3 use gate::{App, Audio};
4 use gate::app_info::AppInfo;
6 use gate::renderer::{Renderer, Affine};
8 mod asset_id { include!(concat!(env!("OUT_DIR"), "/asset_id.rs")); }
15 use entities::bug::Bug;
17 struct BugBasherGame {
22 impl App<AssetId> for BugBasherGame {
23 fn start(&mut self, _audio: &mut Audio<AssetId>) {
26 fn advance(&mut self, seconds: f64, _audio: &mut Audio<AssetId>) -> bool {
27 self.bugs.retain(|b| b.alive);
28 for bug in self.bugs.iter_mut() {
35 fn input(&mut self, evt: InputEvent, _audio: &mut Audio<AssetId>) -> bool {
37 InputEvent::MousePressed(MouseButton::Left, x, y) => {
38 for bug in self.bugs.iter_mut() {
39 bug.click(Vec2d { x, y });
47 fn render(&mut self, renderer: &mut Renderer<AssetId>) {
48 let (app_width, app_height) = (renderer.app_width(), renderer.app_height());
49 renderer.clear((255,255,255));
51 let mut renderer = renderer.tiled_mode(app_width / 2. - 50., -app_height / 2. + 50.);
53 let point_str = format!("{}", self.points);
54 for (i, c) in point_str.chars().enumerate() {
55 let affine = Affine::translate(i as f64 * spacing, 0.);
57 '-' => TileId::NumberFontR0C0,
58 '0' => TileId::NumberFontR0C1,
59 '1' => TileId::NumberFontR0C2,
60 '2' => TileId::NumberFontR0C3,
61 '3' => TileId::NumberFontR0C4,
62 '4' => TileId::NumberFontR0C5,
63 '5' => TileId::NumberFontR0C6,
64 '6' => TileId::NumberFontR0C7,
65 '7' => TileId::NumberFontR0C8,
66 '8' => TileId::NumberFontR0C9,
67 '9' => TileId::NumberFontR0C10,
68 _ => TileId::NumberFontR0C0,
70 renderer.draw(&affine, tile);
75 let mut renderer = renderer.sprite_mode();
76 for bug in &self.bugs {
78 &Affine::translate(bug.pos.x, bug.pos.y).pre_rotate(bug.rotation),
90 let info = AppInfo::with_app_height(1000.).title("Bug Basher").build();
91 gate::run(info, BugBasherGame {
93 Bug::new(500., 200., 0.3),
94 Bug::new(-200., -200., 1.5),
95 Bug::new(-1000., 200., 0.),
96 Bug::new(1200., 0., 0.3),
97 Bug::new(-1300., 0., 1.5),
98 Bug::new(0., 1100., 0.),
99 Bug::new(0., -1500., 0.3),
100 Bug::new(300., -1200., 1.5),