableBodySleeping:a.enableBodySleeping},c=b.solver,g=a.solver;g.type===h.GS&&(c.type="GSSolver",c.iterations=g.iterations);var i=b.broadphase,j=a.broadphase;j.type===E.NAIVE?i.type="NaiveBroadphase":j.type===E.SAP?i.type="SAPBroadphase":console.error("Broadphase not supported: "+j.type);for(var k=0;k!==a.springs.length;k++){var g=a.springs[k];b.springs.push({bodyA:a.bodies.indexOf(g.bodyA),bodyB:a.bodies.indexOf(g.bodyB),stiffness:g.stiffness,damping:g.damping,restLength:g.restLength,localAnchorA:d(g.localAnchorA),localAnchorB:d(g.localAnchorB)})}for(var k=0;k<a.constraints.length;k++){var l=a.constraints[k],m={bodyA:a.bodies.indexOf(l.bodyA),bodyB:a.bodies.indexOf(l.bodyB),collideConnected:l.collideConnected};switch(l.type){case y.DISTANCE:e(m,{distance:l.distance,maxForce:l.getMaxForce()}),b.distanceConstraints.push(m);break;case y.REVOLUTE:e(m,{pivotA:d(l.pivotA),pivotB:d(l.pivotB),maxForce:l.maxForce,motorSpeed:l.getMotorSpeed()||0,motorEnabled:!!l.getMotorSpeed(),lowerLimit:l.lowerLimit,lowerLimitEnabled:l.lowerLimitEnabled,upperLimit:l.upperLimit,upperLimitEnabled:l.upperLimitEnabled}),b.revoluteConstraints.push(m);break;case y.PRISMATIC:e(m,{localAxisA:d(l.localAxisA),localAnchorA:d(l.localAnchorA),localAnchorB:d(l.localAnchorB),maxForce:l.maxForce,upperLimitEnabled:l.upperLimitEnabled,lowerLimitEnabled:l.lowerLimitEnabled,upperLimit:l.upperLimit,lowerLimit:l.lowerLimit,motorEnabled:l.motorEnabled,motorSpeed:l.motorSpeed}),b.prismaticConstraints.push(m);break;case y.LOCK:e(m,{localOffsetB:d(l.localOffsetB),localAngleB:l.localAngleB,maxForce:l.getMaxForce()}),b.lockConstraints.push(m);break;case y.GEAR:e(m,{angle:l.angle,ratio:l.ratio,maxForce:l.maxForce||1e6}),b.gearConstraints.push(m);break;default:console.error("Constraint not supported yet: ",l.type)}}for(var k=0;k!==a.bodies.length;k++){var n=a.bodies[k],o=n.shapes,p={id:n.id,mass:n.mass,angle:n.angle,position:d(n.position),velocity:d(n.velocity),angularVelocity:n.angularVelocity,force:d(n.force),motionState:n.motionState,fixedRotation:n.fixedRotation,circleShapes:[],planeShapes:[],particleShapes:[],lineShapes:[],rectangleShapes:[],convexShapes:[],capsuleShapes:[]};n.concavePath&&(p.concavePath=n.concavePath);for(var q=0;q<o.length;q++){var g=o[q],r={};switch(r.offset=d(n.shapeOffsets[q]),r.angle=n.shapeAngles[q],r.collisionGroup=g.collisionGroup,r.collisionMask=g.collisionMask,r.material=g.material?g.material.id:null,g.type){case t.CIRCLE:e(r,{radius:g.radius}),p.circleShapes.push(r);break;case t.PLANE:p.planeShapes.push(r);break;case t.PARTICLE:p.particleShapes.push(r);break;case t.LINE:r.length=g.length,p.lineShapes.push(r);break;case t.RECTANGLE:e(r,{width:g.width,height:g.height}),p.rectangleShapes.push(r);break;case t.CONVEX:for(var s=[],u=0;u<g.vertices.length;u++)s.push(d(g.vertices[u]));e(r,{vertices:s}),p.convexShapes.push(r);break;case t.CAPSULE:e(r,{length:g.length,radius:g.radius}),p.capsuleShapes.push(r);break;default:console.error("Shape type not supported yet!")}}b.bodies.push(p)}for(var k=0;k<a.contactMaterials.length;k++){var v=a.contactMaterials[k];b.contactMaterials.push(f(v))}for(var w={},k=0;k<a.contactMaterials.length;k++){var v=a.contactMaterials[k];w[v.materialA.id+""]=v.materialA,w[v.materialB.id+""]=v.materialB}for(var x in w){var z=w[parseInt(x)];b.materials.push({id:z.id})}return b},c.prototype.fromJSON=function(a){function b(a,b,c){b.collisionMask=c.collisionMask,b.collisionGroup=c.collisionGroup,c.material&&(b.material=h[c.material+""]),a.addShape(b,c.offset,c.angle)}if(this.clear(),!a.p2)return!1;var c=this;switch(j.copy(c.gravity,a.gravity),c.islandSplit=a.islandSplit,c.enableIslandSleeping=a.enableIslandSleeping,c.enableBodySleeping=a.enableBodySleeping,a.solver.type){case"GSSolver":var d=a.solver,e=new g;c.solver=e,e.iterations=d.iterations;break;default:throw new Error("Solver type not recognized: "+a.solver.type)}switch(a.broadphase.type){case"NaiveBroadphase":c.broadphase=new i;break;case"SAPBroadphase":c.broadphase=new F}c.broadphase.setWorld(c);for(var f=c.bodies,h={},r=0;r!==a.materials.length;r++){var t=a.materials[r],y=new v;h[t.id+""]=y,y.id=t.id}c.defaultMaterial.id=a.defaultContactMaterial.materialA;for(var r=0;r!==a.bodies.length;r++){var D=a.bodies[r],E=new s({mass:D.mass,position:D.position,angle:D.angle,velocity:D.velocity,angularVelocity:D.angularVelocity,force:D.force,fixedRotation:D.fixedRotation});E.id=D.id,E.motionState=D.motionState;for(var G=0;G<D.circleShapes.length;G++){var e=D.circleShapes[G];b(E,new k(e.radius),e)}for(var G=0;G<D.planeShapes.length;G++){var e=D.planeShapes[G];b(E,new o,e)}for(var G=0;G<D.particleShapes.length;G++){var e=D.particleShapes[G];b(E,new q,e)}for(var G=0;G<D.lineShapes.length;G++){var e=D.lineShapes[G];b(E,new n(e.length),e)}for(var G=0;G<D.rectangleShapes.length;G++){var e=D.rectangleShapes[G];b(E,new l(e.width,e.height),e)}for(var G=0;G<D.convexShapes.length;G++){var e=D.convexShapes[G];b(E,new m(e.vertices),e)}for(var G=0;G<D.capsuleShapes.length;G++){var e=D.capsuleShapes[G];b(E,new p(e.length,e.radius),e)}D.concavePath&&(E.concavePath=D.concavePath),c.addBody(E)}for(var r=0;r<a.springs.length;r++){var d=a.springs[r],H=f[d.bodyA],I=f[d.bodyB];if(!H)return this.error="instance.springs["+r+"] references instance.body["+d.bodyA+"], which does not exist.",!1;if(!I)return this.error="instance.springs["+r+"] references instance.body["+d.bodyB+"], which does not exist.",!1;var e=new u(H,I,{stiffness:d.stiffness,damping:d.damping,restLength:d.restLength,localAnchorA:d.localAnchorA,localAnchorB:d.localAnchorB});c.addSpring(e)}for(var r=0;r<a.contactMaterials.length;r++){var t=a.contactMaterials[r],J=h[t.materialA+""],K=h[t.materialB+""];if(!J)return this.error="Reference to material id "+t.materialA+": material not found",!1;if(!K)return this.error="Reference to material id "+t.materialB+": material not found",!1;var L=new w(J,K,{friction:t.friction,restitution:t.restitution,stiffness:t.stiffness,relaxation:t.relaxation,frictionStiffness:t.frictionStiffness,frictionRelaxation:t.frictionRelaxation});L.id=t.id,c.addContactMaterial(L)}var t=a.defaultContactMaterial,J=c.defaultMaterial,K=c.defaultMaterial,L=new w(J,K,{friction:t.friction,restitution:t.restitution,stiffness:t.stiffness,relaxation:t.relaxation,frictionStiffness:t.frictionStiffness,frictionRelaxation:t.frictionRelaxation});L.id=t.id,c.defaultContactMaterial=L;for(var r=0;r<a.distanceConstraints.length;r++){var M=a.distanceConstraints[r];c.addConstraint(new x(f[M.bodyA],f[M.bodyB],M.distance,{maxForce:M.maxForce,collideConnected:M.collideConnected}))}for(var r=0;r<a.revoluteConstraints.length;r++){var M=a.revoluteConstraints[r],N=new A(f[M.bodyA],M.pivotA,f[M.bodyB],M.pivotB,{maxForce:M.maxForce,collideConnected:M.collideConnected});M.motorEnabled&&N.enableMotor(),N.setMotorSpeed(M.motorSpeed),N.lowerLimit=M.lowerLimit,N.upperLimit=M.upperLimit,N.lowerLimitEnabled=M.lowerLimitEnabled,N.upperLimitEnabled=M.upperLimitEnabled,c.addConstraint(N)}for(var r=0;r<a.prismaticConstraints.length;r++){var M=a.prismaticConstraints[r],O=new B(f[M.bodyA],f[M.bodyB],{maxForce:M.maxForce,localAxisA:M.localAxisA,localAnchorA:M.localAnchorA,localAnchorB:M.localAnchorB,collideConnected:M.collideConnected});O.motorSpeed=M.motorSpeed,c.addConstraint(O)}for(var r=0;r<a.lockConstraints.length;r++){var M=a.lockConstraints[r];c.addConstraint(new z(f[M.bodyA],f[M.bodyB],{maxForce:M.maxForce,localOffsetB:M.localOffsetB,localAngleB:M.localAngleB,collideConnected:M.collideConnected}))}for(var r=0;r<a.gearConstraints.length;r++){var M=a.gearConstraints[r];c.addConstraint(new C(f[M.bodyA],f[M.bodyB],{maxForce:M.maxForce,angle:M.angle,ratio:M.ratio,collideConnected:M.collideConnected}))}return!0},c.prototype.clear=function(){this.time=0,this.fixedStepTime=0,this.solver&&this.solver.equations.length&&this.solver.removeAllEquations();for(var a=this.constraints,b=a.length-1;b>=0;b--)this.removeConstraint(a[b]);for(var d=this.bodies,b=d.length-1;b>=0;b--)this.removeBody(d[b]);for(var e=this.springs,b=e.length-1;b>=0;b--)this.removeSpring(e[b]);for(var f=this.contactMaterials,b=f.length-1;b>=0;b--)this.removeContactMaterial(f[b]);c.apply(this)},c.prototype.clone=function(){var a=new c;return a.fromJSON(this.toJSON()),a};var S=j.create(),T=j.fromValues(0,0),U=j.fromValues(0,0);c.prototype.hitTest=function(a,b,c){c=c||0;var d=new s({position:a}),e=new q,f=a,g=0,h=S,i=T,l=U;d.addShape(e);for(var n=this.narrowphase,r=[],t=0,u=b.length;t!==u;t++)for(var v=b[t],w=0,x=v.shapes.length;w!==x;w++){var y=v.shapes[w],z=v.shapeOffsets[w]||i,A=v.shapeAngles[w]||0;j.rotate(h,z,v.angle),j.add(h,h,v.position);var B=A+v.angle;(y instanceof k&&n.circleParticle(v,y,h,B,d,e,f,g,!0)||y instanceof m&&n.particleConvex(d,e,f,g,v,y,h,B,!0)||y instanceof o&&n.particlePlane(d,e,f,g,v,y,h,B,!0)||y instanceof p&&n.particleCapsule(d,e,f,g,v,y,h,B,!0)||y instanceof q&&j.squaredLength(j.sub(l,h,a))<c*c)&&r.push(v)}return r},c.prototype.setGlobalEquationParameters=function(a){a=a||{};for(var b=0;b!==this.constraints.length;b++)for(var c=this.constraints[b],d=0;d!==c.equations.length;d++){var e=c.equations[d];"undefined"!=typeof a.stiffness&&(e.stiffness=a.stiffness),"undefined"!=typeof a.relaxation&&(e.relaxation=a.relaxation),e.needsUpdate=!0}for(var b=0;b!==this.contactMaterials.length;b++){var c=this.contactMaterials[b];"undefined"!=typeof a.stiffness&&(c.stiffness=a.stiffness,c.frictionStiffness=a.stiffness),"undefined"!=typeof a.relaxation&&(c.relaxation=a.relaxation,c.frictionRelaxation=a.relaxation)}var c=this.defaultContactMaterial;"undefined"!=typeof a.stiffness&&(c.stiffness=a.stiffness,c.frictionStiffness=a.stiffness),"undefined"!=typeof a.relaxation&&(c.relaxation=a.relaxation,c.frictionRelaxation=a.relaxation)},c.prototype.setGlobalStiffness=function(a){this.setGlobalEquationParameters({stiffness:a})},c.prototype.setGlobalRelaxation=function(a){this.setGlobalEquationParameters({relaxation:a})}},{"../../package.json":7,"../collision/Broadphase":9,"../collision/NaiveBroadphase":11,"../collision/Narrowphase":12,"../collision/SAPBroadphase":13,"../constraints/Constraint":14,"../constraints/DistanceConstraint":15,"../constraints/GearConstraint":16,"../constraints/LockConstraint":17,"../constraints/PrismaticConstraint":18,"../constraints/RevoluteConstraint":19,"../events/EventEmitter":26,"../material/ContactMaterial":27,"../material/Material":28,"../math/vec2":30,"../objects/Body":31,"../objects/Spring":32,"../shapes/Capsule":34,"../shapes/Circle":35,"../shapes/Convex":36,"../shapes/Line":38,"../shapes/Particle":39,"../shapes/Plane":40,"../shapes/Rectangle":41,"../shapes/Shape":42,"../solver/GSSolver":43,"../solver/Solver":44,"../utils/OverlapKeeper":45,"../utils/Utils":47,"./IslandManager":49}]},{},[33])(33)}),p2.Body.prototype.parent=null,p2.Spring.prototype.parent=null,Phaser.Physics.P2=function(a,b){this.game=a,"undefined"!=typeof b&&b.hasOwnProperty("gravity")&&b.hasOwnProperty("broadphase")||(b={gravity:[0,0],broadphase:new p2.SAPBroadphase}),this.world=new p2.World(b),this.frameRate=1/60,this.useElapsedTime=!1,this.paused=!1,this.materials=[],this.gravity=new Phaser.Physics.P2.InversePointProxy(this,this.world.gravity),this.walls={left:null,right:null,top:null,bottom:null},this.onBodyAdded=new Phaser.Signal,this.onBodyRemoved=new Phaser.Signal,this.onSpringAdded=new Phaser.Signal,this.onSpringRemoved=new Phaser.Signal,this.onConstraintAdded=new Phaser.Signal,this.onConstraintRemoved=new Phaser.Signal,this.onContactMaterialAdded=new Phaser.Signal,this.onContactMaterialRemoved=new Phaser.Signal,this.postBroadphaseCallback=null,this.callbackContext=null,this.onBeginContact=new Phaser.Signal,this.onEndContact=new Phaser.Signal,b.hasOwnProperty("mpx")&&b.hasOwnProperty("pxm")&&b.hasOwnProperty("mpxi")&&b.hasOwnProperty("pxmi")&&(this.mpx=b.mpx,this.mpxi=b.mpxi,this.pxm=b.pxm,this.pxmi=b.pxmi),this.world.on("beginContact",this.beginContactHandler,this),this.world.on("endContact",this.endContactHandler,this),this.collisionGroups=[],this.nothingCollisionGroup=new Phaser.Physics.P2.CollisionGroup(1),this.boundsCollisionGroup=new Phaser.Physics.P2.CollisionGroup(2),this.everythingCollisionGroup=new Phaser.Physics.P2.CollisionGroup(2147483648),this.boundsCollidesWith=[],this._toRemove=[],this._collisionGroupID=2,this.setBoundsToWorld(!0,!0,!0,!0,!1)},Phaser.Physics.P2.prototype={removeBodyNextStep:function(a){this._toRemove.push(a)},preUpdate:function(){for(var a=this._toRemove.length;a--;)this.removeBody(this._toRemove[a]);this._toRemove.length=0},enable:function(a,b,c){"undefined"==typeof b&&(b=!1),"undefined"==typeof c&&(c=!0);var d=1;if(Array.isArray(a))for(d=a.length;d--;)a[d]instanceof Phaser.Group?this.enable(a[d].children,b,c):(this.enableBody(a[d],b),c&&a[d].hasOwnProperty("children")&&a[d].children.length>0&&this.enable(a[d],b,!0));else a instanceof Phaser.Group?this.enable(a.children,b,c):(this.enableBody(a,b),c&&a.hasOwnProperty("children")&&a.children.length>0&&this.enable(a.children,b,!0))},enableBody:function(a,b){a.hasOwnProperty("body")&&null===a.body&&(a.body=new Phaser.Physics.P2.Body(this.game,a,a.x,a.y,1),a.body.debug=b,a.anchor.set(.5))},setImpactEvents:function(a){a?this.world.on("impact",this.impactHandler,this):this.world.off("impact",this.impactHandler,this)},setPostBroadphaseCallback:function(a,b){this.postBroadphaseCallback=a,this.callbackContext=b,null!==a?this.world.on("postBroadphase",this.postBroadphaseHandler,this):this.world.off("postBroadphase",this.postBroadphaseHandler,this)},postBroadphaseHandler:function(a){if(this.postBroadphaseCallback)for(var b=a.pairs.length;b-=2;)a.pairs[b].parent&&a.pairs[b+1].parent&&!this.postBroadphaseCallback.call(this.callbackContext,a.pairs[b].parent,a.pairs[b+1].parent)&&a.pairs.splice(b,2)},impactHandler:function(a){if(a.bodyA.parent&&a.bodyB.parent){var b=a.bodyA.parent,c=a.bodyB.parent;b._bodyCallbacks[a.bodyB.id]&&b._bodyCallbacks[a.bodyB.id].call(b._bodyCallbackContext[a.bodyB.id],b,c,a.shapeA,a.shapeB),c._bodyCallbacks[a.bodyA.id]&&c._bodyCallbacks[a.bodyA.id].call(c._bodyCallbackContext[a.bodyA.id],c,b,a.shapeB,a.shapeA),b._groupCallbacks[a.shapeB.collisionGroup]&&b._groupCallbacks[a.shapeB.collisionGroup].call(b._groupCallbackContext[a.shapeB.collisionGroup],b,c,a.shapeA,a.shapeB),c._groupCallbacks[a.shapeA.collisionGroup]&&c._groupCallbacks[a.shapeA.collisionGroup].call(c._groupCallbackContext[a.shapeA.collisionGroup],c,b,a.shapeB,a.shapeA)}},beginContactHandler:function(a){this.onBeginContact.dispatch(a.bodyA,a.bodyB,a.shapeA,a.shapeB,a.contactEquations),a.bodyA.parent&&a.bodyA.parent.onBeginContact.dispatch(a.bodyB.parent,a.shapeA,a.shapeB,a.contactEquations),a.bodyB.parent&&a.bodyB.parent.onBeginContact.dispatch(a.bodyA.parent,a.shapeB,a.shapeA,a.contactEquations)},endContactHandler:function(a){this.onEndContact.dispatch(a.bodyA,a.bodyB,a.shapeA,a.shapeB),a.bodyA.parent&&a.bodyA.parent.onEndContact.dispatch(a.bodyB.parent,a.shapeA,a.shapeB),a.bodyB.parent&&a.bodyB.parent.onEndContact.dispatch(a.bodyA.parent,a.shapeB,a.shapeA)},setBoundsToWorld:function(a,b,c,d,e){this.setBounds(this.game.world.bounds.x,this.game.world.bounds.y,this.game.world.bounds.width,this.game.world.bounds.height,a,b,c,d,e)},setWorldMaterial:function(a,b,c,d,e){"undefined"==typeof b&&(b=!0),"undefined"==typeof c&&(c=!0),"undefined"==typeof d&&(d=!0),"undefined"==typeof e&&(e=!0),b&&this.walls.left&&(this.walls.left.shapes[0].material=a),c&&this.walls.right&&(this.walls.right.shapes[0].material=a),d&&this.walls.top&&(this.walls.top.shapes[0].material=a),e&&this.walls.bottom&&(this.walls.bottom.shapes[0].material=a)},updateBoundsCollisionGroup:function(a){var b=this.everythingCollisionGroup.mask;"undefined"==typeof a&&(b=this.boundsCollisionGroup.mask),this.walls.left&&(this.walls.left.shapes[0].collisionGroup=b),this.walls.right&&(this.walls.right.shapes[0].collisionGroup=b),this.walls.top&&(this.walls.top.shapes[0].collisionGroup=b),this.walls.bottom&&(this.walls.bottom.shapes[0].collisionGroup=b)},setBounds:function(a,b,c,d,e,f,g,h,i){"undefined"==typeof e&&(e=!0),"undefined"==typeof f&&(f=!0),"undefined"==typeof g&&(g=!0),"undefined"==typeof h&&(h=!0),"undefined"==typeof i&&(i=!0),this.walls.left&&this.world.removeBody(this.walls.left),this.walls.right&&this.world.removeBody(this.walls.right),this.walls.top&&this.world.removeBody(this.walls.top),this.walls.bottom&&this.world.removeBody(this.walls.bottom),e&&(this.walls.left=new p2.Body({mass:0,position:[this.pxmi(a),this.pxmi(b)],angle:1.5707963267948966}),this.walls.left.addShape(new p2.Plane),i&&(this.walls.left.shapes[0].collisionGroup=this.boundsCollisionGroup.mask),this.world.addBody(this.walls.left)),f&&(this.walls.right=new p2.Body({mass:0,position:[this.pxmi(a+c),this.pxmi(b)],angle:-1.5707963267948966}),this.walls.right.addShape(new p2.Plane),i&&(this.walls.right.shapes[0].collisionGroup=this.boundsCollisionGroup.mask),this.world.addBody(this.walls.right)),g&&(this.walls.top=new p2.Body({mass:0,position:[this.pxmi(a),this.pxmi(b)],angle:-3.141592653589793}),this.walls.top.addShape(new p2.Plane),i&&(this.walls.top.shapes[0].collisionGroup=this.boundsCollisionGroup.mask),this.world.addBody(this.walls.top)),h&&(this.walls.bottom=new p2.Body({mass:0,position:[this.pxmi(a),this.pxmi(b+d)]}),this.walls.bottom.addShape(new p2.Plane),i&&(this.walls.bottom.shapes[0].collisionGroup=this.boundsCollisionGroup.mask),this.world.addBody(this.walls.bottom))},pause:function(){this.paused=!0},resume:function(){this.paused=!1},update:function(){this.paused||this.world.step(this.useElapsedTime?this.game.time.physicsElapsed:this.frameRate)},clear:function(){this.world.clear(),this.world.off("beginContact",this.beginContactHandler,this),this.world.off("endContact",this.endContactHandler,this),this.postBroadphaseCallback=null,this.callbackContext=null,this.impactCallback=null,this.collisionGroups=[],this._toRemove=[],this._collisionGroupID=2,this.boundsCollidesWith=[]},destroy:function(){this.clear(),this.game=null},addBody:function(a){return a.data.world?!1:(this.world.addBody(a.data),this.onBodyAdded.dispatch(a),!0)
 },removeBody:function(a){return a.data.world==this.world&&(this.world.removeBody(a.data),this.onBodyRemoved.dispatch(a)),a},addSpring:function(a){return this.world.addSpring(a),this.onSpringAdded.dispatch(a),a},removeSpring:function(a){return this.world.removeSpring(a),this.onSpringRemoved.dispatch(a),a},createDistanceConstraint:function(a,b,c,d){return a=this.getBody(a),b=this.getBody(b),a&&b?this.addConstraint(new Phaser.Physics.P2.DistanceConstraint(this,a,b,c,d)):void console.warn("Cannot create Constraint, invalid body objects given")},createGearConstraint:function(a,b,c,d){return a=this.getBody(a),b=this.getBody(b),a&&b?this.addConstraint(new Phaser.Physics.P2.GearConstraint(this,a,b,c,d)):void console.warn("Cannot create Constraint, invalid body objects given")},createRevoluteConstraint:function(a,b,c,d,e){return a=this.getBody(a),c=this.getBody(c),a&&c?this.addConstraint(new Phaser.Physics.P2.RevoluteConstraint(this,a,b,c,d,e)):void console.warn("Cannot create Constraint, invalid body objects given")},createLockConstraint:function(a,b,c,d,e){return a=this.getBody(a),b=this.getBody(b),a&&b?this.addConstraint(new Phaser.Physics.P2.LockConstraint(this,a,b,c,d,e)):void console.warn("Cannot create Constraint, invalid body objects given")},createPrismaticConstraint:function(a,b,c,d,e,f,g){return a=this.getBody(a),b=this.getBody(b),a&&b?this.addConstraint(new Phaser.Physics.P2.PrismaticConstraint(this,a,b,c,d,e,f,g)):void console.warn("Cannot create Constraint, invalid body objects given")},addConstraint:function(a){return this.world.addConstraint(a),this.onConstraintAdded.dispatch(a),a},removeConstraint:function(a){return this.world.removeConstraint(a),this.onConstraintRemoved.dispatch(a),a},addContactMaterial:function(a){return this.world.addContactMaterial(a),this.onContactMaterialAdded.dispatch(a),a},removeContactMaterial:function(a){return this.world.removeContactMaterial(a),this.onContactMaterialRemoved.dispatch(a),a},getContactMaterial:function(a,b){return this.world.getContactMaterial(a,b)},setMaterial:function(a,b){for(var c=b.length;c--;)b[c].setMaterial(a)},createMaterial:function(a,b){a=a||"";var c=new Phaser.Physics.P2.Material(a);return this.materials.push(c),"undefined"!=typeof b&&b.setMaterial(c),c},createContactMaterial:function(a,b,c){"undefined"==typeof a&&(a=this.createMaterial()),"undefined"==typeof b&&(b=this.createMaterial());var d=new Phaser.Physics.P2.ContactMaterial(a,b,c);return this.addContactMaterial(d)},getBodies:function(){for(var a=[],b=this.world.bodies.length;b--;)a.push(this.world.bodies[b].parent);return a},getBody:function(a){return a instanceof p2.Body?a:a instanceof Phaser.Physics.P2.Body?a.data:a.body&&a.body.type===Phaser.Physics.P2JS?a.body.data:null},getSprings:function(){for(var a=[],b=this.world.springs.length;b--;)a.push(this.world.springs[b].parent);return a},getConstraints:function(){for(var a=[],b=this.world.constraints.length;b--;)a.push(this.world.constraints[b].parent);return a},hitTest:function(a,b,c,d){"undefined"==typeof b&&(b=this.world.bodies),"undefined"==typeof c&&(c=5),"undefined"==typeof d&&(d=!1);for(var e=[this.pxmi(a.x),this.pxmi(a.y)],f=[],g=b.length;g--;)b[g]instanceof Phaser.Physics.P2.Body&&(!d||b[g].data.motionState!==p2.Body.STATIC)?f.push(b[g].data):b[g]instanceof p2.Body&&b[g].parent&&(!d||b[g].motionState!==p2.Body.STATIC)?f.push(b[g]):b[g]instanceof Phaser.Sprite&&b[g].hasOwnProperty("body")&&(!d||b[g].body.data.motionState!==p2.Body.STATIC)&&f.push(b[g].body.data);return this.world.hitTest(e,f,c)},toJSON:function(){return this.world.toJSON()},createCollisionGroup:function(a){var b=Math.pow(2,this._collisionGroupID);this.walls.left&&(this.walls.left.shapes[0].collisionMask=this.walls.left.shapes[0].collisionMask|b),this.walls.right&&(this.walls.right.shapes[0].collisionMask=this.walls.right.shapes[0].collisionMask|b),this.walls.top&&(this.walls.top.shapes[0].collisionMask=this.walls.top.shapes[0].collisionMask|b),this.walls.bottom&&(this.walls.bottom.shapes[0].collisionMask=this.walls.bottom.shapes[0].collisionMask|b),this._collisionGroupID++;var c=new Phaser.Physics.P2.CollisionGroup(b);return this.collisionGroups.push(c),a&&this.setCollisionGroup(a,c),c},setCollisionGroup:function(a,b){if(a instanceof Phaser.Group)for(var c=0;c<a.total;c++)a.children[c].body&&a.children[c].body.type===Phaser.Physics.P2JS&&a.children[c].body.setCollisionGroup(b);else a.body.setCollisionGroup(b)},createSpring:function(a,b,c,d,e,f,g,h,i){return a=this.getBody(a),b=this.getBody(b),a&&b?this.addSpring(new Phaser.Physics.P2.Spring(this,a,b,c,d,e,f,g,h,i)):void console.warn("Cannot create Spring, invalid body objects given")},createBody:function(a,b,c,d,e,f){"undefined"==typeof d&&(d=!1);var g=new Phaser.Physics.P2.Body(this.game,null,a,b,c);if(f){var h=g.addPolygon(e,f);if(!h)return!1}return d&&this.world.addBody(g.data),g},createParticle:function(a,b,c,d,e,f){"undefined"==typeof d&&(d=!1);var g=new Phaser.Physics.P2.Body(this.game,null,a,b,c);if(f){var h=g.addPolygon(e,f);if(!h)return!1}return d&&this.world.addBody(g.data),g},convertCollisionObjects:function(a,b,c){"undefined"==typeof c&&(c=!0);for(var d=[],e=0,f=a.collision[b].length;f>e;e++){var g=a.collision[b][e],h=this.createBody(g.x,g.y,0,c,{},g.polyline);h&&d.push(h)}return d},clearTilemapLayerBodies:function(a,b){b=a.getLayer(b);for(var c=a.layers[b].bodies.length;c--;)a.layers[b].bodies[c].destroy();a.layers[b].bodies.length=0},convertTilemap:function(a,b,c,d){b=a.getLayer(b),"undefined"==typeof c&&(c=!0),"undefined"==typeof d&&(d=!0),this.clearTilemapLayerBodies(a,b);for(var e=0,f=0,g=0,h=0,i=a.layers[b].height;i>h;h++){e=0;for(var j=0,k=a.layers[b].width;k>j;j++){var l=a.layers[b].data[h][j];if(l&&l.index>-1&&l.collides)if(d){var m=a.getTileRight(b,j,h);if(0===e&&(f=l.x*l.width,g=l.y*l.height,e=l.width),m&&m.collides)e+=l.width;else{var n=this.createBody(f,g,0,!1);n.addRectangle(e,l.height,e/2,l.height/2,0),c&&this.addBody(n),a.layers[b].bodies.push(n),e=0}}else{var n=this.createBody(l.x*l.width,l.y*l.height,0,!1);n.addRectangle(l.width,l.height,l.width/2,l.height/2,0),c&&this.addBody(n),a.layers[b].bodies.push(n)}}}return a.layers[b].bodies},mpx:function(a){return a*=20},pxm:function(a){return.05*a},mpxi:function(a){return a*=-20},pxmi:function(a){return a*-.05}},Object.defineProperty(Phaser.Physics.P2.prototype,"friction",{get:function(){return this.world.defaultContactMaterial.friction},set:function(a){this.world.defaultContactMaterial.friction=a}}),Object.defineProperty(Phaser.Physics.P2.prototype,"defaultFriction",{get:function(){return this.world.defaultContactMaterial.friction},set:function(a){this.world.defaultContactMaterial.friction=a}}),Object.defineProperty(Phaser.Physics.P2.prototype,"restitution",{get:function(){return this.world.defaultContactMaterial.restitution},set:function(a){this.world.defaultContactMaterial.restitution=a}}),Object.defineProperty(Phaser.Physics.P2.prototype,"defaultRestitution",{get:function(){return this.world.defaultContactMaterial.restitution},set:function(a){this.world.defaultContactMaterial.restitution=a}}),Object.defineProperty(Phaser.Physics.P2.prototype,"contactMaterial",{get:function(){return this.world.defaultContactMaterial},set:function(a){this.world.defaultContactMaterial=a}}),Object.defineProperty(Phaser.Physics.P2.prototype,"applySpringForces",{get:function(){return this.world.applySpringForces},set:function(a){this.world.applySpringForces=a}}),Object.defineProperty(Phaser.Physics.P2.prototype,"applyDamping",{get:function(){return this.world.applyDamping},set:function(a){this.world.applyDamping=a}}),Object.defineProperty(Phaser.Physics.P2.prototype,"applyGravity",{get:function(){return this.world.applyGravity},set:function(a){this.world.applyGravity=a}}),Object.defineProperty(Phaser.Physics.P2.prototype,"solveConstraints",{get:function(){return this.world.solveConstraints},set:function(a){this.world.solveConstraints=a}}),Object.defineProperty(Phaser.Physics.P2.prototype,"time",{get:function(){return this.world.time}}),Object.defineProperty(Phaser.Physics.P2.prototype,"emitImpactEvent",{get:function(){return this.world.emitImpactEvent},set:function(a){this.world.emitImpactEvent=a}}),Object.defineProperty(Phaser.Physics.P2.prototype,"enableBodySleeping",{get:function(){return this.world.enableBodySleeping},set:function(a){this.world.enableBodySleeping=a}}),Object.defineProperty(Phaser.Physics.P2.prototype,"total",{get:function(){return this.world.bodies.length}}),Phaser.Physics.P2.FixtureList=function(a){Array.isArray(a)||(a=[a]),this.rawList=a,this.init(),this.parse(this.rawList)},Phaser.Physics.P2.FixtureList.prototype={init:function(){this.namedFixtures={},this.groupedFixtures=[],this.allFixtures=[]},setCategory:function(a,b){var c=function(b){b.collisionGroup=a};this.getFixtures(b).forEach(c)},setMask:function(a,b){var c=function(b){b.collisionMask=a};this.getFixtures(b).forEach(c)},setSensor:function(a,b){var c=function(b){b.sensor=a};this.getFixtures(b).forEach(c)},setMaterial:function(a,b){var c=function(b){b.material=a};this.getFixtures(b).forEach(c)},getFixtures:function(a){var b=[];if(a){a instanceof Array||(a=[a]);var c=this;return a.forEach(function(a){c.namedFixtures[a]&&b.push(c.namedFixtures[a])}),this.flatten(b)}return this.allFixtures},getFixtureByKey:function(a){return this.namedFixtures[a]},getGroup:function(a){return this.groupedFixtures[a]},parse:function(){var a,b,c,d;c=this.rawList,d=[];for(a in c)b=c[a],isNaN(a-0)?this.namedFixtures[a]=this.flatten(b):(this.groupedFixtures[a]=this.groupedFixtures[a]||[],this.groupedFixtures[a]=this.groupedFixtures[a].concat(b)),d.push(this.allFixtures=this.flatten(this.groupedFixtures))},flatten:function(a){var b,c;return b=[],c=arguments.callee,a.forEach(function(a){return Array.prototype.push.apply(b,Array.isArray(a)?c(a):[a])}),b}},Phaser.Physics.P2.PointProxy=function(a,b){this.world=a,this.destination=b},Phaser.Physics.P2.PointProxy.prototype.constructor=Phaser.Physics.P2.PointProxy,Object.defineProperty(Phaser.Physics.P2.PointProxy.prototype,"x",{get:function(){return this.destination[0]},set:function(a){this.destination[0]=this.world.pxm(a)}}),Object.defineProperty(Phaser.Physics.P2.PointProxy.prototype,"y",{get:function(){return this.destination[1]},set:function(a){this.destination[1]=this.world.pxm(a)}}),Phaser.Physics.P2.InversePointProxy=function(a,b){this.world=a,this.destination=b},Phaser.Physics.P2.InversePointProxy.prototype.constructor=Phaser.Physics.P2.InversePointProxy,Object.defineProperty(Phaser.Physics.P2.InversePointProxy.prototype,"x",{get:function(){return this.destination[0]},set:function(a){this.destination[0]=this.world.pxm(-a)}}),Object.defineProperty(Phaser.Physics.P2.InversePointProxy.prototype,"y",{get:function(){return this.destination[1]},set:function(a){this.destination[1]=this.world.pxm(-a)}}),Phaser.Physics.P2.Body=function(a,b,c,d,e){b=b||null,c=c||0,d=d||0,"undefined"==typeof e&&(e=1),this.game=a,this.world=a.physics.p2,this.sprite=b,this.type=Phaser.Physics.P2JS,this.offset=new Phaser.Point,this.data=new p2.Body({position:[this.world.pxmi(c),this.world.pxmi(d)],mass:e}),this.data.parent=this,this.velocity=new Phaser.Physics.P2.InversePointProxy(this.world,this.data.velocity),this.force=new Phaser.Physics.P2.InversePointProxy(this.world,this.data.force),this.gravity=new Phaser.Point,this.onBeginContact=new Phaser.Signal,this.onEndContact=new Phaser.Signal,this.collidesWith=[],this.removeNextStep=!1,this.debugBody=null,this._collideWorldBounds=!0,this._bodyCallbacks={},this._bodyCallbackContext={},this._groupCallbacks={},this._groupCallbackContext={},b&&(this.setRectangleFromSprite(b),b.exists&&this.game.physics.p2.addBody(this))},Phaser.Physics.P2.Body.prototype={createBodyCallback:function(a,b,c){var d=-1;a.id?d=a.id:a.body&&(d=a.body.id),d>-1&&(null===b?(delete this._bodyCallbacks[d],delete this._bodyCallbackContext[d]):(this._bodyCallbacks[d]=b,this._bodyCallbackContext[d]=c))},createGroupCallback:function(a,b,c){null===b?(delete this._groupCallbacks[a.mask],delete this._groupCallbacksContext[a.mask]):(this._groupCallbacks[a.mask]=b,this._groupCallbackContext[a.mask]=c)},getCollisionMask:function(){var a=0;this._collideWorldBounds&&(a=this.game.physics.p2.boundsCollisionGroup.mask);for(var b=0;b<this.collidesWith.length;b++)a|=this.collidesWith[b].mask;return a},updateCollisionMask:function(a){var b=this.getCollisionMask();if("undefined"==typeof a)for(var c=this.data.shapes.length-1;c>=0;c--)this.data.shapes[c].collisionMask=b;else a.collisionMask=b},setCollisionGroup:function(a,b){var c=this.getCollisionMask();if("undefined"==typeof b)for(var d=this.data.shapes.length-1;d>=0;d--)this.data.shapes[d].collisionGroup=a.mask,this.data.shapes[d].collisionMask=c;else b.collisionGroup=a.mask,b.collisionMask=c},clearCollision:function(a,b,c){if("undefined"==typeof c)for(var d=this.data.shapes.length-1;d>=0;d--)a&&(this.data.shapes[d].collisionGroup=null),b&&(this.data.shapes[d].collisionMask=null);else a&&(c.collisionGroup=null),b&&(c.collisionMask=null);a&&(this.collidesWith.length=0)},collides:function(a,b,c,d){if(Array.isArray(a))for(var e=0;e<a.length;e++)-1===this.collidesWith.indexOf(a[e])&&(this.collidesWith.push(a[e]),b&&this.createGroupCallback(a[e],b,c));else-1===this.collidesWith.indexOf(a)&&(this.collidesWith.push(a),b&&this.createGroupCallback(a,b,c));var f=this.getCollisionMask();if("undefined"==typeof d)for(var e=this.data.shapes.length-1;e>=0;e--)this.data.shapes[e].collisionMask=f;else d.collisionMask=f},adjustCenterOfMass:function(){this.data.adjustCenterOfMass()},applyDamping:function(a){this.data.applyDamping(a)},applyForce:function(a,b,c){this.data.applyForce(a,[this.world.pxmi(b),this.world.pxmi(c)])},setZeroForce:function(){this.data.setZeroForce()},setZeroRotation:function(){this.data.angularVelocity=0},setZeroVelocity:function(){this.data.velocity[0]=0,this.data.velocity[1]=0},setZeroDamping:function(){this.data.damping=0,this.data.angularDamping=0},toLocalFrame:function(a,b){return this.data.toLocalFrame(a,b)},toWorldFrame:function(a,b){return this.data.toWorldFrame(a,b)},rotateLeft:function(a){this.data.angularVelocity=this.world.pxm(-a)},rotateRight:function(a){this.data.angularVelocity=this.world.pxm(a)},moveForward:function(a){var b=this.world.pxmi(-a),c=this.data.angle+Math.PI/2;this.data.velocity[0]=b*Math.cos(c),this.data.velocity[1]=b*Math.sin(c)},moveBackward:function(a){var b=this.world.pxmi(-a),c=this.data.angle+Math.PI/2;this.data.velocity[0]=-(b*Math.cos(c)),this.data.velocity[1]=-(b*Math.sin(c))},thrust:function(a){var b=this.world.pxmi(-a),c=this.data.angle+Math.PI/2;this.data.force[0]+=b*Math.cos(c),this.data.force[1]+=b*Math.sin(c)},reverse:function(a){var b=this.world.pxmi(-a),c=this.data.angle+Math.PI/2;this.data.force[0]-=b*Math.cos(c),this.data.force[1]-=b*Math.sin(c)},moveLeft:function(a){this.data.velocity[0]=this.world.pxmi(-a)},moveRight:function(a){this.data.velocity[0]=this.world.pxmi(a)},moveUp:function(a){this.data.velocity[1]=this.world.pxmi(-a)},moveDown:function(a){this.data.velocity[1]=this.world.pxmi(a)},preUpdate:function(){this.removeNextStep&&(this.removeFromWorld(),this.removeNextStep=!1)},postUpdate:function(){this.sprite.x=this.world.mpxi(this.data.position[0]),this.sprite.y=this.world.mpxi(this.data.position[1]),this.fixedRotation||(this.sprite.rotation=this.data.angle)},reset:function(a,b,c,d){"undefined"==typeof c&&(c=!1),"undefined"==typeof d&&(d=!1),this.setZeroForce(),this.setZeroVelocity(),this.setZeroRotation(),c&&this.setZeroDamping(),d&&(this.mass=1),this.x=a,this.y=b},addToWorld:function(){if(this.game.physics.p2._toRemove)for(var a=0;a<this.game.physics.p2._toRemove.length;a++)this.game.physics.p2._toRemove[a]===this&&this.game.physics.p2._toRemove.splice(a,1);this.data.world!==this.game.physics.p2.world&&this.game.physics.p2.addBody(this)},removeFromWorld:function(){this.data.world===this.game.physics.p2.world&&this.game.physics.p2.removeBodyNextStep(this)},destroy:function(){this.removeFromWorld(),this.clearShapes(),this._bodyCallbacks={},this._bodyCallbackContext={},this._groupCallbacks={},this._groupCallbackContext={},this.debugBody&&this.debugBody.destroy(),this.debugBody=null,this.sprite=null},clearShapes:function(){for(var a=this.data.shapes.length;a--;)this.data.removeShape(this.data.shapes[a]);this.shapeChanged()},addShape:function(a,b,c,d){return"undefined"==typeof b&&(b=0),"undefined"==typeof c&&(c=0),"undefined"==typeof d&&(d=0),this.data.addShape(a,[this.world.pxmi(b),this.world.pxmi(c)],d),this.shapeChanged(),a},addCircle:function(a,b,c,d){var e=new p2.Circle(this.world.pxm(a));return this.addShape(e,b,c,d)},addRectangle:function(a,b,c,d,e){var f=new p2.Rectangle(this.world.pxm(a),this.world.pxm(b));return this.addShape(f,c,d,e)},addPlane:function(a,b,c){var d=new p2.Plane;return this.addShape(d,a,b,c)},addParticle:function(a,b,c){var d=new p2.Particle;return this.addShape(d,a,b,c)},addLine:function(a,b,c,d){var e=new p2.Line(this.world.pxm(a));return this.addShape(e,b,c,d)},addCapsule:function(a,b,c,d,e){var f=new p2.Capsule(this.world.pxm(a),b);return this.addShape(f,c,d,e)},addPolygon:function(a,b){a=a||{},b=Array.prototype.slice.call(arguments,1);var c=[];if(1===b.length&&Array.isArray(b[0]))c=b[0].slice(0);else if(Array.isArray(b[0]))c=b[0].slice(0);else if("number"==typeof b[0])for(var d=0,e=b.length;e>d;d+=2)c.push([b[d],b[d+1]]);var f=c.length-1;c[f][0]===c[0][0]&&c[f][1]===c[0][1]&&c.pop();for(var g=0;g<c.length;g++)c[g][0]=this.world.pxmi(c[g][0]),c[g][1]=this.world.pxmi(c[g][1]);var h=this.data.fromPolygon(c,a);return this.shapeChanged(),h},removeShape:function(a){var b=this.data.removeShape(a);return this.shapeChanged(),b},setCircle:function(a,b,c,d){return this.clearShapes(),this.addCircle(a,b,c,d)},setRectangle:function(a,b,c,d,e){return"undefined"==typeof a&&(a=16),"undefined"==typeof b&&(b=16),this.clearShapes(),this.addRectangle(a,b,c,d,e)},setRectangleFromSprite:function(a){return"undefined"==typeof a&&(a=this.sprite),this.clearShapes(),this.addRectangle(a.width,a.height,0,0,a.rotation)},setMaterial:function(a,b){if("undefined"==typeof b)for(var c=this.data.shapes.length-1;c>=0;c--)this.data.shapes[c].material=a;else b.material=a},shapeChanged:function(){this.debugBody&&this.debugBody.draw()},addPhaserPolygon:function(a,b){for(var c=this.game.cache.getPhysicsData(a,b),d=[],e=0;e<c.length;e++){var f=c[e],g=this.addFixture(f);d[f.filter.group]=d[f.filter.group]||[],d[f.filter.group]=d[f.filter.group].concat(g),f.fixtureKey&&(d[f.fixtureKey]=g)}return this.data.aabbNeedsUpdate=!0,this.shapeChanged(),d},addFixture:function(a){var b=[];if(a.circle){var c=new p2.Circle(this.world.pxm(a.circle.radius));c.collisionGroup=a.filter.categoryBits,c.collisionMask=a.filter.maskBits,c.sensor=a.isSensor;var d=p2.vec2.create();d[0]=this.world.pxmi(a.circle.position[0]-this.sprite.width/2),d[1]=this.world.pxmi(a.circle.position[1]-this.sprite.height/2),this.data.addShape(c,d),b.push(c)}else for(var e=a.polygons,f=p2.vec2.create(),g=0;g<e.length;g++){for(var h=e[g],i=[],j=0;j<h.length;j+=2)i.push([this.world.pxmi(h[j]),this.world.pxmi(h[j+1])]);for(var c=new p2.Convex(i),k=0;k!==c.vertices.length;k++){var l=c.vertices[k];p2.vec2.sub(l,l,c.centerOfMass)}p2.vec2.scale(f,c.centerOfMass,1),f[0]-=this.world.pxmi(this.sprite.width/2),f[1]-=this.world.pxmi(this.sprite.height/2),c.updateTriangles(),c.updateCenterOfMass(),c.updateBoundingRadius(),c.collisionGroup=a.filter.categoryBits,c.collisionMask=a.filter.maskBits,c.sensor=a.isSensor,this.data.addShape(c,f),b.push(c)}return b},loadPolygon:function(a,b){for(var c=this.game.cache.getPhysicsData(a,b),d=p2.vec2.create(),e=0;e<c.length;e++){for(var f=[],g=0;g<c[e].shape.length;g+=2)f.push([this.world.pxmi(c[e].shape[g]),this.world.pxmi(c[e].shape[g+1])]);for(var h=new p2.Convex(f),i=0;i!==h.vertices.length;i++){var j=h.vertices[i];p2.vec2.sub(j,j,h.centerOfMass)}p2.vec2.scale(d,h.centerOfMass,1),d[0]-=this.world.pxmi(this.sprite.width/2),d[1]-=this.world.pxmi(this.sprite.height/2),h.updateTriangles(),h.updateCenterOfMass(),h.updateBoundingRadius(),this.data.addShape(h,d)}return this.data.aabbNeedsUpdate=!0,this.shapeChanged(),!0},loadData:function(a,b){var c=this.game.cache.getPhysicsData(a,b);return c&&c.shape?(this.mass=c.density,this.loadPolygon(a,b)):void 0}},Phaser.Physics.P2.Body.prototype.constructor=Phaser.Physics.P2.Body,Phaser.Physics.P2.Body.DYNAMIC=1,Phaser.Physics.P2.Body.STATIC=2,Phaser.Physics.P2.Body.KINEMATIC=4,Object.defineProperty(Phaser.Physics.P2.Body.prototype,"static",{get:function(){return this.data.motionState===Phaser.Physics.P2.Body.STATIC},set:function(a){a&&this.data.motionState!==Phaser.Physics.P2.Body.STATIC?(this.data.motionState=Phaser.Physics.P2.Body.STATIC,this.mass=0):a||this.data.motionState!==Phaser.Physics.P2.Body.STATIC||(this.data.motionState=Phaser.Physics.P2.Body.DYNAMIC,0===this.mass&&(this.mass=1))}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"dynamic",{get:function(){return this.data.motionState===Phaser.Physics.P2.Body.DYNAMIC},set:function(a){a&&this.data.motionState!==Phaser.Physics.P2.Body.DYNAMIC?(this.data.motionState=Phaser.Physics.P2.Body.DYNAMIC,0===this.mass&&(this.mass=1)):a||this.data.motionState!==Phaser.Physics.P2.Body.DYNAMIC||(this.data.motionState=Phaser.Physics.P2.Body.STATIC,this.mass=0)}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"kinematic",{get:function(){return this.data.motionState===Phaser.Physics.P2.Body.KINEMATIC},set:function(a){a&&this.data.motionState!==Phaser.Physics.P2.Body.KINEMATIC?(this.data.motionState=Phaser.Physics.P2.Body.KINEMATIC,this.mass=4):a||this.data.motionState!==Phaser.Physics.P2.Body.KINEMATIC||(this.data.motionState=Phaser.Physics.P2.Body.STATIC,this.mass=0)}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"allowSleep",{get:function(){return this.data.allowSleep},set:function(a){a!==this.data.allowSleep&&(this.data.allowSleep=a)}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"angle",{get:function(){return Phaser.Math.wrapAngle(Phaser.Math.radToDeg(this.data.angle))},set:function(a){this.data.angle=Phaser.Math.degToRad(Phaser.Math.wrapAngle(a))}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"angularDamping",{get:function(){return this.data.angularDamping},set:function(a){this.data.angularDamping=a}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"angularForce",{get:function(){return this.data.angularForce},set:function(a){this.data.angularForce=a}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"angularVelocity",{get:function(){return this.data.angularVelocity},set:function(a){this.data.angularVelocity=a}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"damping",{get:function(){return this.data.damping},set:function(a){this.data.damping=a}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"fixedRotation",{get:function(){return this.data.fixedRotation},set:function(a){a!==this.data.fixedRotation&&(this.data.fixedRotation=a)}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"inertia",{get:function(){return this.data.inertia},set:function(a){this.data.inertia=a}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"mass",{get:function(){return this.data.mass},set:function(a){a!==this.data.mass&&(this.data.mass=a,this.data.updateMassProperties())}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"motionState",{get:function(){return this.data.motionState},set:function(a){a!==this.data.motionState&&(this.data.motionState=a)}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"rotation",{get:function(){return this.data.angle},set:function(a){this.data.angle=a}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"sleepSpeedLimit",{get:function(){return this.data.sleepSpeedLimit},set:function(a){this.data.sleepSpeedLimit=a}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"x",{get:function(){return this.world.mpxi(this.data.position[0])},set:function(a){this.data.position[0]=this.world.pxmi(a)}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"y",{get:function(){return this.world.mpxi(this.data.position[1])},set:function(a){this.data.position[1]=this.world.pxmi(a)}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"id",{get:function(){return this.data.id}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"debug",{get:function(){return null!==this.debugBody},set:function(a){a&&!this.debugBody?this.debugBody=new Phaser.Physics.P2.BodyDebug(this.game,this.data):!a&&this.debugBody&&(this.debugBody.destroy(),this.debugBody=null)}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"collideWorldBounds",{get:function(){return this._collideWorldBounds},set:function(a){a&&!this._collideWorldBounds?(this._collideWorldBounds=!0,this.updateCollisionMask()):!a&&this._collideWorldBounds&&(this._collideWorldBounds=!1,this.updateCollisionMask())}}),Phaser.Physics.P2.BodyDebug=function(a,b,c){Phaser.Group.call(this,a);var d={pixelsPerLengthUnit:20,debugPolygons:!1,lineWidth:1,alpha:.5};this.settings=Phaser.Utils.extend(d,c),this.ppu=this.settings.pixelsPerLengthUnit,this.ppu=-1*this.ppu,this.body=b,this.canvas=new Phaser.Graphics(a),this.canvas.alpha=this.settings.alpha,this.add(this.canvas),this.draw()},Phaser.Physics.P2.BodyDebug.prototype=Object.create(Phaser.Group.prototype),Phaser.Physics.P2.BodyDebug.prototype.constructor=Phaser.Physics.P2.BodyDebug,Phaser.Utils.extend(Phaser.Physics.P2.BodyDebug.prototype,{update:function(){this.updateSpriteTransform()},updateSpriteTransform:function(){return this.position.x=this.body.position[0]*this.ppu,this.position.y=this.body.position[1]*this.ppu,this.rotation=this.body.angle},draw:function(){var a,b,c,d,e,f,g,h,i,j,k,l,m,n,o;if(h=this.body,j=this.canvas,j.clear(),c=parseInt(this.randomPastelHex(),16),f=16711680,g=this.lineWidth,h instanceof p2.Body&&h.shapes.length){var p=h.shapes.length;for(d=0;d!==p;){if(b=h.shapes[d],i=h.shapeOffsets[d],a=h.shapeAngles[d],i=i||0,a=a||0,b instanceof p2.Circle)this.drawCircle(j,i[0]*this.ppu,i[1]*this.ppu,a,b.radius*this.ppu,c,g);else if(b instanceof p2.Convex){for(l=[],m=p2.vec2.create(),e=n=0,o=b.vertices.length;o>=0?o>n:n>o;e=o>=0?++n:--n)k=b.vertices[e],p2.vec2.rotate(m,k,a),l.push([(m[0]+i[0])*this.ppu,-(m[1]+i[1])*this.ppu]);this.drawConvex(j,l,b.triangles,f,c,g,this.settings.debugPolygons,[i[0]*this.ppu,-i[1]*this.ppu])}else b instanceof p2.Plane?this.drawPlane(j,i[0]*this.ppu,-i[1]*this.ppu,c,f,5*g,10*g,10*g,100*this.ppu,a):b instanceof p2.Line?this.drawLine(j,b.length*this.ppu,f,g):b instanceof p2.Rectangle&&this.drawRectangle(j,i[0]*this.ppu,-i[1]*this.ppu,a,b.width*this.ppu,b.height*this.ppu,f,c,g);d++}}},drawRectangle:function(a,b,c,d,e,f,g,h,i){"undefined"==typeof i&&(i=1),"undefined"==typeof g&&(g=0),a.lineStyle(i,g,1),a.beginFill(h),a.drawRect(b-e/2,c-f/2,e,f)},drawCircle:function(a,b,c,d,e,f,g){"undefined"==typeof g&&(g=1),"undefined"==typeof f&&(f=16777215),a.lineStyle(g,0,1),a.beginFill(f,1),a.drawCircle(b,c,-e),a.endFill(),a.moveTo(b,c),a.lineTo(b+e*Math.cos(-d),c+e*Math.sin(-d))},drawLine:function(a,b,c,d){"undefined"==typeof d&&(d=1),"undefined"==typeof c&&(c=0),a.lineStyle(5*d,c,1),a.moveTo(-b/2,0),a.lineTo(b/2,0)},drawConvex:function(a,b,c,d,e,f,g,h){var i,j,k,l,m,n,o,p,q,r,s;if("undefined"==typeof f&&(f=1),"undefined"==typeof d&&(d=0),g){for(i=[16711680,65280,255],j=0;j!==b.length+1;)l=b[j%b.length],m=b[(j+1)%b.length],o=l[0],r=l[1],p=m[0],s=m[1],a.lineStyle(f,i[j%i.length],1),a.moveTo(o,-r),a.lineTo(p,-s),a.drawCircle(o,-r,2*f),j++;return a.lineStyle(f,0,1),a.drawCircle(h[0],h[1],2*f)}for(a.lineStyle(f,d,1),a.beginFill(e),j=0;j!==b.length;)k=b[j],n=k[0],q=k[1],0===j?a.moveTo(n,-q):a.lineTo(n,-q),j++;return a.endFill(),b.length>2?(a.moveTo(b[b.length-1][0],-b[b.length-1][1]),a.lineTo(b[0][0],-b[0][1])):void 0},drawPath:function(a,b,c,d,e){var f,g,h,i,j,k,l,m,n,o,p,q,r;for("undefined"==typeof e&&(e=1),"undefined"==typeof c&&(c=0),a.lineStyle(e,c,1),"number"==typeof d&&a.beginFill(d),h=null,i=null,g=0;g<b.length;)p=b[g],q=p[0],r=p[1],(q!==h||r!==i)&&(0===g?a.moveTo(q,r):(j=h,k=i,l=q,m=r,n=b[(g+1)%b.length][0],o=b[(g+1)%b.length][1],f=(l-j)*(o-k)-(n-j)*(m-k),0!==f&&a.lineTo(q,r)),h=q,i=r),g++;"number"==typeof d&&a.endFill(),b.length>2&&"number"==typeof d&&(a.moveTo(b[b.length-1][0],b[b.length-1][1]),a.lineTo(b[0][0],b[0][1]))},drawPlane:function(a,b,c,d,e,f,g,h,i,j){var k,l,m;"undefined"==typeof f&&(f=1),"undefined"==typeof d&&(d=16777215),a.lineStyle(f,e,11),a.beginFill(d),k=i,a.moveTo(b,-c),l=b+Math.cos(j)*this.game.width,m=c+Math.sin(j)*this.game.height,a.lineTo(l,-m),a.moveTo(b,-c),l=b+Math.cos(j)*-this.game.width,m=c+Math.sin(j)*-this.game.height,a.lineTo(l,-m)},randomPastelHex:function(){var a,b,c,d;return c=[255,255,255],d=Math.floor(256*Math.random()),b=Math.floor(256*Math.random()),a=Math.floor(256*Math.random()),d=Math.floor((d+3*c[0])/4),b=Math.floor((b+3*c[1])/4),a=Math.floor((a+3*c[2])/4),this.rgbToHex(d,b,a)},rgbToHex:function(a,b,c){return this.componentToHex(a)+this.componentToHex(b)+this.componentToHex(c)},componentToHex:function(a){var b;return b=a.toString(16),2===b.len?b:b+"0"}}),Phaser.Physics.P2.Spring=function(a,b,c,d,e,f,g,h,i,j){this.game=a.game,this.world=a,"undefined"==typeof d&&(d=1),"undefined"==typeof e&&(e=100),"undefined"==typeof f&&(f=1),d=a.pxm(d);var k={restLength:d,stiffness:e,damping:f};"undefined"!=typeof g&&null!==g&&(k.worldAnchorA=[a.pxm(g[0]),a.pxm(g[1])]),"undefined"!=typeof h&&null!==h&&(k.worldAnchorB=[a.pxm(h[0]),a.pxm(h[1])]),"undefined"!=typeof i&&null!==i&&(k.localAnchorA=[a.pxm(i[0]),a.pxm(i[1])]),"undefined"!=typeof j&&null!==j&&(k.localAnchorB=[a.pxm(j[0]),a.pxm(j[1])]),p2.Spring.call(this,b,c,k)},Phaser.Physics.P2.Spring.prototype=Object.create(p2.Spring.prototype),Phaser.Physics.P2.Spring.prototype.constructor=Phaser.Physics.P2.Spring,Phaser.Physics.P2.Material=function(a){this.name=a,p2.Material.call(this)},Phaser.Physics.P2.Material.prototype=Object.create(p2.Material.prototype),Phaser.Physics.P2.Material.prototype.constructor=Phaser.Physics.P2.Material,Phaser.Physics.P2.ContactMaterial=function(a,b,c){p2.ContactMaterial.call(this,a,b,c)},Phaser.Physics.P2.ContactMaterial.prototype=Object.create(p2.ContactMaterial.prototype),Phaser.Physics.P2.ContactMaterial.prototype.constructor=Phaser.Physics.P2.ContactMaterial,Phaser.Physics.P2.CollisionGroup=function(a){this.mask=a},Phaser.Physics.P2.DistanceConstraint=function(a,b,c,d,e){"undefined"==typeof d&&(d=100),this.game=a.game,this.world=a,d=a.pxm(d),p2.DistanceConstraint.call(this,b,c,d,{maxForce:e})},Phaser.Physics.P2.DistanceConstraint.prototype=Object.create(p2.DistanceConstraint.prototype),Phaser.Physics.P2.DistanceConstraint.prototype.constructor=Phaser.Physics.P2.DistanceConstraint,Phaser.Physics.P2.GearConstraint=function(a,b,c,d,e){"undefined"==typeof d&&(d=0),"undefined"==typeof e&&(e=1),this.game=a.game,this.world=a;var f={angle:d,ratio:e};p2.GearConstraint.call(this,b,c,f)},Phaser.Physics.P2.GearConstraint.prototype=Object.create(p2.GearConstraint.prototype),Phaser.Physics.P2.GearConstraint.prototype.constructor=Phaser.Physics.P2.GearConstraint,Phaser.Physics.P2.LockConstraint=function(a,b,c,d,e,f){"undefined"==typeof d&&(d=[0,0]),"undefined"==typeof e&&(e=0),"undefined"==typeof f&&(f=Number.MAX_VALUE),this.game=a.game,this.world=a,d=[a.pxm(d[0]),a.pxm(d[1])];var g={localOffsetB:d,localAngleB:e,maxForce:f};p2.LockConstraint.call(this,b,c,g)},Phaser.Physics.P2.LockConstraint.prototype=Object.create(p2.LockConstraint.prototype),Phaser.Physics.P2.LockConstraint.prototype.constructor=Phaser.Physics.P2.LockConstraint,Phaser.Physics.P2.PrismaticConstraint=function(a,b,c,d,e,f,g,h){"undefined"==typeof d&&(d=!0),"undefined"==typeof e&&(e=[0,0]),"undefined"==typeof f&&(f=[0,0]),"undefined"==typeof g&&(g=[0,0]),"undefined"==typeof h&&(h=Number.MAX_VALUE),this.game=a.game,this.world=a,e=[a.pxmi(e[0]),a.pxmi(e[1])],f=[a.pxmi(f[0]),a.pxmi(f[1])];var i={localAnchorA:e,localAnchorB:f,localAxisA:g,maxForce:h,disableRotationalLock:!d};
 p2.PrismaticConstraint.call(this,b,c,i)},Phaser.Physics.P2.PrismaticConstraint.prototype=Object.create(p2.PrismaticConstraint.prototype),Phaser.Physics.P2.PrismaticConstraint.prototype.constructor=Phaser.Physics.P2.PrismaticConstraint,Phaser.Physics.P2.RevoluteConstraint=function(a,b,c,d,e,f){"undefined"==typeof f&&(f=Number.MAX_VALUE),this.game=a.game,this.world=a,c=[a.pxmi(c[0]),a.pxmi(c[1])],e=[a.pxmi(e[0]),a.pxmi(e[1])],p2.RevoluteConstraint.call(this,b,c,d,e,{maxForce:f})},Phaser.Physics.P2.RevoluteConstraint.prototype=Object.create(p2.RevoluteConstraint.prototype),Phaser.Physics.P2.RevoluteConstraint.prototype.constructor=Phaser.Physics.P2.RevoluteConstraint;
 if(b.motionState===d.DYNAMIC&&!b.wantsToSleep)return!1}return!0},c.prototype.sleep=function(){for(var a=0;a<this.bodies.length;a++){var b=this.bodies[a];b.sleep()}return!0}},{"../objects/Body":31}],49:[function(a,b){function c(){this._nodePool=[],this._islandPool=[],this.equations=[],this.islands=[],this.nodes=[],this.queue=[]}var d=(a("../math/vec2"),a("./Island")),e=a("./IslandNode"),f=a("../objects/Body");b.exports=c,c.getUnvisitedNode=function(a){for(var b=a.length,c=0;c!==b;c++){var d=a[c];if(!d.visited&&d.body.motionState===f.DYNAMIC)return d}return!1},c.prototype.visit=function(a,b,c){b.push(a.body);for(var d=a.equations.length,e=0;e!==d;e++){var f=a.equations[e];-1===c.indexOf(f)&&c.push(f)}},c.prototype.bfs=function(a,b,d){var e=this.queue;for(e.length=0,e.push(a),a.visited=!0,this.visit(a,b,d);e.length;)for(var g,h=e.pop();g=c.getUnvisitedNode(h.neighbors);)g.visited=!0,this.visit(g,b,d),g.body.motionState===f.DYNAMIC&&e.push(g)},c.prototype.split=function(a){for(var b=a.bodies,f=this.nodes,g=this.equations;f.length;)this._nodePool.push(f.pop());for(var h=0;h!==b.length;h++)if(this._nodePool.length){var i=this._nodePool.pop();i.reset(),i.body=b[h],f.push(i)}else f.push(new e(b[h]));for(var j=0;j!==g.length;j++){var k=g[j],h=b.indexOf(k.bodyA),l=b.indexOf(k.bodyB),m=f[h],n=f[l];m.neighbors.push(n),n.neighbors.push(m),m.equations.push(k),n.equations.push(k)}for(var o=this.islands;o.length;){var p=o.pop();p.reset(),this._islandPool.push(p)}for(var q;q=c.getUnvisitedNode(f);){var p=this._islandPool.length?this._islandPool.pop():new d;this.bfs(q,p.bodies,p.equations),o.push(p)}return o}},{"../math/vec2":30,"../objects/Body":31,"./Island":48,"./IslandNode":50}],50:[function(a,b){function c(a){this.body=a,this.neighbors=[],this.equations=[],this.visited=!1}b.exports=c,c.prototype.reset=function(){this.equations.length=0,this.neighbors.length=0,this.visited=!1,this.body=null}},{}],51:[function(a,b){function c(a){r.apply(this),a=a||{},this.springs=[],this.bodies=[],this.disabledBodyCollisionPairs=[],this.solver=a.solver||new g,this.narrowphase=new G(this),this.islandManager=new J,this.gravity=j.fromValues(0,-9.78),a.gravity&&j.copy(this.gravity,a.gravity),this.frictionGravity=j.length(this.gravity)||10,this.useWorldGravityAsFrictionGravity=!0,this.useFrictionGravityOnZeroGravity=!0,this.doProfiling=a.doProfiling||!1,this.lastStepTime=0,this.broadphase=a.broadphase||new i,this.broadphase.setWorld(this),this.constraints=[],this.defaultMaterial=new v,this.defaultContactMaterial=new w(this.defaultMaterial,this.defaultMaterial),this.lastTimeStep=1/60,this.applySpringForces=!0,this.applyDamping=!0,this.applyGravity=!0,this.solveConstraints=!0,this.contactMaterials=[],this.time=0,this.stepping=!1,this.bodiesToBeRemoved=[],this.fixedStepTime=0,this.islandSplit="undefined"!=typeof a.islandSplit?!!a.islandSplit:!1,this.emitImpactEvent=!0,this._constraintIdCounter=0,this._bodyIdCounter=0,this.postStepEvent={type:"postStep"},this.addBodyEvent={type:"addBody",body:null},this.removeBodyEvent={type:"removeBody",body:null},this.addSpringEvent={type:"addSpring",spring:null},this.impactEvent={type:"impact",bodyA:null,bodyB:null,shapeA:null,shapeB:null,contactEquation:null},this.postBroadphaseEvent={type:"postBroadphase",pairs:null},this.enableBodySleeping=!1,this.enableIslandSleeping=!1,this.beginContactEvent={type:"beginContact",shapeA:null,shapeB:null,bodyA:null,bodyB:null,contactEquations:[]},this.endContactEvent={type:"endContact",shapeA:null,shapeB:null,bodyA:null,bodyB:null},this.preSolveEvent={type:"preSolve",contactEquations:null,frictionEquations:null},this.overlappingShapesLastState={keys:[]},this.overlappingShapesCurrentState={keys:[]},this.overlapKeeper=new I}function d(a){return a?[a[0],a[1]]:a}function e(a,b){for(var c in b)a[c]=b[c]}function f(a){return{id:a.id,materialA:a.materialA.id,materialB:a.materialB.id,friction:a.friction,restitution:a.restitution,stiffness:a.stiffness,relaxation:a.relaxation,frictionStiffness:a.frictionStiffness,frictionRelaxation:a.frictionRelaxation}}var g=a("../solver/GSSolver"),h=a("../solver/Solver"),i=a("../collision/NaiveBroadphase"),j=a("../math/vec2"),k=a("../shapes/Circle"),l=a("../shapes/Rectangle"),m=a("../shapes/Convex"),n=a("../shapes/Line"),o=a("../shapes/Plane"),p=a("../shapes/Capsule"),q=a("../shapes/Particle"),r=a("../events/EventEmitter"),s=a("../objects/Body"),t=a("../shapes/Shape"),u=a("../objects/Spring"),v=a("../material/Material"),w=a("../material/ContactMaterial"),x=a("../constraints/DistanceConstraint"),y=a("../constraints/Constraint"),z=a("../constraints/LockConstraint"),A=a("../constraints/RevoluteConstraint"),B=a("../constraints/PrismaticConstraint"),C=a("../constraints/GearConstraint"),D=a("../../package.json"),E=a("../collision/Broadphase"),F=a("../collision/SAPBroadphase"),G=a("../collision/Narrowphase"),H=a("../utils/Utils"),I=a("../utils/OverlapKeeper"),J=a("./IslandManager");if(b.exports=c,"undefined"==typeof performance&&(performance={}),!performance.now){var K=Date.now();performance.timing&&performance.timing.navigationStart&&(K=performance.timing.navigationStart),performance.now=function(){return Date.now()-K}}c.prototype=new Object(r.prototype),c.prototype.addConstraint=function(a){this.constraints.push(a)},c.prototype.addContactMaterial=function(a){this.contactMaterials.push(a)},c.prototype.removeContactMaterial=function(a){var b=this.contactMaterials.indexOf(a);-1!==b&&H.splice(this.contactMaterials,b,1)},c.prototype.getContactMaterial=function(a,b){for(var c=this.contactMaterials,d=0,e=c.length;d!==e;d++){var f=c[d];if(f.materialA===a&&f.materialB===b||f.materialA===b&&f.materialB===a)return f}return!1},c.prototype.removeConstraint=function(a){var b=this.constraints.indexOf(a);-1!==b&&H.splice(this.constraints,b,1)};var L=(j.create(),j.create(),j.create(),j.create(),j.create(),j.create(),j.create()),M=j.fromValues(0,0),N=j.fromValues(0,0),O=(j.fromValues(0,0),j.fromValues(0,0));c.prototype.step=function(a,b,c){if(c=c||10,b=b||0,0===b)this.internalStep(a),this.time+=a;else{var d=Math.floor((this.time+b)/a)-Math.floor(this.time/a);d=Math.min(d,c);for(var e=0;e!==d;e++)this.internalStep(a);this.time+=b;for(var f=this.time%a,g=f/a,h=0;h!==this.bodies.length;h++){var i=this.bodies[h];i.motionState!==s.STATIC&&i.sleepState!==s.SLEEPING?(j.sub(O,i.position,i.previousPosition),j.scale(O,O,g),j.add(i.interpolatedPosition,i.position,O),i.interpolatedAngle=i.angle+(i.angle-i.previousAngle)*g):(j.copy(i.interpolatedPosition,i.position),i.interpolatedAngle=i.angle)}}};var P=[];c.prototype.internalStep=function(a){this.stepping=!0;var b,d,e=this,f=this.doProfiling,g=this.springs.length,h=this.springs,i=this.bodies,k=this.gravity,l=this.solver,m=this.bodies.length,n=this.broadphase,o=this.narrowphase,p=this.constraints,q=L,r=(j.scale,j.add),t=(j.rotate,this.islandManager);if(this.lastTimeStep=a,f&&(b=performance.now()),this.useWorldGravityAsFrictionGravity){var u=j.length(this.gravity);0===u&&this.useFrictionGravityOnZeroGravity||(this.frictionGravity=u)}if(this.applyGravity)for(var v=0;v!==m;v++){var w=i[v],x=w.force;w.motionState===s.DYNAMIC&&w.sleepState!==s.SLEEPING&&(j.scale(q,k,w.mass*w.gravityScale),r(x,x,q))}if(this.applySpringForces)for(var v=0;v!==g;v++){var y=h[v];y.applyForce()}if(this.applyDamping)for(var v=0;v!==m;v++){var w=i[v];w.motionState===s.DYNAMIC&&w.applyDamping(a)}for(var z=n.getCollisionPairs(this),A=this.disabledBodyCollisionPairs,v=A.length-2;v>=0;v-=2)for(var B=z.length-2;B>=0;B-=2)(A[v]===z[B]&&A[v+1]===z[B+1]||A[v+1]===z[B]&&A[v]===z[B+1])&&z.splice(B,2);var C=p.length;for(v=0;v!==C;v++){var D=p[v];if(!D.collideConnected)for(var B=z.length-2;B>=0;B-=2)(D.bodyA===z[B]&&D.bodyB===z[B+1]||D.bodyB===z[B]&&D.bodyA===z[B+1])&&z.splice(B,2)}this.postBroadphaseEvent.pairs=z,this.emit(this.postBroadphaseEvent),o.reset(this);for(var v=0,E=z.length;v!==E;v+=2)for(var F=z[v],G=z[v+1],I=0,J=F.shapes.length;I!==J;I++)for(var K=F.shapes[I],M=F.shapeOffsets[I],N=F.shapeAngles[I],O=0,Q=G.shapes.length;O!==Q;O++){var R=G.shapes[O],S=G.shapeOffsets[O],T=G.shapeAngles[O],U=this.defaultContactMaterial;if(K.material&&R.material){var V=this.getContactMaterial(K.material,R.material);V&&(U=V)}this.runNarrowphase(o,F,K,M,N,G,R,S,T,U,this.frictionGravity)}for(var v=0;v!==m;v++){var W=i[v];W._wakeUpAfterNarrowphase&&(W.wakeUp(),W._wakeUpAfterNarrowphase=!1)}if(this.has("endContact")){this.overlapKeeper.getEndOverlaps(P);for(var X=this.endContactEvent,O=P.length;O--;){var Y=P[O];X.shapeA=Y.shapeA,X.shapeB=Y.shapeB,X.bodyA=Y.bodyA,X.bodyB=Y.bodyA,this.emit(X)}}this.overlapKeeper.tick();var Z=this.preSolveEvent;Z.contactEquations=o.contactEquations,Z.frictionEquations=o.frictionEquations,this.emit(Z);var C=p.length;for(v=0;v!==C;v++)p[v].update();if(o.contactEquations.length||o.frictionEquations.length||p.length)if(this.islandSplit){for(t.equations.length=0,H.appendArray(t.equations,o.contactEquations),H.appendArray(t.equations,o.frictionEquations),v=0;v!==C;v++)H.appendArray(t.equations,p[v].equations);t.split(this);for(var v=0;v!==t.islands.length;v++){var $=t.islands[v];$.equations.length&&l.solveIsland(a,$)}}else{for(l.addEquations(o.contactEquations),l.addEquations(o.frictionEquations),v=0;v!==C;v++)l.addEquations(p[v].equations);this.solveConstraints&&l.solve(a,this),l.removeAllEquations()}for(var v=0;v!==m;v++){var W=i[v];W.sleepState!==s.SLEEPING&&W.motionState!==s.STATIC&&c.integrateBody(W,a)}for(var v=0;v!==m;v++)i[v].setZeroForce();if(f&&(d=performance.now(),e.lastStepTime=d-b),this.emitImpactEvent&&this.has("impact"))for(var _=this.impactEvent,v=0;v!==o.contactEquations.length;v++){var ab=o.contactEquations[v];ab.firstImpact&&(_.bodyA=ab.bodyA,_.bodyB=ab.bodyB,_.shapeA=ab.shapeA,_.shapeB=ab.shapeB,_.contactEquation=ab,this.emit(_))}if(this.enableBodySleeping)for(v=0;v!==m;v++)i[v].sleepTick(this.time,!1,a);else if(this.enableIslandSleeping&&this.islandSplit){for(v=0;v!==m;v++)i[v].sleepTick(this.time,!0,a);for(var v=0;v<this.islandManager.islands.length;v++){var $=this.islandManager.islands[v];$.wantsToSleep()&&$.sleep()}}if(this.stepping=!1,this.bodiesToBeRemoved.length){for(var v=0;v!==this.bodiesToBeRemoved.length;v++)this.removeBody(this.bodiesToBeRemoved[v]);this.bodiesToBeRemoved.length=0}this.emit(this.postStepEvent)};var Q=j.create(),R=j.create();c.integrateBody=function(a,b){var c=a.invMass,d=a.force,e=a.position,f=a.velocity;j.copy(a.previousPosition,a.position),a.previousAngle=a.angle,a.fixedRotation||(a.angularVelocity+=a.angularForce*a.invInertia*b,a.angle+=a.angularVelocity*b),j.scale(Q,d,b*c),j.add(f,Q,f),j.scale(R,f,b),j.add(e,e,R),a.aabbNeedsUpdate=!0},c.prototype.runNarrowphase=function(a,b,c,d,e,f,g,h,i,k,l){if(0!==(c.collisionGroup&g.collisionMask)&&0!==(g.collisionGroup&c.collisionMask)){j.rotate(M,d,b.angle),j.rotate(N,h,f.angle),j.add(M,M,b.position),j.add(N,N,f.position);var m=e+b.angle,n=i+f.angle;a.enableFriction=k.friction>0,a.frictionCoefficient=k.friction;var o;o=b.motionState===s.STATIC||b.motionState===s.KINEMATIC?f.mass:f.motionState===s.STATIC||f.motionState===s.KINEMATIC?b.mass:b.mass*f.mass/(b.mass+f.mass),a.slipForce=k.friction*l*o,a.restitution=k.restitution,a.surfaceVelocity=k.surfaceVelocity,a.frictionStiffness=k.frictionStiffness,a.frictionRelaxation=k.frictionRelaxation,a.stiffness=k.stiffness,a.relaxation=k.relaxation;var p=a[c.type|g.type],q=0;if(p){var r=c.sensor||g.sensor,t=a.frictionEquations.length;q=c.type<g.type?p.call(a,b,c,M,m,f,g,N,n,r):p.call(a,f,g,N,n,b,c,M,m,r);var u=a.frictionEquations.length-t;if(q){if(b.allowSleep&&b.motionState===s.DYNAMIC&&b.sleepState===s.SLEEPING&&f.sleepState===s.AWAKE&&f.motionState!==s.STATIC){var v=j.squaredLength(f.velocity)+Math.pow(f.angularVelocity,2),w=Math.pow(f.sleepSpeedLimit,2);v>=2*w&&(b._wakeUpAfterNarrowphase=!0)}if(f.allowSleep&&f.motionState===s.DYNAMIC&&f.sleepState===s.SLEEPING&&b.sleepState===s.AWAKE&&b.motionState!==s.STATIC){var x=j.squaredLength(b.velocity)+Math.pow(b.angularVelocity,2),y=Math.pow(b.sleepSpeedLimit,2);x>=2*y&&(f._wakeUpAfterNarrowphase=!0)}if(this.overlapKeeper.setOverlapping(b,c,f,g),this.has("beginContact")&&this.overlapKeeper.isNewOverlap(c,g)){var z=this.beginContactEvent;if(z.shapeA=c,z.shapeB=g,z.bodyA=b,z.bodyB=f,z.contactEquations.length=0,"number"==typeof q)for(var A=a.contactEquations.length-q;A<a.contactEquations.length;A++)z.contactEquations.push(a.contactEquations[A]);this.emit(z)}if("number"==typeof q&&u>1)for(var A=a.frictionEquations.length-u;A<a.frictionEquations.length;A++){var B=a.frictionEquations[A];B.setSlipForce(B.getSlipForce()/u)}}}}},c.prototype.addSpring=function(a){this.springs.push(a),this.addSpringEvent.spring=a,this.emit(this.addSpringEvent)},c.prototype.removeSpring=function(a){var b=this.springs.indexOf(a);-1===b&&H.splice(this.springs,b,1)},c.prototype.addBody=function(a){-1===this.bodies.indexOf(a)&&(this.bodies.push(a),a.world=this,this.addBodyEvent.body=a,this.emit(this.addBodyEvent))},c.prototype.removeBody=function(a){if(this.stepping)this.bodiesToBeRemoved.push(a);else{a.world=null;var b=this.bodies.indexOf(a);-1!==b&&(H.splice(this.bodies,b,1),this.removeBodyEvent.body=a,a.resetConstraintVelocity(),this.emit(this.removeBodyEvent))}},c.prototype.getBodyById=function(a){for(var b=this.bodies,c=0;c<b.length;c++){var d=b[c];if(d.id===a)return d}return!1},c.prototype.disableBodyCollision=function(a,b){this.disabledBodyCollisionPairs.push(a,b)},c.prototype.enableBodyCollision=function(a,b){for(var c=this.disabledBodyCollisionPairs,d=0;d<c.length;d+=2)if(c[d]===a&&c[d+1]===b||c[d+1]===a&&c[d]===b)return void c.splice(d,2)},c.prototype.toJSON=function(){var a=this,b={p2:D.version,bodies:[],springs:[],solver:{},gravity:d(a.gravity),broadphase:{},distanceConstraints:[],revoluteConstraints:[],prismaticConstraints:[],lockConstraints:[],gearConstraints:[],contactMaterials:[],materials:[],defaultContactMaterial:f(a.defaultContactMaterial),islandSplit:a.islandSplit,enableIslandSleeping:a.enableIslandSleeping,enableBodySleeping:a.enableBodySleeping},c=b.solver,g=a.solver;g.type===h.GS&&(c.type="GSSolver",c.iterations=g.iterations);var i=b.broadphase,j=a.broadphase;j.type===E.NAIVE?i.type="NaiveBroadphase":j.type===E.SAP?i.type="SAPBroadphase":console.error("Broadphase not supported: "+j.type);for(var k=0;k!==a.springs.length;k++){var g=a.springs[k];b.springs.push({bodyA:a.bodies.indexOf(g.bodyA),bodyB:a.bodies.indexOf(g.bodyB),stiffness:g.stiffness,damping:g.damping,restLength:g.restLength,localAnchorA:d(g.localAnchorA),localAnchorB:d(g.localAnchorB)})}for(var k=0;k<a.constraints.length;k++){var l=a.constraints[k],m={bodyA:a.bodies.indexOf(l.bodyA),bodyB:a.bodies.indexOf(l.bodyB),collideConnected:l.collideConnected};switch(l.type){case y.DISTANCE:e(m,{distance:l.distance,maxForce:l.getMaxForce()}),b.distanceConstraints.push(m);break;case y.REVOLUTE:e(m,{pivotA:d(l.pivotA),pivotB:d(l.pivotB),maxForce:l.maxForce,motorSpeed:l.getMotorSpeed()||0,motorEnabled:!!l.getMotorSpeed(),lowerLimit:l.lowerLimit,lowerLimitEnabled:l.lowerLimitEnabled,upperLimit:l.upperLimit,upperLimitEnabled:l.upperLimitEnabled}),b.revoluteConstraints.push(m);break;case y.PRISMATIC:e(m,{localAxisA:d(l.localAxisA),localAnchorA:d(l.localAnchorA),localAnchorB:d(l.localAnchorB),maxForce:l.maxForce,upperLimitEnabled:l.upperLimitEnabled,lowerLimitEnabled:l.lowerLimitEnabled,upperLimit:l.upperLimit,lowerLimit:l.lowerLimit,motorEnabled:l.motorEnabled,motorSpeed:l.motorSpeed}),b.prismaticConstraints.push(m);break;case y.LOCK:e(m,{localOffsetB:d(l.localOffsetB),localAngleB:l.localAngleB,maxForce:l.getMaxForce()}),b.lockConstraints.push(m);break;case y.GEAR:e(m,{angle:l.angle,ratio:l.ratio,maxForce:l.maxForce||1e6}),b.gearConstraints.push(m);break;default:console.error("Constraint not supported yet: ",l.type)}}for(var k=0;k!==a.bodies.length;k++){var n=a.bodies[k],o=n.shapes,p={id:n.id,mass:n.mass,angle:n.angle,position:d(n.position),velocity:d(n.velocity),angularVelocity:n.angularVelocity,force:d(n.force),motionState:n.motionState,fixedRotation:n.fixedRotation,circleShapes:[],planeShapes:[],particleShapes:[],lineShapes:[],rectangleShapes:[],convexShapes:[],capsuleShapes:[]};n.concavePath&&(p.concavePath=n.concavePath);for(var q=0;q<o.length;q++){var g=o[q],r={};switch(r.offset=d(n.shapeOffsets[q]),r.angle=n.shapeAngles[q],r.collisionGroup=g.collisionGroup,r.collisionMask=g.collisionMask,r.material=g.material?g.material.id:null,g.type){case t.CIRCLE:e(r,{radius:g.radius}),p.circleShapes.push(r);break;case t.PLANE:p.planeShapes.push(r);break;case t.PARTICLE:p.particleShapes.push(r);break;case t.LINE:r.length=g.length,p.lineShapes.push(r);break;case t.RECTANGLE:e(r,{width:g.width,height:g.height}),p.rectangleShapes.push(r);break;case t.CONVEX:for(var s=[],u=0;u<g.vertices.length;u++)s.push(d(g.vertices[u]));e(r,{vertices:s}),p.convexShapes.push(r);break;case t.CAPSULE:e(r,{length:g.length,radius:g.radius}),p.capsuleShapes.push(r);break;default:console.error("Shape type not supported yet!")}}b.bodies.push(p)}for(var k=0;k<a.contactMaterials.length;k++){var v=a.contactMaterials[k];b.contactMaterials.push(f(v))}for(var w={},k=0;k<a.contactMaterials.length;k++){var v=a.contactMaterials[k];w[v.materialA.id+""]=v.materialA,w[v.materialB.id+""]=v.materialB}for(var x in w){var z=w[parseInt(x)];b.materials.push({id:z.id})}return b},c.prototype.fromJSON=function(a){function b(a,b,c){b.collisionMask=c.collisionMask,b.collisionGroup=c.collisionGroup,c.material&&(b.material=h[c.material+""]),a.addShape(b,c.offset,c.angle)}if(this.clear(),!a.p2)return!1;var c=this;switch(j.copy(c.gravity,a.gravity),c.islandSplit=a.islandSplit,c.enableIslandSleeping=a.enableIslandSleeping,c.enableBodySleeping=a.enableBodySleeping,a.solver.type){case"GSSolver":var d=a.solver,e=new g;c.solver=e,e.iterations=d.iterations;break;default:throw new Error("Solver type not recognized: "+a.solver.type)}switch(a.broadphase.type){case"NaiveBroadphase":c.broadphase=new i;break;case"SAPBroadphase":c.broadphase=new F}c.broadphase.setWorld(c);for(var f=c.bodies,h={},r=0;r!==a.materials.length;r++){var t=a.materials[r],y=new v;h[t.id+""]=y,y.id=t.id}c.defaultMaterial.id=a.defaultContactMaterial.materialA;for(var r=0;r!==a.bodies.length;r++){var D=a.bodies[r],E=new s({mass:D.mass,position:D.position,angle:D.angle,velocity:D.velocity,angularVelocity:D.angularVelocity,force:D.force,fixedRotation:D.fixedRotation});E.id=D.id,E.motionState=D.motionState;for(var G=0;G<D.circleShapes.length;G++){var e=D.circleShapes[G];b(E,new k(e.radius),e)}for(var G=0;G<D.planeShapes.length;G++){var e=D.planeShapes[G];b(E,new o,e)}for(var G=0;G<D.particleShapes.length;G++){var e=D.particleShapes[G];b(E,new q,e)}for(var G=0;G<D.lineShapes.length;G++){var e=D.lineShapes[G];b(E,new n(e.length),e)}for(var G=0;G<D.rectangleShapes.length;G++){var e=D.rectangleShapes[G];b(E,new l(e.width,e.height),e)}for(var G=0;G<D.convexShapes.length;G++){var e=D.convexShapes[G];b(E,new m(e.vertices),e)}for(var G=0;G<D.capsuleShapes.length;G++){var e=D.capsuleShapes[G];b(E,new p(e.length,e.radius),e)}D.concavePath&&(E.concavePath=D.concavePath),c.addBody(E)}for(var r=0;r<a.springs.length;r++){var d=a.springs[r],H=f[d.bodyA],I=f[d.bodyB];if(!H)return this.error="instance.springs["+r+"] references instance.body["+d.bodyA+"], which does not exist.",!1;if(!I)return this.error="instance.springs["+r+"] references instance.body["+d.bodyB+"], which does not exist.",!1;var e=new u(H,I,{stiffness:d.stiffness,damping:d.damping,restLength:d.restLength,localAnchorA:d.localAnchorA,localAnchorB:d.localAnchorB});c.addSpring(e)}for(var r=0;r<a.contactMaterials.length;r++){var t=a.contactMaterials[r],J=h[t.materialA+""],K=h[t.materialB+""];if(!J)return this.error="Reference to material id "+t.materialA+": material not found",!1;if(!K)return this.error="Reference to material id "+t.materialB+": material not found",!1;var L=new w(J,K,{friction:t.friction,restitution:t.restitution,stiffness:t.stiffness,relaxation:t.relaxation,frictionStiffness:t.frictionStiffness,frictionRelaxation:t.frictionRelaxation});L.id=t.id,c.addContactMaterial(L)}var t=a.defaultContactMaterial,J=c.defaultMaterial,K=c.defaultMaterial,L=new w(J,K,{friction:t.friction,restitution:t.restitution,stiffness:t.stiffness,relaxation:t.relaxation,frictionStiffness:t.frictionStiffness,frictionRelaxation:t.frictionRelaxation});L.id=t.id,c.defaultContactMaterial=L;for(var r=0;r<a.distanceConstraints.length;r++){var M=a.distanceConstraints[r];c.addConstraint(new x(f[M.bodyA],f[M.bodyB],M.distance,{maxForce:M.maxForce,collideConnected:M.collideConnected}))}for(var r=0;r<a.revoluteConstraints.length;r++){var M=a.revoluteConstraints[r],N=new A(f[M.bodyA],M.pivotA,f[M.bodyB],M.pivotB,{maxForce:M.maxForce,collideConnected:M.collideConnected});M.motorEnabled&&N.enableMotor(),N.setMotorSpeed(M.motorSpeed),N.lowerLimit=M.lowerLimit,N.upperLimit=M.upperLimit,N.lowerLimitEnabled=M.lowerLimitEnabled,N.upperLimitEnabled=M.upperLimitEnabled,c.addConstraint(N)}for(var r=0;r<a.prismaticConstraints.length;r++){var M=a.prismaticConstraints[r],O=new B(f[M.bodyA],f[M.bodyB],{maxForce:M.maxForce,localAxisA:M.localAxisA,localAnchorA:M.localAnchorA,localAnchorB:M.localAnchorB,collideConnected:M.collideConnected});O.motorSpeed=M.motorSpeed,c.addConstraint(O)}for(var r=0;r<a.lockConstraints.length;r++){var M=a.lockConstraints[r];c.addConstraint(new z(f[M.bodyA],f[M.bodyB],{maxForce:M.maxForce,localOffsetB:M.localOffsetB,localAngleB:M.localAngleB,collideConnected:M.collideConnected}))}for(var r=0;r<a.gearConstraints.length;r++){var M=a.gearConstraints[r];c.addConstraint(new C(f[M.bodyA],f[M.bodyB],{maxForce:M.maxForce,angle:M.angle,ratio:M.ratio,collideConnected:M.collideConnected}))}return!0},c.prototype.clear=function(){this.time=0,this.fixedStepTime=0,this.solver&&this.solver.equations.length&&this.solver.removeAllEquations();for(var a=this.constraints,b=a.length-1;b>=0;b--)this.removeConstraint(a[b]);for(var d=this.bodies,b=d.length-1;b>=0;b--)this.removeBody(d[b]);for(var e=this.springs,b=e.length-1;b>=0;b--)this.removeSpring(e[b]);for(var f=this.contactMaterials,b=f.length-1;b>=0;b--)this.removeContactMaterial(f[b]);c.apply(this)},c.prototype.clone=function(){var a=new c;return a.fromJSON(this.toJSON()),a};var S=j.create(),T=j.fromValues(0,0),U=j.fromValues(0,0);c.prototype.hitTest=function(a,b,c){c=c||0;var d=new s({position:a}),e=new q,f=a,g=0,h=S,i=T,l=U;d.addShape(e);for(var n=this.narrowphase,r=[],t=0,u=b.length;t!==u;t++)for(var v=b[t],w=0,x=v.shapes.length;w!==x;w++){var y=v.shapes[w],z=v.shapeOffsets[w]||i,A=v.shapeAngles[w]||0;j.rotate(h,z,v.angle),j.add(h,h,v.position);var B=A+v.angle;(y instanceof k&&n.circleParticle(v,y,h,B,d,e,f,g,!0)||y instanceof m&&n.particleConvex(d,e,f,g,v,y,h,B,!0)||y instanceof o&&n.particlePlane(d,e,f,g,v,y,h,B,!0)||y instanceof p&&n.particleCapsule(d,e,f,g,v,y,h,B,!0)||y instanceof q&&j.squaredLength(j.sub(l,h,a))<c*c)&&r.push(v)}return r},c.prototype.setGlobalEquationParameters=function(a){a=a||{};for(var b=0;b!==this.constraints.length;b++)for(var c=this.constraints[b],d=0;d!==c.equations.length;d++){var e=c.equations[d];"undefined"!=typeof a.stiffness&&(e.stiffness=a.stiffness),"undefined"!=typeof a.relaxation&&(e.relaxation=a.relaxation),e.needsUpdate=!0}for(var b=0;b!==this.contactMaterials.length;b++){var c=this.contactMaterials[b];"undefined"!=typeof a.stiffness&&(c.stiffness=a.stiffness,c.frictionStiffness=a.stiffness),"undefined"!=typeof a.relaxation&&(c.relaxation=a.relaxation,c.frictionRelaxation=a.relaxation)}var c=this.defaultContactMaterial;"undefined"!=typeof a.stiffness&&(c.stiffness=a.stiffness,c.frictionStiffness=a.stiffness),"undefined"!=typeof a.relaxation&&(c.relaxation=a.relaxation,c.frictionRelaxation=a.relaxation)},c.prototype.setGlobalStiffness=function(a){this.setGlobalEquationParameters({stiffness:a})},c.prototype.setGlobalRelaxation=function(a){this.setGlobalEquationParameters({relaxation:a})}},{"../../package.json":7,"../collision/Broadphase":9,"../collision/NaiveBroadphase":11,"../collision/Narrowphase":12,"../collision/SAPBroadphase":13,"../constraints/Constraint":14,"../constraints/DistanceConstraint":15,"../constraints/GearConstraint":16,"../constraints/LockConstraint":17,"../constraints/PrismaticConstraint":18,"../constraints/RevoluteConstraint":19,"../events/EventEmitter":26,"../material/ContactMaterial":27,"../material/Material":28,"../math/vec2":30,"../objects/Body":31,"../objects/Spring":32,"../shapes/Capsule":34,"../shapes/Circle":35,"../shapes/Convex":36,"../shapes/Line":38,"../shapes/Particle":39,"../shapes/Plane":40,"../shapes/Rectangle":41,"../shapes/Shape":42,"../solver/GSSolver":43,"../solver/Solver":44,"../utils/OverlapKeeper":45,"../utils/Utils":47,"./IslandManager":49}]},{},[33])(33)}),p2.Body.prototype.parent=null,p2.Spring.prototype.parent=null,Phaser.Physics.P2=function(a,b){this.game=a,"undefined"!=typeof b&&b.hasOwnProperty("gravity")&&b.hasOwnProperty("broadphase")||(b={gravity:[0,0],broadphase:new p2.SAPBroadphase}),this.world=new p2.World(b),this.frameRate=1/60,this.useElapsedTime=!1,this.paused=!1,this.materials=[],this.gravity=new Phaser.Physics.P2.InversePointProxy(this,this.world.gravity),this.walls={left:null,right:null,top:null,bottom:null},this.onBodyAdded=new Phaser.Signal,this.onBodyRemoved=new Phaser.Signal,this.onSpringAdded=new Phaser.Signal,this.onSpringRemoved=new Phaser.Signal,this.onConstraintAdded=new Phaser.Signal,this.onConstraintRemoved=new Phaser.Signal,this.onContactMaterialAdded=new Phaser.Signal,this.onContactMaterialRemoved=new Phaser.Signal,this.postBroadphaseCallback=null,this.callbackContext=null,this.onBeginContact=new Phaser.Signal,this.onEndContact=new Phaser.Signal,b.hasOwnProperty("mpx")&&b.hasOwnProperty("pxm")&&b.hasOwnProperty("mpxi")&&b.hasOwnProperty("pxmi")&&(this.mpx=b.mpx,this.mpxi=b.mpxi,this.pxm=b.pxm,this.pxmi=b.pxmi),this.world.on("beginContact",this.beginContactHandler,this),this.world.on("endContact",this.endContactHandler,this),this.collisionGroups=[],this.nothingCollisionGroup=new Phaser.Physics.P2.CollisionGroup(1),this.boundsCollisionGroup=new Phaser.Physics.P2.CollisionGroup(2),this.everythingCollisionGroup=new Phaser.Physics.P2.CollisionGroup(2147483648),this.boundsCollidesWith=[],this._toRemove=[],this._collisionGroupID=2,this.setBoundsToWorld(!0,!0,!0,!0,!1)},Phaser.Physics.P2.prototype={removeBodyNextStep:function(a){this._toRemove.push(a)},preUpdate:function(){for(var a=this._toRemove.length;a--;)this.removeBody(this._toRemove[a]);this._toRemove.length=0},enable:function(a,b,c){"undefined"==typeof b&&(b=!1),"undefined"==typeof c&&(c=!0);var d=1;if(Array.isArray(a))for(d=a.length;d--;)a[d]instanceof Phaser.Group?this.enable(a[d].children,b,c):(this.enableBody(a[d],b),c&&a[d].hasOwnProperty("children")&&a[d].children.length>0&&this.enable(a[d],b,!0));else a instanceof Phaser.Group?this.enable(a.children,b,c):(this.enableBody(a,b),c&&a.hasOwnProperty("children")&&a.children.length>0&&this.enable(a.children,b,!0))},enableBody:function(a,b){a.hasOwnProperty("body")&&null===a.body&&(a.body=new Phaser.Physics.P2.Body(this.game,a,a.x,a.y,1),a.body.debug=b,a.anchor.set(.5))},setImpactEvents:function(a){a?this.world.on("impact",this.impactHandler,this):this.world.off("impact",this.impactHandler,this)},setPostBroadphaseCallback:function(a,b){this.postBroadphaseCallback=a,this.callbackContext=b,null!==a?this.world.on("postBroadphase",this.postBroadphaseHandler,this):this.world.off("postBroadphase",this.postBroadphaseHandler,this)},postBroadphaseHandler:function(a){if(this.postBroadphaseCallback)for(var b=a.pairs.length;b-=2;)a.pairs[b].parent&&a.pairs[b+1].parent&&!this.postBroadphaseCallback.call(this.callbackContext,a.pairs[b].parent,a.pairs[b+1].parent)&&a.pairs.splice(b,2)},impactHandler:function(a){if(a.bodyA.parent&&a.bodyB.parent){var b=a.bodyA.parent,c=a.bodyB.parent;b._bodyCallbacks[a.bodyB.id]&&b._bodyCallbacks[a.bodyB.id].call(b._bodyCallbackContext[a.bodyB.id],b,c,a.shapeA,a.shapeB),c._bodyCallbacks[a.bodyA.id]&&c._bodyCallbacks[a.bodyA.id].call(c._bodyCallbackContext[a.bodyA.id],c,b,a.shapeB,a.shapeA),b._groupCallbacks[a.shapeB.collisionGroup]&&b._groupCallbacks[a.shapeB.collisionGroup].call(b._groupCallbackContext[a.shapeB.collisionGroup],b,c,a.shapeA,a.shapeB),c._groupCallbacks[a.shapeA.collisionGroup]&&c._groupCallbacks[a.shapeA.collisionGroup].call(c._groupCallbackContext[a.shapeA.collisionGroup],c,b,a.shapeB,a.shapeA)}},beginContactHandler:function(a){this.onBeginContact.dispatch(a.bodyA,a.bodyB,a.shapeA,a.shapeB,a.contactEquations),a.bodyA.parent&&a.bodyA.parent.onBeginContact.dispatch(a.bodyB.parent,a.shapeA,a.shapeB,a.contactEquations),a.bodyB.parent&&a.bodyB.parent.onBeginContact.dispatch(a.bodyA.parent,a.shapeB,a.shapeA,a.contactEquations)},endContactHandler:function(a){this.onEndContact.dispatch(a.bodyA,a.bodyB,a.shapeA,a.shapeB),a.bodyA.parent&&a.bodyA.parent.onEndContact.dispatch(a.bodyB.parent,a.shapeA,a.shapeB),a.bodyB.parent&&a.bodyB.parent.onEndContact.dispatch(a.bodyA.parent,a.shapeB,a.shapeA)},setBoundsToWorld:function(a,b,c,d,e){this.setBounds(this.game.world.bounds.x,this.game.world.bounds.y,this.game.world.bounds.width,this.game.world.bounds.height,a,b,c,d,e)},setWorldMaterial:function(a,b,c,d,e){"undefined"==typeof b&&(b=!0),"undefined"==typeof c&&(c=!0),"undefined"==typeof d&&(d=!0),"undefined"==typeof e&&(e=!0),b&&this.walls.left&&(this.walls.left.shapes[0].material=a),c&&this.walls.right&&(this.walls.right.shapes[0].material=a),d&&this.walls.top&&(this.walls.top.shapes[0].material=a),e&&this.walls.bottom&&(this.walls.bottom.shapes[0].material=a)},updateBoundsCollisionGroup:function(a){var b=this.everythingCollisionGroup.mask;"undefined"==typeof a&&(b=this.boundsCollisionGroup.mask),this.walls.left&&(this.walls.left.shapes[0].collisionGroup=b),this.walls.right&&(this.walls.right.shapes[0].collisionGroup=b),this.walls.top&&(this.walls.top.shapes[0].collisionGroup=b),this.walls.bottom&&(this.walls.bottom.shapes[0].collisionGroup=b)},setBounds:function(a,b,c,d,e,f,g,h,i){"undefined"==typeof e&&(e=!0),"undefined"==typeof f&&(f=!0),"undefined"==typeof g&&(g=!0),"undefined"==typeof h&&(h=!0),"undefined"==typeof i&&(i=!0),this.walls.left&&this.world.removeBody(this.walls.left),this.walls.right&&this.world.removeBody(this.walls.right),this.walls.top&&this.world.removeBody(this.walls.top),this.walls.bottom&&this.world.removeBody(this.walls.bottom),e&&(this.walls.left=new p2.Body({mass:0,position:[this.pxmi(a),this.pxmi(b)],angle:1.5707963267948966}),this.walls.left.addShape(new p2.Plane),i&&(this.walls.left.shapes[0].collisionGroup=this.boundsCollisionGroup.mask),this.world.addBody(this.walls.left)),f&&(this.walls.right=new p2.Body({mass:0,position:[this.pxmi(a+c),this.pxmi(b)],angle:-1.5707963267948966}),this.walls.right.addShape(new p2.Plane),i&&(this.walls.right.shapes[0].collisionGroup=this.boundsCollisionGroup.mask),this.world.addBody(this.walls.right)),g&&(this.walls.top=new p2.Body({mass:0,position:[this.pxmi(a),this.pxmi(b)],angle:-3.141592653589793}),this.walls.top.addShape(new p2.Plane),i&&(this.walls.top.shapes[0].collisionGroup=this.boundsCollisionGroup.mask),this.world.addBody(this.walls.top)),h&&(this.walls.bottom=new p2.Body({mass:0,position:[this.pxmi(a),this.pxmi(b+d)]}),this.walls.bottom.addShape(new p2.Plane),i&&(this.walls.bottom.shapes[0].collisionGroup=this.boundsCollisionGroup.mask),this.world.addBody(this.walls.bottom))},pause:function(){this.paused=!0},resume:function(){this.paused=!1},update:function(){this.paused||this.world.step(this.useElapsedTime?this.game.time.physicsElapsed:this.frameRate)},clear:function(){this.world.clear(),this.world.off("beginContact",this.beginContactHandler,this),this.world.off("endContact",this.endContactHandler,this),this.postBroadphaseCallback=null,this.callbackContext=null,this.impactCallback=null,this.collisionGroups=[],this._toRemove=[],this._collisionGroupID=2,this.boundsCollidesWith=[]},destroy:function(){this.clear(),this.game=null},addBody:function(a){return a.data.world?!1:(this.world.addBody(a.data),this.onBodyAdded.dispatch(a),!0)
 },removeBody:function(a){return a.data.world==this.world&&(this.world.removeBody(a.data),this.onBodyRemoved.dispatch(a)),a},addSpring:function(a){return this.world.addSpring(a),this.onSpringAdded.dispatch(a),a},removeSpring:function(a){return this.world.removeSpring(a),this.onSpringRemoved.dispatch(a),a},createDistanceConstraint:function(a,b,c,d){return a=this.getBody(a),b=this.getBody(b),a&&b?this.addConstraint(new Phaser.Physics.P2.DistanceConstraint(this,a,b,c,d)):void console.warn("Cannot create Constraint, invalid body objects given")},createGearConstraint:function(a,b,c,d){return a=this.getBody(a),b=this.getBody(b),a&&b?this.addConstraint(new Phaser.Physics.P2.GearConstraint(this,a,b,c,d)):void console.warn("Cannot create Constraint, invalid body objects given")},createRevoluteConstraint:function(a,b,c,d,e){return a=this.getBody(a),c=this.getBody(c),a&&c?this.addConstraint(new Phaser.Physics.P2.RevoluteConstraint(this,a,b,c,d,e)):void console.warn("Cannot create Constraint, invalid body objects given")},createLockConstraint:function(a,b,c,d,e){return a=this.getBody(a),b=this.getBody(b),a&&b?this.addConstraint(new Phaser.Physics.P2.LockConstraint(this,a,b,c,d,e)):void console.warn("Cannot create Constraint, invalid body objects given")},createPrismaticConstraint:function(a,b,c,d,e,f,g){return a=this.getBody(a),b=this.getBody(b),a&&b?this.addConstraint(new Phaser.Physics.P2.PrismaticConstraint(this,a,b,c,d,e,f,g)):void console.warn("Cannot create Constraint, invalid body objects given")},addConstraint:function(a){return this.world.addConstraint(a),this.onConstraintAdded.dispatch(a),a},removeConstraint:function(a){return this.world.removeConstraint(a),this.onConstraintRemoved.dispatch(a),a},addContactMaterial:function(a){return this.world.addContactMaterial(a),this.onContactMaterialAdded.dispatch(a),a},removeContactMaterial:function(a){return this.world.removeContactMaterial(a),this.onContactMaterialRemoved.dispatch(a),a},getContactMaterial:function(a,b){return this.world.getContactMaterial(a,b)},setMaterial:function(a,b){for(var c=b.length;c--;)b[c].setMaterial(a)},createMaterial:function(a,b){a=a||"";var c=new Phaser.Physics.P2.Material(a);return this.materials.push(c),"undefined"!=typeof b&&b.setMaterial(c),c},createContactMaterial:function(a,b,c){"undefined"==typeof a&&(a=this.createMaterial()),"undefined"==typeof b&&(b=this.createMaterial());var d=new Phaser.Physics.P2.ContactMaterial(a,b,c);return this.addContactMaterial(d)},getBodies:function(){for(var a=[],b=this.world.bodies.length;b--;)a.push(this.world.bodies[b].parent);return a},getBody:function(a){return a instanceof p2.Body?a:a instanceof Phaser.Physics.P2.Body?a.data:a.body&&a.body.type===Phaser.Physics.P2JS?a.body.data:null},getSprings:function(){for(var a=[],b=this.world.springs.length;b--;)a.push(this.world.springs[b].parent);return a},getConstraints:function(){for(var a=[],b=this.world.constraints.length;b--;)a.push(this.world.constraints[b].parent);return a},hitTest:function(a,b,c,d){"undefined"==typeof b&&(b=this.world.bodies),"undefined"==typeof c&&(c=5),"undefined"==typeof d&&(d=!1);for(var e=[this.pxmi(a.x),this.pxmi(a.y)],f=[],g=b.length;g--;)b[g]instanceof Phaser.Physics.P2.Body&&(!d||b[g].data.motionState!==p2.Body.STATIC)?f.push(b[g].data):b[g]instanceof p2.Body&&b[g].parent&&(!d||b[g].motionState!==p2.Body.STATIC)?f.push(b[g]):b[g]instanceof Phaser.Sprite&&b[g].hasOwnProperty("body")&&(!d||b[g].body.data.motionState!==p2.Body.STATIC)&&f.push(b[g].body.data);return this.world.hitTest(e,f,c)},toJSON:function(){return this.world.toJSON()},createCollisionGroup:function(a){var b=Math.pow(2,this._collisionGroupID);this.walls.left&&(this.walls.left.shapes[0].collisionMask=this.walls.left.shapes[0].collisionMask|b),this.walls.right&&(this.walls.right.shapes[0].collisionMask=this.walls.right.shapes[0].collisionMask|b),this.walls.top&&(this.walls.top.shapes[0].collisionMask=this.walls.top.shapes[0].collisionMask|b),this.walls.bottom&&(this.walls.bottom.shapes[0].collisionMask=this.walls.bottom.shapes[0].collisionMask|b),this._collisionGroupID++;var c=new Phaser.Physics.P2.CollisionGroup(b);return this.collisionGroups.push(c),a&&this.setCollisionGroup(a,c),c},setCollisionGroup:function(a,b){if(a instanceof Phaser.Group)for(var c=0;c<a.total;c++)a.children[c].body&&a.children[c].body.type===Phaser.Physics.P2JS&&a.children[c].body.setCollisionGroup(b);else a.body.setCollisionGroup(b)},createSpring:function(a,b,c,d,e,f,g,h,i){return a=this.getBody(a),b=this.getBody(b),a&&b?this.addSpring(new Phaser.Physics.P2.Spring(this,a,b,c,d,e,f,g,h,i)):void console.warn("Cannot create Spring, invalid body objects given")},createBody:function(a,b,c,d,e,f){"undefined"==typeof d&&(d=!1);var g=new Phaser.Physics.P2.Body(this.game,null,a,b,c);if(f){var h=g.addPolygon(e,f);if(!h)return!1}return d&&this.world.addBody(g.data),g},createParticle:function(a,b,c,d,e,f){"undefined"==typeof d&&(d=!1);var g=new Phaser.Physics.P2.Body(this.game,null,a,b,c);if(f){var h=g.addPolygon(e,f);if(!h)return!1}return d&&this.world.addBody(g.data),g},convertCollisionObjects:function(a,b,c){"undefined"==typeof c&&(c=!0);for(var d=[],e=0,f=a.collision[b].length;f>e;e++){var g=a.collision[b][e],h=this.createBody(g.x,g.y,0,c,{},g.polyline);h&&d.push(h)}return d},clearTilemapLayerBodies:function(a,b){b=a.getLayer(b);for(var c=a.layers[b].bodies.length;c--;)a.layers[b].bodies[c].destroy();a.layers[b].bodies.length=0},convertTilemap:function(a,b,c,d){b=a.getLayer(b),"undefined"==typeof c&&(c=!0),"undefined"==typeof d&&(d=!0),this.clearTilemapLayerBodies(a,b);for(var e=0,f=0,g=0,h=0,i=a.layers[b].height;i>h;h++){e=0;for(var j=0,k=a.layers[b].width;k>j;j++){var l=a.layers[b].data[h][j];if(l&&l.index>-1&&l.collides)if(d){var m=a.getTileRight(b,j,h);if(0===e&&(f=l.x*l.width,g=l.y*l.height,e=l.width),m&&m.collides)e+=l.width;else{var n=this.createBody(f,g,0,!1);n.addRectangle(e,l.height,e/2,l.height/2,0),c&&this.addBody(n),a.layers[b].bodies.push(n),e=0}}else{var n=this.createBody(l.x*l.width,l.y*l.height,0,!1);n.addRectangle(l.width,l.height,l.width/2,l.height/2,0),c&&this.addBody(n),a.layers[b].bodies.push(n)}}}return a.layers[b].bodies},mpx:function(a){return a*=20},pxm:function(a){return.05*a},mpxi:function(a){return a*=-20},pxmi:function(a){return a*-.05}},Object.defineProperty(Phaser.Physics.P2.prototype,"friction",{get:function(){return this.world.defaultContactMaterial.friction},set:function(a){this.world.defaultContactMaterial.friction=a}}),Object.defineProperty(Phaser.Physics.P2.prototype,"defaultFriction",{get:function(){return this.world.defaultContactMaterial.friction},set:function(a){this.world.defaultContactMaterial.friction=a}}),Object.defineProperty(Phaser.Physics.P2.prototype,"restitution",{get:function(){return this.world.defaultContactMaterial.restitution},set:function(a){this.world.defaultContactMaterial.restitution=a}}),Object.defineProperty(Phaser.Physics.P2.prototype,"defaultRestitution",{get:function(){return this.world.defaultContactMaterial.restitution},set:function(a){this.world.defaultContactMaterial.restitution=a}}),Object.defineProperty(Phaser.Physics.P2.prototype,"contactMaterial",{get:function(){return this.world.defaultContactMaterial},set:function(a){this.world.defaultContactMaterial=a}}),Object.defineProperty(Phaser.Physics.P2.prototype,"applySpringForces",{get:function(){return this.world.applySpringForces},set:function(a){this.world.applySpringForces=a}}),Object.defineProperty(Phaser.Physics.P2.prototype,"applyDamping",{get:function(){return this.world.applyDamping},set:function(a){this.world.applyDamping=a}}),Object.defineProperty(Phaser.Physics.P2.prototype,"applyGravity",{get:function(){return this.world.applyGravity},set:function(a){this.world.applyGravity=a}}),Object.defineProperty(Phaser.Physics.P2.prototype,"solveConstraints",{get:function(){return this.world.solveConstraints},set:function(a){this.world.solveConstraints=a}}),Object.defineProperty(Phaser.Physics.P2.prototype,"time",{get:function(){return this.world.time}}),Object.defineProperty(Phaser.Physics.P2.prototype,"emitImpactEvent",{get:function(){return this.world.emitImpactEvent},set:function(a){this.world.emitImpactEvent=a}}),Object.defineProperty(Phaser.Physics.P2.prototype,"enableBodySleeping",{get:function(){return this.world.enableBodySleeping},set:function(a){this.world.enableBodySleeping=a}}),Object.defineProperty(Phaser.Physics.P2.prototype,"total",{get:function(){return this.world.bodies.length}}),Phaser.Physics.P2.FixtureList=function(a){Array.isArray(a)||(a=[a]),this.rawList=a,this.init(),this.parse(this.rawList)},Phaser.Physics.P2.FixtureList.prototype={init:function(){this.namedFixtures={},this.groupedFixtures=[],this.allFixtures=[]},setCategory:function(a,b){var c=function(b){b.collisionGroup=a};this.getFixtures(b).forEach(c)},setMask:function(a,b){var c=function(b){b.collisionMask=a};this.getFixtures(b).forEach(c)},setSensor:function(a,b){var c=function(b){b.sensor=a};this.getFixtures(b).forEach(c)},setMaterial:function(a,b){var c=function(b){b.material=a};this.getFixtures(b).forEach(c)},getFixtures:function(a){var b=[];if(a){a instanceof Array||(a=[a]);var c=this;return a.forEach(function(a){c.namedFixtures[a]&&b.push(c.namedFixtures[a])}),this.flatten(b)}return this.allFixtures},getFixtureByKey:function(a){return this.namedFixtures[a]},getGroup:function(a){return this.groupedFixtures[a]},parse:function(){var a,b,c,d;c=this.rawList,d=[];for(a in c)b=c[a],isNaN(a-0)?this.namedFixtures[a]=this.flatten(b):(this.groupedFixtures[a]=this.groupedFixtures[a]||[],this.groupedFixtures[a]=this.groupedFixtures[a].concat(b)),d.push(this.allFixtures=this.flatten(this.groupedFixtures))},flatten:function(a){var b,c;return b=[],c=arguments.callee,a.forEach(function(a){return Array.prototype.push.apply(b,Array.isArray(a)?c(a):[a])}),b}},Phaser.Physics.P2.PointProxy=function(a,b){this.world=a,this.destination=b},Phaser.Physics.P2.PointProxy.prototype.constructor=Phaser.Physics.P2.PointProxy,Object.defineProperty(Phaser.Physics.P2.PointProxy.prototype,"x",{get:function(){return this.destination[0]},set:function(a){this.destination[0]=this.world.pxm(a)}}),Object.defineProperty(Phaser.Physics.P2.PointProxy.prototype,"y",{get:function(){return this.destination[1]},set:function(a){this.destination[1]=this.world.pxm(a)}}),Phaser.Physics.P2.InversePointProxy=function(a,b){this.world=a,this.destination=b},Phaser.Physics.P2.InversePointProxy.prototype.constructor=Phaser.Physics.P2.InversePointProxy,Object.defineProperty(Phaser.Physics.P2.InversePointProxy.prototype,"x",{get:function(){return this.destination[0]},set:function(a){this.destination[0]=this.world.pxm(-a)}}),Object.defineProperty(Phaser.Physics.P2.InversePointProxy.prototype,"y",{get:function(){return this.destination[1]},set:function(a){this.destination[1]=this.world.pxm(-a)}}),Phaser.Physics.P2.Body=function(a,b,c,d,e){b=b||null,c=c||0,d=d||0,"undefined"==typeof e&&(e=1),this.game=a,this.world=a.physics.p2,this.sprite=b,this.type=Phaser.Physics.P2JS,this.offset=new Phaser.Point,this.data=new p2.Body({position:[this.world.pxmi(c),this.world.pxmi(d)],mass:e}),this.data.parent=this,this.velocity=new Phaser.Physics.P2.InversePointProxy(this.world,this.data.velocity),this.force=new Phaser.Physics.P2.InversePointProxy(this.world,this.data.force),this.gravity=new Phaser.Point,this.onBeginContact=new Phaser.Signal,this.onEndContact=new Phaser.Signal,this.collidesWith=[],this.removeNextStep=!1,this.debugBody=null,this._collideWorldBounds=!0,this._bodyCallbacks={},this._bodyCallbackContext={},this._groupCallbacks={},this._groupCallbackContext={},b&&(this.setRectangleFromSprite(b),b.exists&&this.game.physics.p2.addBody(this))},Phaser.Physics.P2.Body.prototype={createBodyCallback:function(a,b,c){var d=-1;a.id?d=a.id:a.body&&(d=a.body.id),d>-1&&(null===b?(delete this._bodyCallbacks[d],delete this._bodyCallbackContext[d]):(this._bodyCallbacks[d]=b,this._bodyCallbackContext[d]=c))},createGroupCallback:function(a,b,c){null===b?(delete this._groupCallbacks[a.mask],delete this._groupCallbacksContext[a.mask]):(this._groupCallbacks[a.mask]=b,this._groupCallbackContext[a.mask]=c)},getCollisionMask:function(){var a=0;this._collideWorldBounds&&(a=this.game.physics.p2.boundsCollisionGroup.mask);for(var b=0;b<this.collidesWith.length;b++)a|=this.collidesWith[b].mask;return a},updateCollisionMask:function(a){var b=this.getCollisionMask();if("undefined"==typeof a)for(var c=this.data.shapes.length-1;c>=0;c--)this.data.shapes[c].collisionMask=b;else a.collisionMask=b},setCollisionGroup:function(a,b){var c=this.getCollisionMask();if("undefined"==typeof b)for(var d=this.data.shapes.length-1;d>=0;d--)this.data.shapes[d].collisionGroup=a.mask,this.data.shapes[d].collisionMask=c;else b.collisionGroup=a.mask,b.collisionMask=c},clearCollision:function(a,b,c){if("undefined"==typeof c)for(var d=this.data.shapes.length-1;d>=0;d--)a&&(this.data.shapes[d].collisionGroup=null),b&&(this.data.shapes[d].collisionMask=null);else a&&(c.collisionGroup=null),b&&(c.collisionMask=null);a&&(this.collidesWith.length=0)},collides:function(a,b,c,d){if(Array.isArray(a))for(var e=0;e<a.length;e++)-1===this.collidesWith.indexOf(a[e])&&(this.collidesWith.push(a[e]),b&&this.createGroupCallback(a[e],b,c));else-1===this.collidesWith.indexOf(a)&&(this.collidesWith.push(a),b&&this.createGroupCallback(a,b,c));var f=this.getCollisionMask();if("undefined"==typeof d)for(var e=this.data.shapes.length-1;e>=0;e--)this.data.shapes[e].collisionMask=f;else d.collisionMask=f},adjustCenterOfMass:function(){this.data.adjustCenterOfMass()},applyDamping:function(a){this.data.applyDamping(a)},applyForce:function(a,b,c){this.data.applyForce(a,[this.world.pxmi(b),this.world.pxmi(c)])},setZeroForce:function(){this.data.setZeroForce()},setZeroRotation:function(){this.data.angularVelocity=0},setZeroVelocity:function(){this.data.velocity[0]=0,this.data.velocity[1]=0},setZeroDamping:function(){this.data.damping=0,this.data.angularDamping=0},toLocalFrame:function(a,b){return this.data.toLocalFrame(a,b)},toWorldFrame:function(a,b){return this.data.toWorldFrame(a,b)},rotateLeft:function(a){this.data.angularVelocity=this.world.pxm(-a)},rotateRight:function(a){this.data.angularVelocity=this.world.pxm(a)},moveForward:function(a){var b=this.world.pxmi(-a),c=this.data.angle+Math.PI/2;this.data.velocity[0]=b*Math.cos(c),this.data.velocity[1]=b*Math.sin(c)},moveBackward:function(a){var b=this.world.pxmi(-a),c=this.data.angle+Math.PI/2;this.data.velocity[0]=-(b*Math.cos(c)),this.data.velocity[1]=-(b*Math.sin(c))},thrust:function(a){var b=this.world.pxmi(-a),c=this.data.angle+Math.PI/2;this.data.force[0]+=b*Math.cos(c),this.data.force[1]+=b*Math.sin(c)},reverse:function(a){var b=this.world.pxmi(-a),c=this.data.angle+Math.PI/2;this.data.force[0]-=b*Math.cos(c),this.data.force[1]-=b*Math.sin(c)},moveLeft:function(a){this.data.velocity[0]=this.world.pxmi(-a)},moveRight:function(a){this.data.velocity[0]=this.world.pxmi(a)},moveUp:function(a){this.data.velocity[1]=this.world.pxmi(-a)},moveDown:function(a){this.data.velocity[1]=this.world.pxmi(a)},preUpdate:function(){this.removeNextStep&&(this.removeFromWorld(),this.removeNextStep=!1)},postUpdate:function(){this.sprite.x=this.world.mpxi(this.data.position[0]),this.sprite.y=this.world.mpxi(this.data.position[1]),this.fixedRotation||(this.sprite.rotation=this.data.angle)},reset:function(a,b,c,d){"undefined"==typeof c&&(c=!1),"undefined"==typeof d&&(d=!1),this.setZeroForce(),this.setZeroVelocity(),this.setZeroRotation(),c&&this.setZeroDamping(),d&&(this.mass=1),this.x=a,this.y=b},addToWorld:function(){if(this.game.physics.p2._toRemove)for(var a=0;a<this.game.physics.p2._toRemove.length;a++)this.game.physics.p2._toRemove[a]===this&&this.game.physics.p2._toRemove.splice(a,1);this.data.world!==this.game.physics.p2.world&&this.game.physics.p2.addBody(this)},removeFromWorld:function(){this.data.world===this.game.physics.p2.world&&this.game.physics.p2.removeBodyNextStep(this)},destroy:function(){this.removeFromWorld(),this.clearShapes(),this._bodyCallbacks={},this._bodyCallbackContext={},this._groupCallbacks={},this._groupCallbackContext={},this.debugBody&&this.debugBody.destroy(),this.debugBody=null,this.sprite=null},clearShapes:function(){for(var a=this.data.shapes.length;a--;)this.data.removeShape(this.data.shapes[a]);this.shapeChanged()},addShape:function(a,b,c,d){return"undefined"==typeof b&&(b=0),"undefined"==typeof c&&(c=0),"undefined"==typeof d&&(d=0),this.data.addShape(a,[this.world.pxmi(b),this.world.pxmi(c)],d),this.shapeChanged(),a},addCircle:function(a,b,c,d){var e=new p2.Circle(this.world.pxm(a));return this.addShape(e,b,c,d)},addRectangle:function(a,b,c,d,e){var f=new p2.Rectangle(this.world.pxm(a),this.world.pxm(b));return this.addShape(f,c,d,e)},addPlane:function(a,b,c){var d=new p2.Plane;return this.addShape(d,a,b,c)},addParticle:function(a,b,c){var d=new p2.Particle;return this.addShape(d,a,b,c)},addLine:function(a,b,c,d){var e=new p2.Line(this.world.pxm(a));return this.addShape(e,b,c,d)},addCapsule:function(a,b,c,d,e){var f=new p2.Capsule(this.world.pxm(a),b);return this.addShape(f,c,d,e)},addPolygon:function(a,b){a=a||{},b=Array.prototype.slice.call(arguments,1);var c=[];if(1===b.length&&Array.isArray(b[0]))c=b[0].slice(0);else if(Array.isArray(b[0]))c=b[0].slice(0);else if("number"==typeof b[0])for(var d=0,e=b.length;e>d;d+=2)c.push([b[d],b[d+1]]);var f=c.length-1;c[f][0]===c[0][0]&&c[f][1]===c[0][1]&&c.pop();for(var g=0;g<c.length;g++)c[g][0]=this.world.pxmi(c[g][0]),c[g][1]=this.world.pxmi(c[g][1]);var h=this.data.fromPolygon(c,a);return this.shapeChanged(),h},removeShape:function(a){var b=this.data.removeShape(a);return this.shapeChanged(),b},setCircle:function(a,b,c,d){return this.clearShapes(),this.addCircle(a,b,c,d)},setRectangle:function(a,b,c,d,e){return"undefined"==typeof a&&(a=16),"undefined"==typeof b&&(b=16),this.clearShapes(),this.addRectangle(a,b,c,d,e)},setRectangleFromSprite:function(a){return"undefined"==typeof a&&(a=this.sprite),this.clearShapes(),this.addRectangle(a.width,a.height,0,0,a.rotation)},setMaterial:function(a,b){if("undefined"==typeof b)for(var c=this.data.shapes.length-1;c>=0;c--)this.data.shapes[c].material=a;else b.material=a},shapeChanged:function(){this.debugBody&&this.debugBody.draw()},addPhaserPolygon:function(a,b){for(var c=this.game.cache.getPhysicsData(a,b),d=[],e=0;e<c.length;e++){var f=c[e],g=this.addFixture(f);d[f.filter.group]=d[f.filter.group]||[],d[f.filter.group]=d[f.filter.group].concat(g),f.fixtureKey&&(d[f.fixtureKey]=g)}return this.data.aabbNeedsUpdate=!0,this.shapeChanged(),d},addFixture:function(a){var b=[];if(a.circle){var c=new p2.Circle(this.world.pxm(a.circle.radius));c.collisionGroup=a.filter.categoryBits,c.collisionMask=a.filter.maskBits,c.sensor=a.isSensor;var d=p2.vec2.create();d[0]=this.world.pxmi(a.circle.position[0]-this.sprite.width/2),d[1]=this.world.pxmi(a.circle.position[1]-this.sprite.height/2),this.data.addShape(c,d),b.push(c)}else for(var e=a.polygons,f=p2.vec2.create(),g=0;g<e.length;g++){for(var h=e[g],i=[],j=0;j<h.length;j+=2)i.push([this.world.pxmi(h[j]),this.world.pxmi(h[j+1])]);for(var c=new p2.Convex(i),k=0;k!==c.vertices.length;k++){var l=c.vertices[k];p2.vec2.sub(l,l,c.centerOfMass)}p2.vec2.scale(f,c.centerOfMass,1),f[0]-=this.world.pxmi(this.sprite.width/2),f[1]-=this.world.pxmi(this.sprite.height/2),c.updateTriangles(),c.updateCenterOfMass(),c.updateBoundingRadius(),c.collisionGroup=a.filter.categoryBits,c.collisionMask=a.filter.maskBits,c.sensor=a.isSensor,this.data.addShape(c,f),b.push(c)}return b},loadPolygon:function(a,b){for(var c=this.game.cache.getPhysicsData(a,b),d=p2.vec2.create(),e=0;e<c.length;e++){for(var f=[],g=0;g<c[e].shape.length;g+=2)f.push([this.world.pxmi(c[e].shape[g]),this.world.pxmi(c[e].shape[g+1])]);for(var h=new p2.Convex(f),i=0;i!==h.vertices.length;i++){var j=h.vertices[i];p2.vec2.sub(j,j,h.centerOfMass)}p2.vec2.scale(d,h.centerOfMass,1),d[0]-=this.world.pxmi(this.sprite.width/2),d[1]-=this.world.pxmi(this.sprite.height/2),h.updateTriangles(),h.updateCenterOfMass(),h.updateBoundingRadius(),this.data.addShape(h,d)}return this.data.aabbNeedsUpdate=!0,this.shapeChanged(),!0},loadData:function(a,b){var c=this.game.cache.getPhysicsData(a,b);return c&&c.shape?(this.mass=c.density,this.loadPolygon(a,b)):void 0}},Phaser.Physics.P2.Body.prototype.constructor=Phaser.Physics.P2.Body,Phaser.Physics.P2.Body.DYNAMIC=1,Phaser.Physics.P2.Body.STATIC=2,Phaser.Physics.P2.Body.KINEMATIC=4,Object.defineProperty(Phaser.Physics.P2.Body.prototype,"static",{get:function(){return this.data.motionState===Phaser.Physics.P2.Body.STATIC},set:function(a){a&&this.data.motionState!==Phaser.Physics.P2.Body.STATIC?(this.data.motionState=Phaser.Physics.P2.Body.STATIC,this.mass=0):a||this.data.motionState!==Phaser.Physics.P2.Body.STATIC||(this.data.motionState=Phaser.Physics.P2.Body.DYNAMIC,0===this.mass&&(this.mass=1))}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"dynamic",{get:function(){return this.data.motionState===Phaser.Physics.P2.Body.DYNAMIC},set:function(a){a&&this.data.motionState!==Phaser.Physics.P2.Body.DYNAMIC?(this.data.motionState=Phaser.Physics.P2.Body.DYNAMIC,0===this.mass&&(this.mass=1)):a||this.data.motionState!==Phaser.Physics.P2.Body.DYNAMIC||(this.data.motionState=Phaser.Physics.P2.Body.STATIC,this.mass=0)}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"kinematic",{get:function(){return this.data.motionState===Phaser.Physics.P2.Body.KINEMATIC},set:function(a){a&&this.data.motionState!==Phaser.Physics.P2.Body.KINEMATIC?(this.data.motionState=Phaser.Physics.P2.Body.KINEMATIC,this.mass=4):a||this.data.motionState!==Phaser.Physics.P2.Body.KINEMATIC||(this.data.motionState=Phaser.Physics.P2.Body.STATIC,this.mass=0)}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"allowSleep",{get:function(){return this.data.allowSleep},set:function(a){a!==this.data.allowSleep&&(this.data.allowSleep=a)}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"angle",{get:function(){return Phaser.Math.wrapAngle(Phaser.Math.radToDeg(this.data.angle))},set:function(a){this.data.angle=Phaser.Math.degToRad(Phaser.Math.wrapAngle(a))}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"angularDamping",{get:function(){return this.data.angularDamping},set:function(a){this.data.angularDamping=a}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"angularForce",{get:function(){return this.data.angularForce},set:function(a){this.data.angularForce=a}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"angularVelocity",{get:function(){return this.data.angularVelocity},set:function(a){this.data.angularVelocity=a}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"damping",{get:function(){return this.data.damping},set:function(a){this.data.damping=a}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"fixedRotation",{get:function(){return this.data.fixedRotation},set:function(a){a!==this.data.fixedRotation&&(this.data.fixedRotation=a)}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"inertia",{get:function(){return this.data.inertia},set:function(a){this.data.inertia=a}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"mass",{get:function(){return this.data.mass},set:function(a){a!==this.data.mass&&(this.data.mass=a,this.data.updateMassProperties())}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"motionState",{get:function(){return this.data.motionState},set:function(a){a!==this.data.motionState&&(this.data.motionState=a)}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"rotation",{get:function(){return this.data.angle},set:function(a){this.data.angle=a}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"sleepSpeedLimit",{get:function(){return this.data.sleepSpeedLimit},set:function(a){this.data.sleepSpeedLimit=a}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"x",{get:function(){return this.world.mpxi(this.data.position[0])},set:function(a){this.data.position[0]=this.world.pxmi(a)}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"y",{get:function(){return this.world.mpxi(this.data.position[1])},set:function(a){this.data.position[1]=this.world.pxmi(a)}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"id",{get:function(){return this.data.id}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"debug",{get:function(){return null!==this.debugBody},set:function(a){a&&!this.debugBody?this.debugBody=new Phaser.Physics.P2.BodyDebug(this.game,this.data):!a&&this.debugBody&&(this.debugBody.destroy(),this.debugBody=null)}}),Object.defineProperty(Phaser.Physics.P2.Body.prototype,"collideWorldBounds",{get:function(){return this._collideWorldBounds},set:function(a){a&&!this._collideWorldBounds?(this._collideWorldBounds=!0,this.updateCollisionMask()):!a&&this._collideWorldBounds&&(this._collideWorldBounds=!1,this.updateCollisionMask())}}),Phaser.Physics.P2.BodyDebug=function(a,b,c){Phaser.Group.call(this,a);var d={pixelsPerLengthUnit:20,debugPolygons:!1,lineWidth:1,alpha:.5};this.settings=Phaser.Utils.extend(d,c),this.ppu=this.settings.pixelsPerLengthUnit,this.ppu=-1*this.ppu,this.body=b,this.canvas=new Phaser.Graphics(a),this.canvas.alpha=this.settings.alpha,this.add(this.canvas),this.draw()},Phaser.Physics.P2.BodyDebug.prototype=Object.create(Phaser.Group.prototype),Phaser.Physics.P2.BodyDebug.prototype.constructor=Phaser.Physics.P2.BodyDebug,Phaser.Utils.extend(Phaser.Physics.P2.BodyDebug.prototype,{update:function(){this.updateSpriteTransform()},updateSpriteTransform:function(){return this.position.x=this.body.position[0]*this.ppu,this.position.y=this.body.position[1]*this.ppu,this.rotation=this.body.angle},draw:function(){var a,b,c,d,e,f,g,h,i,j,k,l,m,n,o;if(h=this.body,j=this.canvas,j.clear(),c=parseInt(this.randomPastelHex(),16),f=16711680,g=this.lineWidth,h instanceof p2.Body&&h.shapes.length){var p=h.shapes.length;for(d=0;d!==p;){if(b=h.shapes[d],i=h.shapeOffsets[d],a=h.shapeAngles[d],i=i||0,a=a||0,b instanceof p2.Circle)this.drawCircle(j,i[0]*this.ppu,i[1]*this.ppu,a,b.radius*this.ppu,c,g);else if(b instanceof p2.Convex){for(l=[],m=p2.vec2.create(),e=n=0,o=b.vertices.length;o>=0?o>n:n>o;e=o>=0?++n:--n)k=b.vertices[e],p2.vec2.rotate(m,k,a),l.push([(m[0]+i[0])*this.ppu,-(m[1]+i[1])*this.ppu]);this.drawConvex(j,l,b.triangles,f,c,g,this.settings.debugPolygons,[i[0]*this.ppu,-i[1]*this.ppu])}else b instanceof p2.Plane?this.drawPlane(j,i[0]*this.ppu,-i[1]*this.ppu,c,f,5*g,10*g,10*g,100*this.ppu,a):b instanceof p2.Line?this.drawLine(j,b.length*this.ppu,f,g):b instanceof p2.Rectangle&&this.drawRectangle(j,i[0]*this.ppu,-i[1]*this.ppu,a,b.width*this.ppu,b.height*this.ppu,f,c,g);d++}}},drawRectangle:function(a,b,c,d,e,f,g,h,i){"undefined"==typeof i&&(i=1),"undefined"==typeof g&&(g=0),a.lineStyle(i,g,1),a.beginFill(h),a.drawRect(b-e/2,c-f/2,e,f)},drawCircle:function(a,b,c,d,e,f,g){"undefined"==typeof g&&(g=1),"undefined"==typeof f&&(f=16777215),a.lineStyle(g,0,1),a.beginFill(f,1),a.drawCircle(b,c,-e),a.endFill(),a.moveTo(b,c),a.lineTo(b+e*Math.cos(-d),c+e*Math.sin(-d))},drawLine:function(a,b,c,d){"undefined"==typeof d&&(d=1),"undefined"==typeof c&&(c=0),a.lineStyle(5*d,c,1),a.moveTo(-b/2,0),a.lineTo(b/2,0)},drawConvex:function(a,b,c,d,e,f,g,h){var i,j,k,l,m,n,o,p,q,r,s;if("undefined"==typeof f&&(f=1),"undefined"==typeof d&&(d=0),g){for(i=[16711680,65280,255],j=0;j!==b.length+1;)l=b[j%b.length],m=b[(j+1)%b.length],o=l[0],r=l[1],p=m[0],s=m[1],a.lineStyle(f,i[j%i.length],1),a.moveTo(o,-r),a.lineTo(p,-s),a.drawCircle(o,-r,2*f),j++;return a.lineStyle(f,0,1),a.drawCircle(h[0],h[1],2*f)}for(a.lineStyle(f,d,1),a.beginFill(e),j=0;j!==b.length;)k=b[j],n=k[0],q=k[1],0===j?a.moveTo(n,-q):a.lineTo(n,-q),j++;return a.endFill(),b.length>2?(a.moveTo(b[b.length-1][0],-b[b.length-1][1]),a.lineTo(b[0][0],-b[0][1])):void 0},drawPath:function(a,b,c,d,e){var f,g,h,i,j,k,l,m,n,o,p,q,r;for("undefined"==typeof e&&(e=1),"undefined"==typeof c&&(c=0),a.lineStyle(e,c,1),"number"==typeof d&&a.beginFill(d),h=null,i=null,g=0;g<b.length;)p=b[g],q=p[0],r=p[1],(q!==h||r!==i)&&(0===g?a.moveTo(q,r):(j=h,k=i,l=q,m=r,n=b[(g+1)%b.length][0],o=b[(g+1)%b.length][1],f=(l-j)*(o-k)-(n-j)*(m-k),0!==f&&a.lineTo(q,r)),h=q,i=r),g++;"number"==typeof d&&a.endFill(),b.length>2&&"number"==typeof d&&(a.moveTo(b[b.length-1][0],b[b.length-1][1]),a.lineTo(b[0][0],b[0][1]))},drawPlane:function(a,b,c,d,e,f,g,h,i,j){var k,l,m;"undefined"==typeof f&&(f=1),"undefined"==typeof d&&(d=16777215),a.lineStyle(f,e,11),a.beginFill(d),k=i,a.moveTo(b,-c),l=b+Math.cos(j)*this.game.width,m=c+Math.sin(j)*this.game.height,a.lineTo(l,-m),a.moveTo(b,-c),l=b+Math.cos(j)*-this.game.width,m=c+Math.sin(j)*-this.game.height,a.lineTo(l,-m)},randomPastelHex:function(){var a,b,c,d;return c=[255,255,255],d=Math.floor(256*Math.random()),b=Math.floor(256*Math.random()),a=Math.floor(256*Math.random()),d=Math.floor((d+3*c[0])/4),b=Math.floor((b+3*c[1])/4),a=Math.floor((a+3*c[2])/4),this.rgbToHex(d,b,a)},rgbToHex:function(a,b,c){return this.componentToHex(a)+this.componentToHex(b)+this.componentToHex(c)},componentToHex:function(a){var b;return b=a.toString(16),2===b.len?b:b+"0"}}),Phaser.Physics.P2.Spring=function(a,b,c,d,e,f,g,h,i,j){this.game=a.game,this.world=a,"undefined"==typeof d&&(d=1),"undefined"==typeof e&&(e=100),"undefined"==typeof f&&(f=1),d=a.pxm(d);var k={restLength:d,stiffness:e,damping:f};"undefined"!=typeof g&&null!==g&&(k.worldAnchorA=[a.pxm(g[0]),a.pxm(g[1])]),"undefined"!=typeof h&&null!==h&&(k.worldAnchorB=[a.pxm(h[0]),a.pxm(h[1])]),"undefined"!=typeof i&&null!==i&&(k.localAnchorA=[a.pxm(i[0]),a.pxm(i[1])]),"undefined"!=typeof j&&null!==j&&(k.localAnchorB=[a.pxm(j[0]),a.pxm(j[1])]),p2.Spring.call(this,b,c,k)},Phaser.Physics.P2.Spring.prototype=Object.create(p2.Spring.prototype),Phaser.Physics.P2.Spring.prototype.constructor=Phaser.Physics.P2.Spring,Phaser.Physics.P2.Material=function(a){this.name=a,p2.Material.call(this)},Phaser.Physics.P2.Material.prototype=Object.create(p2.Material.prototype),Phaser.Physics.P2.Material.prototype.constructor=Phaser.Physics.P2.Material,Phaser.Physics.P2.ContactMaterial=function(a,b,c){p2.ContactMaterial.call(this,a,b,c)},Phaser.Physics.P2.ContactMaterial.prototype=Object.create(p2.ContactMaterial.prototype),Phaser.Physics.P2.ContactMaterial.prototype.constructor=Phaser.Physics.P2.ContactMaterial,Phaser.Physics.P2.CollisionGroup=function(a){this.mask=a},Phaser.Physics.P2.DistanceConstraint=function(a,b,c,d,e){"undefined"==typeof d&&(d=100),this.game=a.game,this.world=a,d=a.pxm(d),p2.DistanceConstraint.call(this,b,c,d,{maxForce:e})},Phaser.Physics.P2.DistanceConstraint.prototype=Object.create(p2.DistanceConstraint.prototype),Phaser.Physics.P2.DistanceConstraint.prototype.constructor=Phaser.Physics.P2.DistanceConstraint,Phaser.Physics.P2.GearConstraint=function(a,b,c,d,e){"undefined"==typeof d&&(d=0),"undefined"==typeof e&&(e=1),this.game=a.game,this.world=a;var f={angle:d,ratio:e};p2.GearConstraint.call(this,b,c,f)},Phaser.Physics.P2.GearConstraint.prototype=Object.create(p2.GearConstraint.prototype),Phaser.Physics.P2.GearConstraint.prototype.constructor=Phaser.Physics.P2.GearConstraint,Phaser.Physics.P2.LockConstraint=function(a,b,c,d,e,f){"undefined"==typeof d&&(d=[0,0]),"undefined"==typeof e&&(e=0),"undefined"==typeof f&&(f=Number.MAX_VALUE),this.game=a.game,this.world=a,d=[a.pxm(d[0]),a.pxm(d[1])];var g={localOffsetB:d,localAngleB:e,maxForce:f};p2.LockConstraint.call(this,b,c,g)},Phaser.Physics.P2.LockConstraint.prototype=Object.create(p2.LockConstraint.prototype),Phaser.Physics.P2.LockConstraint.prototype.constructor=Phaser.Physics.P2.LockConstraint,Phaser.Physics.P2.PrismaticConstraint=function(a,b,c,d,e,f,g,h){"undefined"==typeof d&&(d=!0),"undefined"==typeof e&&(e=[0,0]),"undefined"==typeof f&&(f=[0,0]),"undefined"==typeof g&&(g=[0,0]),"undefined"==typeof h&&(h=Number.MAX_VALUE),this.game=a.game,this.world=a,e=[a.pxmi(e[0]),a.pxmi(e[1])],f=[a.pxmi(f[0]),a.pxmi(f[1])];var i={localAnchorA:e,localAnchorB:f,localAxisA:g,maxForce:h,disableRotationalLock:!d};
 p2.PrismaticConstraint.call(this,b,c,i)},Phaser.Physics.P2.PrismaticConstraint.prototype=Object.create(p2.PrismaticConstraint.prototype),Phaser.Physics.P2.PrismaticConstraint.prototype.constructor=Phaser.Physics.P2.PrismaticConstraint,Phaser.Physics.P2.RevoluteConstraint=function(a,b,c,d,e,f){"undefined"==typeof f&&(f=Number.MAX_VALUE),this.game=a.game,this.world=a,c=[a.pxmi(c[0]),a.pxmi(c[1])],e=[a.pxmi(e[0]),a.pxmi(e[1])],p2.RevoluteConstraint.call(this,b,c,d,e,{maxForce:f})},Phaser.Physics.P2.RevoluteConstraint.prototype=Object.create(p2.RevoluteConstraint.prototype),Phaser.Physics.P2.RevoluteConstraint.prototype.constructor=Phaser.Physics.P2.RevoluteConstraint;
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