entelect-challenge-tower-defence.git
2018-07-12 Justin WortheChanged other bitwise stuff to use constants
2018-07-12 Justin WortheUpdating bot to use more named constants
2018-07-08 Justin WortheStarted moving constants to a constants file
2018-07-07 Justin WortheChanged default implementation used by main to be bitwise
2018-07-05 Justin WortheAdded handling of tesla towers
2018-07-04 Justin WortheMade the choice of random building spots be based on...
2018-07-04 Justin WortheAdded tests of indexing into random bitwise building
2018-07-02 Justin WortheTurned on debugging symbols for release mode
2018-07-02 Justin WortheInitial drop in replacement implementation
2018-07-02 Justin WortheGame engine working, except for teslas and choosing...
2018-07-01 Justin WortheContinued filling in bitwise game engine
2018-07-01 Justin WortheStarted filling in bitwise simulation logic
2018-07-01 Justin WortheRead missiles from the json into bitfields
2018-07-01 Justin WortheJSON parsing of bitwise buildings
2018-07-01 Justin WortheStarted implementation of reading bitwise from json
2018-07-01 Justin WortheBuilt bitwise game state from current game state
2018-07-01 Justin WortheSet up (failing) property test for working of new game...
2018-07-01 Justin WortheRenamed tests to follow underscore convention
2018-07-01 Justin WortheImplemented tesla count for bitwise
2018-06-30 Justin WortheCreated data structure for bitwise game engine
2018-06-30 Justin WortheMoved 'expressive' specific building logic out of gener...
2018-06-30 Justin WortheUpdated benchmark to only take constant map size into...
2018-06-30 Justin WortheInitial stab at putting game engine behind a trait
2018-06-30 Justin WorthePruned dead functions in the engine
2018-06-30 Justin WortheRemoved deconstruction from the list of commands considered
2018-06-30 Justin WortheAdded test of newly functioning tesla towers
2018-06-25 Justin WortheAdded rule on maximum two tesla towers
2018-06-25 Justin WortheUpdated test cases and made engine work correctly accor...
2018-06-25 Justin WortheCompilation, allowing new moves to be chosen, and missi...
2018-06-25 Justin WortheAdded functioning of tesla towers
2018-06-25 Justin WortheAdded new tower type and deconstruct action
2018-06-09 Justin WortheUpdated default features to not include benchmarking
2018-06-09 Justin WortheCalibrated energy cutoff and turned it on by default
2018-06-09 Justin WortheAdded reduced time flag
2018-06-09 Justin WortheAdded pruning of buying energy buildings behind a featu...
2018-06-09 Justin WortheAdded max building price to game settings
2018-06-04 Justin WortheSaturating sub. Marginal speed improvement. Clearer...
2018-06-04 Justin WortheCleaned out second test case
2018-06-04 Justin WortheMoved to replays that have missile position fix
2018-06-03 Justin WortheAdded todo
2018-06-03 Justin WortheMoved json parsing to be part of a module, with textmap...
2018-06-03 Justin WortheAdded makefile for creating submission
2018-06-02 Justin WortheAdded engine run with failing test example
2018-06-02 Justin WortheMade my game engine match theirs
2018-06-02 Justin WortheMoved replay-based test to have convenience import...
2018-06-01 Justin WorthePut multispeed missiles back in
2018-05-31 Justin WortheMade move_missiles even tighter on iterating and cleani...
2018-05-31 Justin WortheTighter loop for removing destroyed buildings
2018-05-31 Justin WortheTweaking move missiles to be more efficient
2018-05-31 Justin WortheProfile driven optimization of missile moving
2018-05-31 Justin WortheChange to finding affordable buildings to avoid a resize
2018-05-31 Justin WortheClippy suggested changes
2018-05-19 Justin WortheInlined unnecessary map
2018-05-19 Justin WortheRemoved dependency on OS randomness for seeding
2018-05-16 Justin WortheImproved perf of removing item from unoccupied cells...
2018-05-16 Justin WortheTracked energy production on the player
2018-05-16 Justin WortheMoved unconstructed buildings to their own list
2018-05-16 Justin WortheChanged types to assume health can't be more than the...
2018-05-15 Justin WortheMoved away from special benchmarking suite
2018-05-15 Justin WortheMoved perf intermediary files to target folder
2018-05-15 Justin WortheAdditional code and bug fixes to help end to end tests
2018-05-15 Justin WortheRayon for threading
2018-05-15 Justin WortheAdded end to end tests, comparing against actual game...
2018-05-14 Justin WortheFixed bug in unoccupied cell implementation
2018-05-14 Justin WortheAdded running total of unoccupied cells
2018-05-14 Justin WortheIncreased profiler sampling frequency
2018-05-14 Justin WortheChanged invalid move checking to be a debug assertion
2018-05-14 Justin WortheReduced number of needless allocations to improve perf
2018-05-14 Justin WortheAdded profiling target with perf
2018-05-13 Justin WortheRemoved unnecessary check on missile updates
2018-05-13 Justin WortheAdded benchmark that touches missiles
2018-05-13 Justin WortheAdded initial benchmarks
2018-05-12 Justin WortheLimited bot to run within the 2 second window
2018-05-12 Justin WortheDebugged and fixed the errors that had the monte carlo...
2018-05-12 Justin WortheInitial stab at monte carlo implementation
2018-05-12 Justin WortheFixed engine not paying for new buildings
2018-05-12 Justin WortheBrought random crate back
2018-05-12 Justin WortheAdded new building specifications
2018-05-10 Justin WortheSplit to library. Reimplemented sample strategy in...
2018-05-09 Justin WortheAdded converting from JSON code to game engine represen...
2018-05-05 Justin WortheInitial commit with sample bot and embedded game engine