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'use strict';
var Hud = function(game, player, x, y, scorefontKey, keyboardSpriteKey) {
- Phaser.Group.call(this, game);
- this.x = x;
- this.y = y;
- this.player = player;
- this.scale = {x: 0.02, y: 0.02};
-
- this.background = new Phaser.Sprite(this.game, 0, 0, 'hud-bg');
- this.add(this.background);
- this.scoreText = new Phaser.BitmapText(this.game, 172, 10, scorefontKey, '0', 100);
- this.add(this.scoreText);
-
- this.poisonIndicator = new Phaser.Sprite(this.game, 200, 150, 'poison-pill');
- this.poisonIndicator.anchor = {x:0.5, y:0.5};
- this.add(this.poisonIndicator);
-
- this.controllerDiagram = new Phaser.Sprite(this.game, 0, 300, 'controller-diagram');
- this.controllerDiagram.scale = {x: 0.5, y: 0.5};
- this.add(this.controllerDiagram);
-
- this.keyboardControls = new Phaser.Sprite(this.game, 0, 600, keyboardSpriteKey);
- this.keyboardControls.scale = {x: 0.5, y: 0.5};
- this.add(this.keyboardControls);
-
- this.currentScore = 0;
+ Phaser.Group.call(this, game);
+ this.x = x;
+ this.y = y;
+ this.player = player;
+ this.scale = {x: 0.01, y: 0.01};
+
+ this.background = new Phaser.Sprite(this.game, 0, 0, 'hud-bg');
+ this.add(this.background);
+ this.scoreText = new Phaser.BitmapText(this.game, 344, 20, scorefontKey, '0', 200);
+ this.add(this.scoreText);
+
+ this.poisonIndicator = new Phaser.Sprite(this.game, 400, 300, 'poison-pill');
+ this.poisonIndicator.scale = {x: 2, y: 2}; //bigger than an actual poison pill
+ this.poisonIndicator.anchor = {x: 0.5, y: 0.5};
+ this.add(this.poisonIndicator);
+
+ this.controllerDiagram = new Phaser.Sprite(this.game, 0, 600, 'controller-diagram');
+ this.add(this.controllerDiagram);
+
+ this.keyboardControls = new Phaser.Sprite(this.game, 0, 1200, keyboardSpriteKey);
+ this.add(this.keyboardControls);
+
+ this.currentScore = 0;
};
Hud.prototype = Object.create(Phaser.Group.prototype);
Hud.prototype.constructor = Hud;
Hud.prototype.update = function() {
- if (this.currentScore !== this.player.score) {
- this.currentScore = this.player.score;
- this.scoreText.setText(this.player.score+'');
-
- var numberOfDigits = Math.floor(Math.log(this.currentScore)/Math.log(10))+1;
- this.scoreText.x = 200 - numberOfDigits*30;
- }
-
- if (this.poisonIndicator && !this.player.hasPoisonPill) {
- this.poisonIndicator.destroy();
- this.poisonIndicator = null;
- }
+ if (this.currentScore !== this.player.score) {
+ this.currentScore = this.player.score;
+ this.scoreText.setText(this.player.score+'');
+
+ var numberOfDigits = Math.floor(Math.log(this.currentScore)/Math.log(10))+1;
+ this.scoreText.x = 400 - numberOfDigits*60;
+ }
+
+ if (this.poisonIndicator && !this.player.hasPoisonPill) {
+ this.poisonIndicator.destroy();
+ this.poisonIndicator = null;
+ }
};
module.exports = Hud;